Player Matchup

Bellona
Bellona
FrankieMermaid69
Bellona
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 3L
1,402 Elo+
Party 2
Olorun
Olorun
KeaTheKrog
Olorun
Level 19
God Stats
25W - 25L
1,692 SR
Queue Stats
237W - 222L
1,430 Elo+
Solo
Cthulhu
Cthulhu
Myax03
Cthulhu
Level 16
God Stats
3W - 0L
1,500 SR
Queue Stats
23W - 8L
1,402 Elo+
Party 2
Merlin
Merlin
Pikachu8090
Merlin
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
51W - 41L
1,533 Elo+
Solo
Loki
Loki
xxhanzohasashi
Loki
Level 4
God Stats
3W - 3L
1,483 SR
Queue Stats
24W - 9L
1,402 Elo+
Party 2
Team Averages
Level 14
1,535 SR
1,434 Elo+

VS

Team Averages
Level 17
1,410 SR
1,229 Elo+
Nemesis
Nemesis
CynfulStreams
Nemesis
Level 8
God Stats
3W - 9L
1,549 SR
Queue Stats
209W - 337L
1,152 Elo+
Party 1
Bellona
Bellona
Elyrhae
Bellona
Level 23
God Stats
0W - 2L
1,233 SR
Queue Stats
34W - 60L
1,324 Elo+
Party 1
Cerberus
Cerberus
Razorvine
Cerberus
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
48W - 104L
1,096 Elo+
Party 1
Agni
Agni
SoooKawaii
Agni
Level 9
God Stats
8W - 6L
1,435 SR
Queue Stats
354W - 438L
1,420 Elo+
Party 1
Yemoja
Yemoja
webmasterjedi
Yemoja
Level 14
God Stats
44W - 52L
1,334 SR
Queue Stats
81W - 123L
1,152 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 6 / 26
12,683
976
13,935
16,373
13,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Olorun
KeaTheKrog
Olorun
20
9 / 0 / 27
14,660
1,128
25,319
10,721
4,774
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Myax03
Cthulhu
20
5 / 4 / 25
13,203
1,016
16,036
22,101
20,103
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
20
7 / 3 / 23
13,605
1,047
23,322
13,519
5,992
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
16 / 5 / 16
15,879
1,221
19,615
10,120
4,150
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

199

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
18
4 / 11 / 9
12,452
958
13,701
25,741
10,435
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
Elyrhae
Bellona
18
6 / 9 / 7
13,222
1,017
20,255
31,782
24,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cerberus
Razorvine
Cerberus
18
3 / 11 / 10
12,341
949
10,267
25,193
25,866
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
4 / 7 / 7
12,158
935
15,564
15,788
4,725
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
1 / 3 / 11
12,464
959
7,869
11,233
9,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

158
Kill Participation
62
41
Kills
18
18
Deaths
41
117
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Nemesis
4
11
9
0.77
L
Bellona
Elyrhae
Bellona
6
9
7
1.06
W
4
6
26
2.83
W
Olorun
KeaTheKrog
Olorun
9
0
27
22.5
W
Cthulhu
Myax03
Cthulhu
5
4
25
4.38
W
Merlin
7
3
23
6.17
L
Cerberus
Razorvine
Cerberus
3
11
10
0.73
L
4
7
7
1.07
L
1
3
11
2.17
W
16
5
16
4.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,227
Damage
67,656
72,834
Taken
109,737
48,993
Mitigated
74,344
13,008
Healing
9,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
13,701
6,216
0
1,474
25,741
10,435
0
16,787
8,724
0
31,538
L
Bellona
Elyrhae
Bellona
20,255
5,714
0
1,348
31,782
24,131
0
18,205
13,211
668
30,782
W
13,935
5,709
0
1,265
16,373
13,974
0
8,546
7,827
27
25,749
W
Olorun
KeaTheKrog
Olorun
25,319
16,357
2,765
5,891
10,721
4,774
0
3,658
7,063
43,981
0
W
Cthulhu
Myax03
Cthulhu
16,036
1,825
727
1,616
22,101
20,103
0
12,749
9,352
34,380
0
W
Merlin
23,322
1,874
0
744
13,519
5,992
0
5,440
8,079
38,270
0
L
Cerberus
Razorvine
Cerberus
10,267
1,517
0
1,277
25,193
25,866
0
14,864
9,923
29,060
0
L
15,564
1,655
0
0
15,788
4,725
0
6,892
8,772
45,599
0
L
7,869
1,284
4,216
1,390
11,233
9,187
0
6,628
4,403
20,893
0
W
19,615
7,459
0
0
10,120
4,150
0
3,954
6,166
0
39,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,030
Gold Earned
62,637
217
Minions Killed
192
4
Camps Cleared
4
1,103,549
Distance Traveled
1,098,559
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
12,452
958
37
3
2
243,913
0
L
Bellona
13,222
1,017
18
1
0
229,571
0
W
Bellona
12,683
976
14
1
0
207,646
1
W
Olorun
14,660
1,128
63
5
1
217,236
0
W
Cthulhu
13,203
1,016
52
4
1
232,499
0
W
Merlin
13,605
1,047
41
3
0
231,252
0
L
Cerberus
12,341
949
35
3
2
219,164
0
L
Agni
12,158
935
78
6
0
179,947
0
L
Yemoja
12,464
959
24
2
0
225,964
1
W
Loki
15,879
1,221
47
4
2
214,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role