Player Matchup

Nemesis
Nemesis
BurningBeanz
Nemesis
Level 25
God Stats
10W - 3L
1,445 SR
Queue Stats
171W - 189L
1,409 Elo+
Party 2
Nox
Nox
GonzaloHchm
Nox
Level 14
God Stats
4W - 4L
1,677 SR
Queue Stats
12W - 14L
1,487 Elo+
Solo
Izanami
Izanami
KillerAPhilly
Izanami
Level 26
God Stats
16W - 7L
1,509 SR
Queue Stats
76W - 72L
1,432 Elo+
Party 1
Cthulhu
Cthulhu
el uno leggo
Cthulhu
Level 11
God Stats
6W - 1L
1,724 SR
Queue Stats
70W - 76L
1,512 Elo+
Party 1
Hun Batz
Hun Batz
supercrafter810
Hun Batz
Level 27
God Stats
4W - 3L
1,418 SR
Queue Stats
191W - 192L
1,433 Elo+
Party 2
Team Averages
Level 21
1,554 SR
1,455 Elo+

VS

Team Averages
Level 17
1,556 SR
1,321 Elo+
Pele
Pele
BanditKing_317
Pele
Level 26
God Stats
11W - 12L
1,536 SR
Queue Stats
118W - 159L
1,434 Elo+
Party 4
Merlin
Merlin
SKRILLA_KING_317
Merlin
Level 25
God Stats
2W - 2L
1,745 SR
Queue Stats
301W - 306L
1,412 Elo+
Party 4
Artemis
Artemis
feeling_lost_
Artemis
Level 2
God Stats
4W - 1L
1,500 SR
Queue Stats
6W - 4L
1,157 Elo+
Party 3
Hun Batz
Hun Batz
martini381
Hun Batz
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,173 Elo+
Solo
Heimdallr
Heimdallr
xxRepzzxx04
Heimdallr
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
487W - 463L
1,430 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BurningBeanz
Nemesis
16
6 / 2 / 4
10,695
535
7,349
10,107
4,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
6 / 0 / 6
10,351
518
3,141
8,931
3,446
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
17
19 / 3 / 7
12,105
605
27,880
14,147
6,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
el uno leggo
Cthulhu
15
5 / 2 / 13
11,033
552
2,425
12,294
11,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hun Batz
19
7 / 3 / 6
12,102
605
9,879
11,040
7,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 8 / 2
10,490
525
6,337
15,887
5,802
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 7 / 1
8,005
400
3,612
10,244
3,544
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
12
3 / 9 / 2
8,629
431
11,605
14,107
6,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hun Batz
martini381
Hun Batz
9
2 / 12 / 2
7,231
362
3,145
13,338
4,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
xxRepzzxx04
Heimdallr
11
0 / 8 / 5
7,300
365
5,166
14,055
4,918
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
22
43
Kills
10
10
Deaths
44
36
Assists
12
Player
Kills
Deaths
Assists
KDA
L
4
8
2
0.63
W
Nemesis
BurningBeanz
Nemesis
6
2
4
4
W
6
0
6
9
W
Izanami
19
3
7
7.5
L
1
7
1
0.21
W
Cthulhu
el uno leggo
Cthulhu
5
2
13
5.75
L
Artemis
3
9
2
0.44
L
Hun Batz
martini381
Hun Batz
2
12
2
0.25
W
Hun Batz
7
3
6
3.33
L
Heimdallr
xxRepzzxx04
Heimdallr
0
8
5
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,674
Damage
29,865
56,519
Taken
67,631
34,483
Mitigated
24,396
7,547
Healing
4,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,337
1,595
0
1,781
15,887
5,802
1,636
1,364
14,523
0
47,436
W
Nemesis
BurningBeanz
Nemesis
7,349
3,885
0
316
10,107
4,708
1,316
753
9,354
0
62,083
W
3,141
720
186
2,412
8,931
3,446
1,137
1,195
7,736
35,828
0
W
Izanami
27,880
21,303
0
3,106
14,147
6,701
2,454
1,093
13,054
0
78,741
L
3,612
537
0
645
10,244
3,544
110
903
9,341
20,104
0
W
Cthulhu
el uno leggo
Cthulhu
2,425
588
0
1,157
12,294
11,639
1,016
571
11,723
10,449
0
L
Artemis
11,605
4,660
0
580
14,107
6,057
275
1,410
12,697
0
45,571
L
Hun Batz
martini381
Hun Batz
3,145
684
0
378
13,338
4,075
254
556
12,782
0
16,501
W
Hun Batz
9,879
3,300
0
370
11,040
7,989
2,835
0
11,040
0
85,224
L
Heimdallr
xxRepzzxx04
Heimdallr
5,166
2,267
99
1,128
14,055
4,918
243
1,333
12,722
0
21,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,286
Gold Earned
41,655
421
Minions Killed
254
0
Camps Cleared
0
1,957,640
Distance Traveled
1,470,261
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
10,490
525
87
4
0
281,119
0
W
Nemesis
10,695
535
80
4
0
463,991
0
W
Nox
10,351
518
62
3
0
298,428
0
W
Izanami
12,105
605
122
6
0
375,612
0
L
Merlin
8,005
400
32
2
0
256,136
2
W
Cthulhu
11,033
552
21
1
0
410,727
0
L
Artemis
8,629
431
75
4
0
305,045
0
L
Hun Batz
7,231
362
21
1
0
299,034
2
W
Hun Batz
12,102
605
136
7
0
408,882
1
L
Heimdallr
7,300
365
39
2
0
328,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role