Player Matchup

Cerberus
Cerberus
BELGATTO
Cerberus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Fenrir
Fenrir
DEADSHOT-J
Fenrir
Level 27
God Stats
1W - 2L
1,467 SR
Queue Stats
39W - 36L
1,389 Elo+
Solo
Tiamat
Tiamat
DeathBear86357
Tiamat
Level 29
God Stats
8W - 9L
1,430 SR
Queue Stats
386W - 391L
1,454 Elo+
Solo
Bellona
Bellona
QuietColt219037
Bellona
Level 29
God Stats
2W - 2L
1,670 SR
Queue Stats
73W - 89L
1,300 Elo+
Solo
Medusa
Medusa
luccawolf0110
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Team Averages
Level 18
1,513 SR
1,428 Elo+

VS

Team Averages
Level 25
1,447 SR
1,404 Elo+
Vamana
Vamana
IvegaK
Vamana
Level 23
God Stats
10W - 4L
1,508 SR
Queue Stats
90W - 93L
1,413 Elo+
Solo
Kukulkan
Kukulkan
darktrain74
Kukulkan
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 17L
1,342 Elo+
Solo
Thanatos
Thanatos
glizzymonster253
Thanatos
Level 21
God Stats
1W - 1L
1,283 SR
Queue Stats
10W - 9L
1,511 Elo+
Solo
Yemoja
Yemoja
sleepyvalentine
Yemoja
Level 29
God Stats
9W - 5L
1,873 SR
Queue Stats
115W - 148L
1,425 Elo+
Solo
Izanami
Izanami
ukranian22
Izanami
Level 29
God Stats
9W - 8L
1,072 SR
Queue Stats
72W - 103L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BELGATTO
Cerberus
5
0 / 5 / 0
4,083
408
390
5,173
1,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
DEADSHOT-J
Fenrir
8
2 / 2 / 0
5,224
522
3,826
6,658
1,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 2 / 1
4,543
454
1,608
4,015
2,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
0 / 5 / 0
5,016
502
3,407
8,757
7,058
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

7
0 / 4 / 1
4,774
477
657
4,635
1,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
IvegaK
Vamana
12
5 / 0 / 1
7,094
709
5,743
5,731
3,539
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
darktrain74
Kukulkan
10
2 / 0 / 4
6,247
625
4,330
4,025
1,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
4 / 2 / 4
6,645
665
4,323
6,991
2,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
0 / 1 / 5
6,042
604
1,633
3,263
1,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Izanami
ukranian22
Izanami
11
7 / 0 / 0
6,588
659
2,377
4,066
1,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
2
Kills
18
18
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BELGATTO
Cerberus
0
5
0
0
L
Fenrir
DEADSHOT-J
Fenrir
2
2
0
1
L
0
2
1
0.25
W
Vamana
IvegaK
Vamana
5
0
1
5.5
L
0
5
0
0
W
Kukulkan
darktrain74
Kukulkan
2
0
4
4
W
4
2
4
3
L
0
4
1
0.13
W
0
1
5
2.5
W
Izanami
ukranian22
Izanami
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,888
Damage
18,406
29,238
Taken
24,076
13,944
Mitigated
9,217
4,901
Healing
11,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BELGATTO
Cerberus
390
112
0
381
5,173
1,894
0
1,761
3,316
6,424
0
L
Fenrir
DEADSHOT-J
Fenrir
3,826
601
0
1,684
6,658
1,728
0
1,731
4,885
0
19,668
L
1,608
252
0
1,764
4,015
2,127
0
1,103
2,731
17,455
0
W
Vamana
IvegaK
Vamana
5,743
3,168
0
1,192
5,731
3,539
424
481
5,250
0
30,971
L
3,407
1,998
0
1,072
8,757
7,058
25
0
8,757
2,954
21,876
W
Kukulkan
darktrain74
Kukulkan
4,330
438
0
987
4,025
1,239
324
622
3,335
25,317
0
W
4,323
1,256
0
5,598
6,991
2,185
828
1,017
5,842
0
25,395
L
657
232
0
0
4,635
1,137
0
1,009
3,586
0
16,103
W
1,633
174
272
671
3,263
1,220
238
233
3,030
18,800
0
W
Izanami
ukranian22
Izanami
2,377
1,609
0
2,423
4,066
1,034
1,982
129
3,937
0
33,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,640
Gold Earned
32,616
164
Minions Killed
282
0
Camps Cleared
0
792,931
Distance Traveled
924,187
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,083
408
9
1
0
136,362
2
L
Fenrir
5,224
522
33
3
0
223,679
1
L
Tiamat
4,543
454
30
3
0
136,594
2
W
Vamana
7,094
709
68
7
0
184,186
1
L
Bellona
5,016
502
49
5
0
159,379
0
W
Kukulkan
6,247
625
62
6
0
170,232
1
W
Thanatos
6,645
665
55
6
0
185,158
0
L
Medusa
4,774
477
43
4
0
136,917
0
W
Yemoja
6,042
604
29
3
0
196,928
2
W
Izanami
6,588
659
68
7
0
187,683
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role