Player Matchup

Pele
Pele
BABY J 319
Pele
Level 29
God Stats
0W - 2L
1,222 SR
Queue Stats
46W - 78L
1,293 Elo+
Party 1
Hun Batz
Hun Batz
IGankPeople
Hun Batz
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 82L
1,161 Elo+
Party 1
Nike
Nike
Thys Piece
Nike
Level 54
God Stats
0W - 4L
1,367 SR
Queue Stats
66W - 126L
1,191 Elo+
Party 1
Team Averages
Level 33
1,363 SR
1,215 Elo+

VS

Team Averages
Level 52
1,470 SR
1,625 Elo+
Sun Wukong
Sun Wukong
GingersOnTheRun
Sun Wukong
Level 29
God Stats
2W - 0L
1,663 SR
Queue Stats
4W - 2L
1,690 Elo+
Party 2
Ne Zha
Ne Zha
Snarf6969
Ne Zha
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 29L
1,660 Elo+
Solo
Sol
Sol
SyKo Skippy
Sol
Level 108
God Stats
5W - 3L
1,247 SR
Queue Stats
80W - 96L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 8 / 5
9,862
704
9,872
13,753
6,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hun Batz
IGankPeople
Hun Batz
13
3 / 4 / 7
9,576
684
5,093
13,398
6,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
5 / 6 / 7
10,098
721
12,853
15,890
8,562
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GingersOnTheRun
Sun Wukong
13
4 / 5 / 10
10,209
729
5,459
13,159
16,681
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ne Zha
Snarf6969
Ne Zha
15
10 / 5 / 4
11,567
826
13,910
11,301
4,393
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

15
4 / 3 / 12
11,007
786
14,551
13,308
4,439
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
44
13
Kills
18
18
Deaths
13
19
Assists
26
Player
Kills
Deaths
Assists
KDA
L
5
8
5
0.94
W
Sun Wukong
GingersOnTheRun
Sun Wukong
4
5
10
1.8
L
Hun Batz
IGankPeople
Hun Batz
3
4
7
1.63
W
Ne Zha
Snarf6969
Ne Zha
10
5
4
2.4
W
4
3
12
3.33
L
5
6
7
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,818
Damage
33,920
43,041
Taken
37,768
21,429
Mitigated
25,513
1,626
Healing
13,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,872
2,317
0
862
13,753
6,533
294
5,238
8,515
0
24,571
W
Sun Wukong
GingersOnTheRun
Sun Wukong
5,459
823
0
1,903
13,159
16,681
75
246
12,913
0
18,766
L
Hun Batz
IGankPeople
Hun Batz
5,093
1,603
0
764
13,398
6,334
222
4,506
8,892
0
20,825
W
Ne Zha
Snarf6969
Ne Zha
13,910
7,955
0
4,406
11,301
4,393
1,100
390
10,911
0
53,723
W
14,551
1,683
0
6,792
13,308
4,439
2,027
8
13,300
60,339
0
L
12,853
3,010
0
0
15,890
8,562
233
4,831
11,059
0
32,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,536
Gold Earned
32,783
101
Minions Killed
174
0
Camps Cleared
0
712,329
Distance Traveled
763,318
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,862
704
34
2
0
219,987
1
W
Sun Wukong
10,209
729
22
2
0
271,652
1
L
Hun Batz
9,576
684
31
2
0
241,610
0
W
Ne Zha
11,567
826
55
4
0
237,907
5
W
Sol
11,007
786
97
7
0
253,759
0
L
Nike
10,098
721
36
3
0
250,732
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role