Player Matchup

Fenrir
Fenrir
FireworksBlowUp
Fenrir
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
24W - 21L
1,452 Elo+
Party 2
Da Ji
Da Ji
Saint SITM
Da Ji
Level 159
God Stats
2W - 7L
1,271 SR
Queue Stats
269W - 342L
1,474 Elo+
Party 2
Discordia
Discordia
Unafraidcarver
Discordia
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,689 Elo+
Solo
Team Averages
Level 66
1,424 SR
1,538 Elo+

VS

Team Averages
Level 38
1,598 SR
1,376 Elo+
Fafnir
Fafnir
hirschmonkay25
Fafnir
Level 28
God Stats
22W - 15L
1,519 SR
Queue Stats
180W - 188L
1,402 Elo+
Solo
Hun Batz
Hun Batz
i_R1UK_i
Hun Batz
Level 69
God Stats
3W - 4L
1,776 SR
Queue Stats
274W - 314L
1,394 Elo+
Party 1
Sol
Sol
xxZTIFTxx
Sol
Level 17
God Stats
3W - 6L
1,500 SR
Queue Stats
278W - 339L
1,332 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 2
9,783
611
9,237
13,077
6,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Da Ji
12
3 / 6 / 1
9,936
621
9,748
11,663
6,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Discordia
Unafraidcarver
Discordia
13
0 / 2 / 4
9,219
576
7,150
8,181
3,575
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 10
11,289
706
4,537
7,538
6,709
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
i_R1UK_i
Hun Batz
14
3 / 4 / 8
10,609
663
5,937
16,231
5,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
7 / 1 / 6
11,240
703
12,800
10,735
3,224
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
6
Kills
14
14
Deaths
6
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
3
6
2
0.67
L
Da Ji
3
6
1
0.58
L
Discordia
Unafraidcarver
Discordia
0
2
4
1
W
4
1
10
9
W
Hun Batz
i_R1UK_i
Hun Batz
3
4
8
1.75
W
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,135
Damage
23,274
32,921
Taken
34,504
16,117
Mitigated
15,692
6,680
Healing
8,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,237
853
588
1,868
13,077
6,394
0
7,788
5,289
0
23,800
L
Da Ji
9,748
1,874
294
2,546
11,663
6,148
0
4,685
6,978
48
42,292
L
Discordia
Unafraidcarver
Discordia
7,150
602
429
955
8,181
3,575
0
5,052
3,129
40,173
0
W
4,537
1,303
0
2,249
7,538
6,709
0
1,043
6,495
22,850
0
W
Hun Batz
i_R1UK_i
Hun Batz
5,937
2,457
207
1,504
16,231
5,759
80
4,310
11,921
0
60,259
W
12,800
1,967
249
4,626
10,735
3,224
1,175
2,238
8,497
40,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,938
Gold Earned
33,138
152
Minions Killed
168
0
Camps Cleared
0
815,798
Distance Traveled
846,913
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,783
611
39
2
0
271,713
2
L
Da Ji
9,936
621
63
4
0
278,038
4
L
Discordia
9,219
576
50
3
0
266,047
4
W
Fafnir
11,289
706
36
2
0
264,726
2
W
Hun Batz
10,609
663
92
6
0
296,791
1
W
Sol
11,240
703
40
3
0
285,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role