Player Matchup

Nemesis
Nemesis
JayBaby007
Nemesis
Level 22
God Stats
6W - 3L
1,709 SR
Queue Stats
38W - 23L
1,658 Elo+
Party 2
Set
Set
LilRancor
Set
Level 29
God Stats
39W - 25L
1,640 SR
Queue Stats
142W - 118L
1,606 Elo+
Party 2
Ra
Ra
Velesbog
Ra
Level 27
God Stats
66W - 75L
1,649 SR
Queue Stats
487W - 457L
1,529 Elo+
Party 2
Rama
Rama
ZapAaCcUuDdaCat
Rama
Level 12
God Stats
1W - 1L
1,319 SR
Queue Stats
30W - 26L
1,572 Elo+
Solo
Baron Samedi
Baron Samedi
blanket2735
Baron Samedi
Level 13
God Stats
8W - 2L
1,678 SR
Queue Stats
57W - 46L
1,624 Elo+
Solo
Team Averages
Level 21
1,599 SR
1,598 Elo+

VS

Team Averages
Level 15
1,692 SR
1,607 Elo+
Heimdallr
Heimdallr
Drewski69
Heimdallr
Level 4
God Stats
7W - 6L
1,786 SR
Queue Stats
32W - 13L
1,844 Elo+
Solo
Horus
Horus
Itor95
Horus
Level 13
God Stats
6W - 1L
1,881 SR
Queue Stats
14W - 7L
1,510 Elo+
Solo
Ymir
Ymir
TerribleToasters
Ymir
Level 17
God Stats
25W - 15L
1,775 SR
Queue Stats
33W - 23L
1,628 Elo+
Party 1
Izanami
Izanami
alexleiva6269
Izanami
Level 17
God Stats
3W - 4L
1,520 SR
Queue Stats
28W - 18L
1,453 Elo+
Party 1
He Bo
He Bo
tetrisisbestis14
He Bo
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 112L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
JayBaby007
Nemesis
15
10 / 1 / 6
9,123
608
10,614
8,984
5,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 1 / 6
8,909
594
7,297
7,732
4,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
4 / 5 / 4
7,949
530
4,949
8,891
3,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 0 / 4
8,981
599
3,295
5,171
1,765
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
blanket2735
Baron Samedi
12
2 / 1 / 8
7,826
522
5,767
6,358
4,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Drewski69
Heimdallr
12
3 / 2 / 1
7,443
496
7,154
9,491
3,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
Itor95
Horus
11
2 / 5 / 1
6,717
448
3,053
7,010
3,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 6 / 2
5,617
374
2,466
8,844
3,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Izanami
12
2 / 4 / 1
6,968
465
4,997
9,119
2,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
1 / 5 / 4
6,879
459
3,843
9,365
2,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
21
Kills
8
8
Deaths
22
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Drewski69
Heimdallr
3
2
1
1.75
L
Horus
Itor95
Horus
2
5
1
0.5
W
Nemesis
JayBaby007
Nemesis
10
1
6
13
W
2
1
6
5
L
0
6
2
0.17
W
4
5
4
1.2
W
3
0
4
5
L
Izanami
2
4
1
0.63
W
Baron Samedi
blanket2735
Baron Samedi
2
1
8
6
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,922
Damage
21,513
37,136
Taken
43,829
18,387
Mitigated
15,474
14,990
Healing
8,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Drewski69
Heimdallr
7,154
2,998
0
2,020
9,491
3,052
0
3,084
6,169
0
42,500
L
Horus
Itor95
Horus
3,053
915
53
291
7,010
3,347
30
694
6,316
0
22,039
W
Nemesis
JayBaby007
Nemesis
10,614
5,858
0
1,650
8,984
5,129
1,336
933
8,051
0
62,006
W
7,297
2,973
0
2,936
7,732
4,051
1,326
1,952
5,780
0
55,119
L
2,466
439
0
1,452
8,844
3,857
0
2,302
6,496
18,387
0
W
4,949
655
572
1,732
8,891
3,429
535
1,225
7,665
38,094
0
W
3,295
2,576
0
3,743
5,171
1,765
554
286
4,885
0
58,293
L
Izanami
4,997
3,487
0
1,991
9,119
2,579
0
1,668
7,411
0
42,004
W
Baron Samedi
blanket2735
Baron Samedi
5,767
814
1,101
3,256
6,358
4,013
177
1,913
4,445
23,185
0
L
3,843
335
0
2,282
9,365
2,639
0
2,574
6,721
40,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,788
Gold Earned
33,624
444
Minions Killed
313
0
Camps Cleared
0
1,452,669
Distance Traveled
1,293,899
21
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,443
496
66
4
0
264,408
4
L
Horus
6,717
448
51
3
0
265,011
2
W
Nemesis
9,123
608
102
7
0
316,061
2
W
Set
8,909
594
114
8
0
312,458
8
L
Ymir
5,617
374
40
3
0
268,028
0
W
Ra
7,949
530
80
5
0
288,137
3
W
Rama
8,981
599
126
8
0
255,322
6
L
Izanami
6,968
465
88
6
0
252,688
3
W
Baron Samedi
7,826
522
22
1
0
280,691
2
L
He Bo
6,879
459
68
5
0
243,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role