Player Matchup

Scylla
Scylla
Diamond IV
LummoxDUDE
Scylla
Diamond IV
Level 149
God Stats
13W - 9L
1,695 SR
Queue Stats
120W - 93L
1,988 MMR
Party 1
Sobek
Sobek
Gold V
SOTorTroll
Sobek
Gold V
Level 63
God Stats
4W - 2L
1,867 SR
Queue Stats
56W - 37L
1,792 MMR
Solo
Rama
Rama
Platinum I
SqwackArmy
Rama
Platinum I
Level 159
God Stats
4W - 1L
1,594 SR
Queue Stats
121W - 97L
1,850 MMR
Party 1
Erlang Shen
Erlang Shen
Platinum IV
c3r0
Erlang Shen
Platinum IV
Level 149
God Stats
26W - 22L
1,820 SR
Queue Stats
317W - 292L
1,756 MMR
Solo
Tyr
Tyr
Platinum I
oPreeds
Tyr
Platinum I
Level 160
God Stats
26W - 22L
1,689 SR
Queue Stats
355W - 340L
1,815 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 136
1,733 SR
1,840 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 144
1,619 SR
1,727 MMR
Yemoja
Yemoja
Platinum IV
Bansa
Yemoja
Platinum IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Platinum I
BenVibeZ
Anhur
Platinum I
Level 160
God Stats
11W - 12L
1,832 SR
Queue Stats
427W - 406L
1,911 MMR
Party 2
Sun Wukong
Sun Wukong
Gold I
Cabbs21
Sun Wukong
Gold I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Platinum I
SUPERBACON777
Janus
Platinum I
Level 129
God Stats
18W - 20L
1,647 SR
Queue Stats
611W - 585L
1,949 MMR
Solo
Ne Zha
Ne Zha
Gold I
Thindowakamuto
Ne Zha
Gold I
Level 160
God Stats
26W - 24L
1,619 SR
Queue Stats
318W - 316L
1,773 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
LummoxDUDE
Scylla
20
6 / 1 / 8
14,235
619
14,924
8,964
4,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
17
1 / 2 / 13
11,765
512
8,999
20,338
19,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
8 / 0 / 8
15,090
656
14,108
17,582
6,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Erlang Shen
c3r0
Erlang Shen
20
6 / 1 / 11
13,837
602
17,145
19,099
12,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tyr
20
5 / 2 / 8
14,436
628
22,141
27,558
27,358
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
TiamatApolloDanzaburouAthenaSet

VS

Bans
PersephoneTsukuyomiKhepriNemesisGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Bansa
Yemoja
15
2 / 4 / 2
10,253
446
8,769
19,375
17,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
BenVibeZ
Anhur
18
1 / 6 / 0
11,147
485
5,915
15,725
5,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Cabbs21
Sun Wukong
17
1 / 5 / 3
10,759
468
14,913
29,406
18,138
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
1 / 5 / 2
10,947
476
8,998
12,217
4,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
1 / 6 / 2
9,723
423
10,261
20,304
12,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
15
26
Kills
6
6
Deaths
26
48
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Bansa
Yemoja
2
4
2
0.75
L
Anhur
BenVibeZ
Anhur
1
6
0
0.17
L
Sun Wukong
Cabbs21
Sun Wukong
1
5
3
0.5
W
Scylla
LummoxDUDE
Scylla
6
1
8
10
W
Sobek
1
2
13
3.75
L
1
5
2
0.4
W
8
0
8
12
L
1
6
2
0.33
W
Erlang Shen
c3r0
Erlang Shen
6
1
11
11.5
W
Tyr
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,317
Damage
48,856
93,541
Taken
97,027
70,836
Mitigated
57,212
42,469
Healing
32,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Bansa
Yemoja
8,769
2,246
2,894
5,843
19,375
17,554
0
8,188
11,007
28,721
0
L
Anhur
BenVibeZ
Anhur
5,915
3,516
0
4,064
15,725
5,083
0
3,598
12,029
0
81,011
L
Sun Wukong
Cabbs21
Sun Wukong
14,913
3,025
0
10,961
29,406
18,138
0
5,304
24,036
0
78,567
W
Scylla
LummoxDUDE
Scylla
14,924
2,467
0
3,220
8,964
4,166
1,031
2,514
6,300
112,152
0
W
Sobek
8,999
716
0
6,472
20,338
19,980
357
5,625
12,742
33,837
0
L
8,998
741
102
2,269
12,217
4,052
0
3,098
8,971
97,857
0
W
14,108
10,778
0
12,388
17,582
6,719
5,694
2,968
14,306
0
131,052
L
10,261
2,452
0
6,729
20,304
12,385
484
3,159
17,061
0
76,540
W
Erlang Shen
c3r0
Erlang Shen
17,145
7,630
0
4,217
19,099
12,613
4,294
2,125
16,974
0
131,151
W
Tyr
22,141
2,203
0
16,172
27,558
27,358
62
5,520
21,361
0
108,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,363
Gold Earned
52,829
782
Minions Killed
657
0
Camps Cleared
0
2,392,415
Distance Traveled
2,229,011
36
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,253
446
43
2
0
454,020
11
L
Anhur
11,147
485
164
7
0
371,411
8
L
Sun Wukong
10,759
468
126
5
0
448,192
6
W
Scylla
14,235
619
208
9
0
470,929
9
W
Sobek
11,765
512
46
2
0
499,003
10
L
Janus
10,947
476
208
9
0
481,243
8
W
Rama
15,090
656
194
8
0
409,016
7
L
Ne Zha
9,723
423
116
5
0
474,145
4
W
Erlang Shen
13,837
602
152
7
0
524,775
5
W
Tyr
14,436
628
182
8
0
488,692
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role