Player Matchup

Thor
Thor
TheLewster6674
Thor
Level 29
God Stats
25W - 40L
1,403 SR
Queue Stats
50W - 102L
1,202 Elo+
Party 2
Zeus
Zeus
chefboird555
Zeus
Level 96
God Stats
15W - 19L
1,362 SR
Queue Stats
110W - 158L
1,294 Elo+
Party 2
Cthulhu
Cthulhu
dino-godzilla7
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,115 Elo+
Solo
Team Averages
Level 43
1,421 SR
1,204 Elo+

VS

Team Averages
Level 19
1,419 SR
1,144 Elo+
Bellona
Bellona
Papa_Earl_Thicc
Bellona
Level 13
God Stats
1W - 2L
1,272 SR
Queue Stats
1W - 3L
1,199 Elo+
Party 1
Chang'e
Chang'e
Xzombieman1233X
Chang'e
Level 29
God Stats
1W - 0L
1,728 SR
Queue Stats
5W - 14L
1,171 Elo+
Party 1
Hel
Hel
aerobane3
Hel
Level 14
God Stats
1W - 3L
1,258 SR
Queue Stats
1W - 7L
1,062 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 11 / 4
9,439
629
8,168
14,682
5,401
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
7 / 4 / 1
10,764
718
24,129
11,024
3,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

8
0 / 2 / 4
8,179
545
2,624
7,500
3,280
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 9
9,718
648
7,326
19,106
15,549
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

16
8 / 2 / 9
12,170
811
10,973
18,521
11,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
5 / 1 / 8
10,736
716
4,238
9,394
4,780
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
42
9
Kills
16
17
Deaths
9
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
3
6
9
1.25
L
2
11
4
0.36
W
8
2
9
6.25
W
5
1
8
9
L
7
4
1
1.88
L
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,921
Damage
22,537
33,206
Taken
47,021
12,515
Mitigated
32,049
1,222
Healing
27,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,326
2,524
0
627
19,106
15,549
782
7,295
11,811
0
19,541
L
8,168
822
368
294
14,682
5,401
81
7,461
7,221
0
26,179
W
10,973
2,819
6,918
9,722
18,521
11,720
1,191
12,477
6,044
42,326
0
W
4,238
777
6,133
3,824
9,394
4,780
546
7,014
2,380
27,045
0
L
24,129
3,259
0
430
11,024
3,834
231
4,879
6,145
62,490
0
L
2,624
101
0
130
7,500
3,280
0
2,987
4,513
11,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,382
Gold Earned
32,624
129
Minions Killed
119
0
Camps Cleared
0
623,211
Distance Traveled
669,159
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,718
648
20
1
0
240,239
0
L
Thor
9,439
629
33
2
0
200,100
0
W
Chang'e
12,170
811
56
4
0
231,394
0
W
Hel
10,736
716
43
3
0
197,526
0
L
Zeus
10,764
718
73
5
0
232,050
0
L
Cthulhu
8,179
545
23
2
0
191,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role