Player Matchup

Hun Batz
Hun Batz
B0mburr
Hun Batz
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,434 Elo+
Party 2
Olorun
Olorun
BertolazziB
Olorun
Level 4
God Stats
1W - 2L
1,458 SR
Queue Stats
1W - 2L
1,434 Elo+
Solo
Anhur
Anhur
EnzoBrepio
Anhur
Level 28
God Stats
2W - 6L
1,322 SR
Queue Stats
289W - 299L
1,446 Elo+
Solo
Cerberus
Cerberus
hnrc
Cerberus
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
maxiigaray94
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,488 Elo+
Party 2
Team Averages
Level 11
1,456 SR
1,460 Elo+

VS

Team Averages
Level 14
1,475 SR
1,470 Elo+
Ah Puch
Ah Puch
Ceifeiros
Ah Puch
Level 5
God Stats
1W - 1L
1,310 SR
Queue Stats
2W - 2L
1,425 Elo+
Party 1
Neith
Neith
PunisherD3
Neith
Level 28
God Stats
4W - 5L
1,608 SR
Queue Stats
146W - 150L
1,515 Elo+
Solo
Bellona
Bellona
Raminha
Bellona
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
108W - 92L
1,530 Elo+
Solo
Yemoja
Yemoja
Salsixinha
Yemoja
Level 7
God Stats
1W - 0L
1,509 SR
Queue Stats
3W - 2L
1,457 Elo+
Party 1
Thanatos
Thanatos
TadeuSK
Thanatos
Level 6
God Stats
2W - 0L
1,449 SR
Queue Stats
2W - 2L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
B0mburr
Hun Batz
17
6 / 8 / 3
11,438
458
11,672
24,617
10,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
16
3 / 17 / 2
10,970
439
8,460
23,899
9,286
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
7
1 / 1 / 0
7,342
294
3,626
6,057
1,572
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
hnrc
Cerberus
20
4 / 4 / 4
12,002
480
18,130
27,275
26,737
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Yemoja
14
0 / 4 / 3
9,401
376
5,759
14,925
10,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Ceifeiros
Ah Puch
18
7 / 4 / 5
12,480
499
16,437
13,529
4,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
18
9 / 4 / 13
13,547
542
27,976
20,911
8,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Raminha
Bellona
20
3 / 2 / 7
13,820
553
14,698
24,571
25,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Yemoja
Salsixinha
Yemoja
18
7 / 1 / 11
13,725
549
9,651
14,822
13,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Thanatos
TadeuSK
Thanatos
17
7 / 3 / 3
12,630
505
7,981
15,791
6,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
72
14
Kills
33
34
Deaths
14
12
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
B0mburr
Hun Batz
6
8
3
0.94
L
Olorun
3
17
2
0.24
W
Ah Puch
Ceifeiros
Ah Puch
7
4
5
2.38
L
Anhur
1
1
0
1
W
Neith
9
4
13
3.88
W
Bellona
Raminha
Bellona
3
2
7
3.25
W
Yemoja
Salsixinha
Yemoja
7
1
11
12.5
W
Thanatos
TadeuSK
Thanatos
7
3
3
2.83
L
Cerberus
hnrc
Cerberus
4
4
4
1.5
L
Yemoja
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,647
Damage
76,743
96,773
Taken
89,624
58,786
Mitigated
59,262
19,784
Healing
34,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
B0mburr
Hun Batz
11,672
3,765
0
2,927
24,617
10,933
0
3,891
20,501
0
73,915
L
Olorun
8,460
5,253
154
4,111
23,899
9,286
1,194
8,003
15,821
47,815
0
W
Ah Puch
Ceifeiros
Ah Puch
16,437
386
190
3,601
13,529
4,636
2,429
6,468
7,061
66,392
0
L
Anhur
3,626
1,506
0
2,490
6,057
1,572
0
2,022
4,035
0
14,058
W
Neith
27,976
17,491
0
7,804
20,911
8,563
9,491
7,826
13,085
0
91,226
W
Bellona
Raminha
Bellona
14,698
5,163
0
5,090
24,571
25,741
5,495
7,836
16,735
0
88,141
W
Yemoja
Salsixinha
Yemoja
9,651
1,495
3,641
3,290
14,822
13,675
1,846
6,818
8,004
42,905
0
W
Thanatos
TadeuSK
Thanatos
7,981
2,512
0
10,521
15,791
6,647
744
4,814
10,977
0
62,473
L
Cerberus
hnrc
Cerberus
18,130
961
0
7,079
27,275
26,737
515
5,892
20,983
79,926
0
L
Yemoja
5,759
1,514
1,475
1,548
14,925
10,258
0
6,280
8,571
30,530
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,153
Gold Earned
66,202
441
Minions Killed
530
0
Camps Cleared
0
1,822,531
Distance Traveled
2,317,065
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
11,438
458
126
5
0
487,138
3
L
Olorun
10,970
439
87
3
0
308,971
0
W
Ah Puch
12,480
499
105
4
0
457,159
1
L
Anhur
7,342
294
26
1
0
173,962
2
W
Neith
13,547
542
112
4
0
393,725
6
W
Bellona
13,820
553
168
7
0
545,207
0
W
Yemoja
13,725
549
51
2
0
466,715
3
W
Thanatos
12,630
505
94
4
0
454,259
0
L
Cerberus
12,002
480
156
6
0
458,470
8
L
Yemoja
9,401
376
46
2
0
393,990
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role