Player Matchup

Neith
Neith
Black StrOopeR
Neith
Level 8
God Stats
0W - 2L
1,259 SR
Queue Stats
13W - 21L
1,302 Elo+
Party 2
Fenrir
Fenrir
J0hnW1ckQc
Fenrir
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 14L
1,274 Elo+
Party 2
Sun Wukong
Sun Wukong
WazaWigos
Sun Wukong
Level 22
God Stats
2W - 4L
1,531 SR
Queue Stats
89W - 65L
1,472 Elo+
Party 2
Cerberus
Cerberus
WizardQc18
Cerberus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,553 Elo+
Party 2
Anubis
Anubis
dev1l k1ller 78
Anubis
Level 18
God Stats
1W - 3L
1,240 SR
Queue Stats
136W - 145L
1,460 Elo+
Party 2
Team Averages
Level 12
1,406 SR
1,412 Elo+

VS

Team Averages
Level 19
1,471 SR
1,456 Elo+
Geb
Geb
Fugfug
Geb
Level 25
God Stats
2W - 2L
1,246 SR
Queue Stats
30W - 15L
1,529 Elo+
Solo
Nemesis
Nemesis
IvoryApostle437
Nemesis
Level 4
God Stats
1W - 2L
1,157 SR
Queue Stats
3W - 5L
1,328 Elo+
Party 1
Nu Wa
Nu Wa
Metal Milkduds
Nu Wa
Level 29
God Stats
6W - 4L
1,802 SR
Queue Stats
90W - 90L
1,542 Elo+
Party 3
Merlin
Merlin
The MAC 513
Merlin
Level 27
God Stats
21W - 14L
1,581 SR
Queue Stats
107W - 115L
1,487 Elo+
Party 3
Cthulhu
Cthulhu
mrMINECRAFTHERO
Cthulhu
Level 8
God Stats
4W - 2L
1,567 SR
Queue Stats
4W - 7L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 7 / 7
12,365
773
4,930
23,762
8,433
Fenrir
J0hnW1ckQc
Fenrir
19
5 / 5 / 9
14,265
892
15,578
31,170
21,396
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
WazaWigos
Sun Wukong
20
6 / 2 / 10
14,956
935
17,386
35,450
38,282
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
WizardQc18
Cerberus
19
0 / 6 / 12
13,185
824
19,113
34,390
39,791
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
8 / 4 / 7
14,660
916
32,311
24,460
11,800
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

0

VS

Team 2 Tickets

222

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Fugfug
Geb
20
3 / 0 / 18
14,274
892
24,114
20,420
18,466
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
1 / 8 / 10
12,973
811
14,787
20,126
14,571
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

20
3 / 4 / 13
14,488
906
31,326
14,705
5,463
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Merlin
20
12 / 2 / 8
16,032
1,002
39,617
10,046
3,367
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

20
5 / 5 / 12
14,815
926
26,729
31,529
17,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
85
19
Kills
24
24
Deaths
19
45
Assists
61
Player
Kills
Deaths
Assists
KDA
L
0
7
7
0.5
W
Geb
Fugfug
Geb
3
0
18
12
W
1
8
10
0.75
L
Fenrir
J0hnW1ckQc
Fenrir
5
5
9
1.9
W
3
4
13
2.38
W
Merlin
12
2
8
8
L
Sun Wukong
WazaWigos
Sun Wukong
6
2
10
5.5
L
Cerberus
WizardQc18
Cerberus
0
6
12
1
L
8
4
7
2.88
W
5
5
12
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,318
Damage
136,573
149,232
Taken
96,826
119,702
Mitigated
59,502
12,069
Healing
19,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,930
2,644
0
683
23,762
8,433
0
20,094
3,668
0
13,995
W
Geb
Fugfug
Geb
24,114
3,088
0
5,345
20,420
18,466
0
11,564
8,856
40,635
0
W
14,787
7,409
0
804
20,126
14,571
0
10,085
10,041
0
28,252
L
Fenrir
J0hnW1ckQc
Fenrir
15,578
5,967
0
875
31,170
21,396
0
24,116
7,054
0
26,832
W
31,326
9,551
185
2,505
14,705
5,463
0
7,502
7,203
56,930
0
W
Merlin
39,617
3,282
0
0
10,046
3,367
0
6,331
3,715
63,850
0
L
Sun Wukong
WazaWigos
Sun Wukong
17,386
3,012
0
912
35,450
38,282
0
28,552
6,898
79
35,794
L
Cerberus
WizardQc18
Cerberus
19,113
1,388
0
4,320
34,390
39,791
0
26,921
7,469
50,492
0
L
32,311
390
196
5,083
24,460
11,800
0
22,103
2,357
50,042
0
W
26,729
4,375
947
9,728
31,529
17,635
0
16,021
15,106
60,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,431
Gold Earned
72,582
189
Minions Killed
235
1
Camps Cleared
12
1,494,854
Distance Traveled
1,425,711
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
12,365
773
17
1
0
243,451
4
W
Geb
14,274
892
37
2
1
329,334
0
W
Nemesis
12,973
811
23
1
0
269,165
1
L
Fenrir
14,265
892
19
1
1
313,951
0
W
Nu Wa
14,488
906
50
3
6
255,689
0
W
Merlin
16,032
1,002
48
3
3
284,068
1
L
Sun Wukong
14,956
935
38
2
0
358,215
1
L
Cerberus
13,185
824
75
5
0
295,699
0
L
Anubis
14,660
916
40
3
0
283,538
0
W
Cthulhu
14,815
926
77
5
2
287,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role