Player Matchup

Jing Wei
Jing Wei
Crοw
Jing Wei
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Dëst
Tiamat
Level 160
God Stats
73W - 35L
1,932 SR
Queue Stats
652W - 361L
1,799 Elo+
Party 1
Thor
Thor
GrandpaGrip69
Thor
Level 18
God Stats
9W - 1L
1,682 SR
Queue Stats
180W - 22L
2,016 Elo+
Party 1
Cabrakan
Cabrakan
MentallyHere
Cabrakan
Level 126
God Stats
7W - 1L
1,897 SR
Queue Stats
201W - 54L
1,923 Elo+
Party 1
Amaterasu
Amaterasu
RushedThem
Amaterasu
Level 115
God Stats
7W - 1L
1,684 SR
Queue Stats
418W - 190L
1,882 Elo+
Party 1
Team Averages
Level 110
1,739 SR
1,824 Elo+

VS

Team Averages
Level 41
1,586 SR
1,504 Elo+
Janus
Janus
FinaruKamewamewa
Janus
Level 50
God Stats
16W - 18L
1,663 SR
Queue Stats
138W - 129L
1,548 Elo+
Party 3
Sylvanus
Sylvanus
LordPP
Sylvanus
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 11L
1,333 Elo+
Party 2
Fenrir
Fenrir
goguetta529
Fenrir
Level 67
God Stats
8W - 10L
1,547 SR
Queue Stats
126W - 144L
1,522 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
minecraft2010
Ah Muzen Cab
Level 59
God Stats
8W - 6L
1,719 SR
Queue Stats
60W - 49L
1,491 Elo+
Party 2
Erlang Shen
Erlang Shen
terminatorgen001
Erlang Shen
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 116L
1,625 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Crοw
Jing Wei
11
0 / 0 / 1
5,901
590
1,854
3,669
1,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
Dëst
Tiamat
12
8 / 2 / 6
7,158
716
8,956
7,007
4,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

10
7 / 1 / 3
6,387
639
5,852
7,099
2,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cabrakan
MentallyHere
Cabrakan
10
4 / 3 / 6
6,192
619
4,310
7,075
4,220
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Amaterasu
RushedThem
Amaterasu
13
6 / 0 / 1
7,091
709
6,534
6,793
4,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 8 / 1
4,834
483
1,982
7,087
2,259
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sylvanus
LordPP
Sylvanus
8
1 / 3 / 2
4,887
489
4,098
7,048
3,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
7
2 / 8 / 2
5,037
504
3,081
8,692
2,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ah Muzen Cab
minecraft2010
Ah Muzen Cab
10
2 / 1 / 0
5,650
565
2,636
6,317
1,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Erlang Shen
terminatorgen001
Erlang Shen
10
0 / 5 / 0
5,094
509
4,391
7,918
2,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
25
Kills
6
6
Deaths
25
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Crοw
Jing Wei
0
0
1
0.5
W
Tiamat
Dëst
Tiamat
8
2
6
5.5
L
1
8
1
0.19
W
7
1
3
8.5
L
Sylvanus
LordPP
Sylvanus
1
3
2
0.67
W
Cabrakan
MentallyHere
Cabrakan
4
3
6
2.33
W
Amaterasu
RushedThem
Amaterasu
6
0
1
6.5
L
Fenrir
2
8
2
0.38
L
Ah Muzen Cab
minecraft2010
Ah Muzen Cab
2
1
0
2
L
Erlang Shen
terminatorgen001
Erlang Shen
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,506
Damage
16,188
31,643
Taken
37,062
15,707
Mitigated
12,384
12,520
Healing
7,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Crοw
Jing Wei
1,854
1,155
0
1,263
3,669
1,013
0
406
3,263
0
33,828
W
Tiamat
Dëst
Tiamat
8,956
1,383
0
3,512
7,007
4,122
490
2,787
4,074
35,431
0
L
1,982
404
0
322
7,087
2,259
0
5,382
1,329
18,647
0
W
5,852
2,184
0
2,554
7,099
2,195
0
1,376
5,723
0
27,136
L
Sylvanus
LordPP
Sylvanus
4,098
1,153
353
1,319
7,048
3,050
0
2,786
4,182
13,077
4,360
W
Cabrakan
MentallyHere
Cabrakan
4,310
639
0
1,478
7,075
4,220
0
1,028
6,047
17,059
0
W
Amaterasu
RushedThem
Amaterasu
6,534
2,502
0
3,713
6,793
4,157
0
0
6,793
0
36,380
L
Fenrir
3,081
1,103
0
112
8,692
2,774
0
3,333
5,219
0
16,148
L
Ah Muzen Cab
minecraft2010
Ah Muzen Cab
2,636
1,207
0
3,180
6,317
1,775
0
1,219
5,098
0
35,419
L
Erlang Shen
terminatorgen001
Erlang Shen
4,391
2,368
0
1,862
7,918
2,526
0
0
7,554
0
27,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,729
Gold Earned
25,502
312
Minions Killed
241
0
Camps Cleared
0
961,227
Distance Traveled
867,298
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
5,901
590
88
9
0
175,553
2
W
Tiamat
7,158
716
70
7
0
179,231
0
L
Janus
4,834
483
46
5
0
180,529
1
W
Thor
6,387
639
50
5
0
204,187
0
L
Sylvanus
4,887
489
25
3
0
156,548
0
W
Cabrakan
6,192
619
31
3
0
192,632
1
W
Amaterasu
7,091
709
73
7
0
209,624
2
L
Fenrir
5,037
504
35
4
0
189,493
2
L
Ah Muzen Cab
5,650
565
73
7
0
162,465
1
L
Erlang Shen
5,094
509
62
6
0
178,263
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role