Player Matchup

Bellona
Bellona
AaronCalderon
Bellona
Level 79
God Stats
67W - 62L
1,552 SR
Queue Stats
180W - 177L
1,428 Elo+
Party 2
Cthulhu
Cthulhu
Benjaminpalma026
Cthulhu
Level 16
God Stats
7W - 11L
1,436 SR
Queue Stats
13W - 22L
1,293 Elo+
Party 2
He Bo
He Bo
Eduu307
He Bo
Level 50
God Stats
3W - 8L
1,472 SR
Queue Stats
48W - 46L
1,324 Elo+
Party 2
Arachne
Arachne
XxElmaskavrounxX
Arachne
Level 25
God Stats
5W - 14L
1,482 SR
Queue Stats
43W - 47L
1,323 Elo+
Party 2
Apollo
Apollo
rommelr89
Apollo
Level 47
God Stats
4W - 11L
1,326 SR
Queue Stats
12W - 18L
1,243 Elo+
Party 2
Team Averages
Level 43
1,454 SR
1,322 Elo+

VS

Team Averages
Level 50
1,541 SR
1,439 Elo+
Hun Batz
Hun Batz
Amarok666
Hun Batz
Level 108
God Stats
12W - 11L
1,585 SR
Queue Stats
290W - 302L
1,451 Elo+
Party 1
Xbalanque
Xbalanque
DankClay
Xbalanque
Level 29
God Stats
29W - 30L
1,484 SR
Queue Stats
196W - 193L
1,453 Elo+
Party 1
Ra
Ra
GrizzlykingV2
Ra
Level 26
God Stats
4W - 2L
1,500 SR
Queue Stats
82W - 97L
1,425 Elo+
Party 1
Ymir
Ymir
bently77
Ymir
Level 44
God Stats
7W - 6L
1,577 SR
Queue Stats
179W - 168L
1,421 Elo+
Solo
Sun Wukong
Sun Wukong
tonytwodoonger
Sun Wukong
Level 43
God Stats
38W - 59L
1,558 SR
Queue Stats
532W - 550L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
11
0 / 5 / 1
7,661
365
4,341
14,449
10,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
2 / 8 / 1
8,759
417
5,444
22,155
20,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

He Bo
Eduu307
He Bo
15
2 / 8 / 3
9,334
444
8,493
15,282
4,815
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
4 / 10 / 3
9,727
463
7,936
22,324
8,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Apollo
rommelr89
Apollo
11
2 / 5 / 2
7,866
375
3,907
6,351
1,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Amarok666
Hun Batz
17
10 / 1 / 7
11,439
545
9,580
12,568
5,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xbalanque
DankClay
Xbalanque
14
7 / 1 / 7
10,256
488
14,478
13,561
5,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
8 / 6 / 14
11,360
541
16,656
13,832
6,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
16
4 / 2 / 9
11,145
531
7,104
15,428
14,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
tonytwodoonger
Sun Wukong
19
7 / 0 / 5
12,388
590
11,396
17,206
14,849
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
78
10
Kills
36
36
Deaths
10
10
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Bellona
0
5
1
0.1
W
Hun Batz
Amarok666
Hun Batz
10
1
7
13.5
L
2
8
1
0.31
W
Xbalanque
DankClay
Xbalanque
7
1
7
10.5
L
He Bo
Eduu307
He Bo
2
8
3
0.44
W
8
6
14
2.5
L
4
10
3
0.55
W
Ymir
4
2
9
4.25
L
Apollo
rommelr89
Apollo
2
5
2
0.6
W
Sun Wukong
tonytwodoonger
Sun Wukong
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,121
Damage
59,214
80,561
Taken
72,595
46,156
Mitigated
46,617
15,699
Healing
24,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
4,341
546
0
3,206
14,449
10,244
0
2,006
12,417
0
32,378
W
Hun Batz
Amarok666
Hun Batz
9,580
2,169
0
3,400
12,568
5,549
2,278
1,858
10,635
0
60,896
L
5,444
388
171
3,721
22,155
20,872
286
5,578
16,360
36,738
0
W
Xbalanque
DankClay
Xbalanque
14,478
10,434
0
5,925
13,561
5,324
3,357
3,781
9,705
0
50,053
L
He Bo
Eduu307
He Bo
8,493
408
0
2,508
15,282
4,815
654
5,347
9,695
50,033
0
W
16,656
2,130
2,187
3,961
13,832
6,326
2,193
3,316
10,491
59,553
0
L
7,936
4,187
0
5,597
22,324
8,433
0
8,461
13,647
0
41,203
W
Ymir
7,104
932
0
2,448
15,428
14,569
1,068
3,831
11,572
44,662
0
L
Apollo
rommelr89
Apollo
3,907
1,239
0
496
6,351
1,792
476
1,643
4,682
0
17,199
W
Sun Wukong
tonytwodoonger
Sun Wukong
11,396
2,396
0
6,499
17,206
14,849
4,249
1,151
15,805
0
79,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,347
Gold Earned
56,588
274
Minions Killed
496
0
Camps Cleared
0
1,575,090
Distance Traveled
1,940,254
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,661
365
68
3
0
304,407
3
W
Hun Batz
11,439
545
93
4
0
388,378
1
L
Cthulhu
8,759
417
55
3
0
368,279
0
W
Xbalanque
10,256
488
76
4
0
344,806
0
L
He Bo
9,334
444
63
3
0
358,028
4
W
Ra
11,360
541
113
5
0
376,275
2
L
Arachne
9,727
463
68
3
0
371,959
5
W
Ymir
11,145
531
53
3
0
379,939
2
L
Apollo
7,866
375
20
1
0
172,417
1
W
Sun Wukong
12,388
590
161
8
0
450,856
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role