Player Matchup

Sun Wukong
Sun Wukong
ASHTONH15
Sun Wukong
Level 80
God Stats
5W - 6L
1,367 SR
Queue Stats
122W - 148L
1,489 Elo+
Party 1
Aphrodite
Aphrodite
SCHOLARWRATHMAR
Aphrodite
Level 98
God Stats
3W - 1L
1,825 SR
Queue Stats
185W - 219L
1,463 Elo+
Party 1
Cabrakan
Cabrakan
WARTHOGWRATHMAR
Cabrakan
Level 29
God Stats
40W - 40L
1,625 SR
Queue Stats
57W - 73L
1,449 Elo+
Party 1
Team Averages
Level 69
1,606 SR
1,467 Elo+

VS

Team Averages
Level 51
1,520 SR
1,392 Elo+
Bellona
Bellona
Finesse Fiend
Bellona
Level 5
God Stats
0W - 2L
1,419 SR
Queue Stats
0W - 2L
1,278 Elo+
Party 2
Nu Wa
Nu Wa
RJtheFreak
Nu Wa
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
SenpaiShaxx
Anhur
Level 84
God Stats
0W - 2L
1,640 SR
Queue Stats
3W - 5L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ASHTONH15
Sun Wukong
13
8 / 3 / 6
9,528
794
10,086
11,860
6,242
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Aphrodite
SCHOLARWRATHMAR
Aphrodite
13
3 / 1 / 14
9,336
778
8,858
11,316
4,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cabrakan
12
6 / 6 / 6
9,494
791
8,734
12,664
7,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
10
2 / 7 / 4
7,964
664
6,270
13,949
9,971
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
11
0 / 4 / 9
7,824
652
6,842
7,891
2,380
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
7 / 6 / 2
9,486
791
9,823
13,244
5,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
24
17
Kills
9
10
Deaths
17
26
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ASHTONH15
Sun Wukong
8
3
6
3.67
L
Bellona
2
7
4
0.57
L
Nu Wa
0
4
9
1.13
W
Aphrodite
SCHOLARWRATHMAR
Aphrodite
3
1
14
10
L
7
6
2
1.33
W
Cabrakan
6
6
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,678
Damage
22,935
35,840
Taken
35,084
18,027
Mitigated
17,378
18,157
Healing
5,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ASHTONH15
Sun Wukong
10,086
2,316
571
1,323
11,860
6,242
1,722
1,635
10,225
0
29,941
L
Bellona
6,270
1,901
0
1,363
13,949
9,971
0
7,231
6,718
0
15,977
L
Nu Wa
6,842
3,998
0
1,379
7,891
2,380
0
3,838
4,053
25,966
0
W
Aphrodite
SCHOLARWRATHMAR
Aphrodite
8,858
306
6,096
8,492
11,316
4,702
808
1,811
9,505
47,445
0
L
9,823
3,812
0
3,030
13,244
5,027
0
6,603
6,641
0
34,121
W
Cabrakan
8,734
926
393
1,282
12,664
7,083
246
3,456
9,208
19,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,358
Gold Earned
25,274
131
Minions Killed
94
0
Camps Cleared
0
645,255
Distance Traveled
549,862
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,528
794
39
3
0
227,328
0
L
Bellona
7,964
664
16
1
0
202,440
2
L
Nu Wa
7,824
652
40
3
0
163,069
2
W
Aphrodite
9,336
778
65
5
0
208,256
0
L
Anhur
9,486
791
38
3
0
184,353
4
W
Cabrakan
9,494
791
27
2
0
209,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role