Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
Bantio
Athena
Level 109
God Stats
3W - 3L
1,542 SR
Queue Stats
99W - 97L
1,512 Elo+
Party 1
Agni
Agni
CartoonzBlight
Agni
Level 102
God Stats
1W - 1L
1,760 SR
Queue Stats
50W - 47L
1,561 Elo+
Party 1
Bellona
Bellona
Obnoxious_Juuls
Bellona
Level 99
God Stats
4W - 2L
1,880 SR
Queue Stats
521W - 463L
1,507 Elo+
Solo
Medusa
Medusa
The Luke Oshea
Medusa
Level 109
God Stats
3W - 5L
1,471 SR
Queue Stats
119W - 111L
1,502 Elo+
Solo
Team Averages
Level 113
1,631 SR
1,517 Elo+

VS

Team Averages
Level 122
1,564 SR
1,508 Elo+
Cthulhu
Cthulhu
GOLF__GANG
Cthulhu
Level 143
God Stats
12W - 9L
1,489 SR
Queue Stats
483W - 569L
1,488 Elo+
Solo
Chaac
Chaac
Hoogy2001
Chaac
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Soso1Motaku
Hera
Level 109
God Stats
31W - 15L
1,674 SR
Queue Stats
282W - 253L
1,495 Elo+
Solo
Da Ji
Da Ji
XxRobertlugoxX
Da Ji
Level 69
God Stats
4W - 5L
1,521 SR
Queue Stats
138W - 142L
1,520 Elo+
Solo
Chernobog
Chernobog
x2 Hungry
Chernobog
Level 149
God Stats
14W - 9L
1,636 SR
Queue Stats
375W - 353L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 4 / 3
6,405
458
5,844
10,621
6,678
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Athena
Bantio
Athena
11
5 / 4 / 0
7,040
503
5,683
11,101
4,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 0
5,921
423
4,356
8,640
2,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 4 / 3
7,352
525
11,782
14,281
10,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
3 / 6 / 3
6,763
483
9,283
8,776
3,518
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GOLF__GANG
Cthulhu
11
3 / 5 / 7
7,526
538
7,309
14,267
10,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
Hoogy2001
Chaac
14
4 / 3 / 1
8,165
583
10,028
15,427
11,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

14
6 / 1 / 1
8,469
605
8,734
5,547
1,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 3 / 5
7,309
522
5,121
10,284
3,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chernobog
x2 Hungry
Chernobog
13
5 / 2 / 5
7,830
559
9,693
11,965
4,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
40
13
Kills
21
21
Deaths
14
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
4
3
1.13
L
Athena
Bantio
Athena
5
4
0
1.25
L
0
3
0
0
W
Cthulhu
GOLF__GANG
Cthulhu
3
5
7
1.3
W
Chaac
Hoogy2001
Chaac
4
3
1
1.5
L
2
4
3
0.88
W
6
1
1
6.5
L
3
6
3
0.75
W
3
3
5
1.83
W
Chernobog
x2 Hungry
Chernobog
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,948
Damage
40,885
53,419
Taken
57,490
28,022
Mitigated
32,022
13,083
Healing
21,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,844
1,146
214
1,754
10,621
6,678
0
4,733
5,888
0
18,039
L
Athena
Bantio
Athena
5,683
1,276
0
2,008
11,101
4,486
0
3,277
7,685
30,301
0
L
4,356
363
0
2,849
8,640
2,730
0
4,806
3,834
32,777
0
W
Cthulhu
GOLF__GANG
Cthulhu
7,309
731
483
4,676
14,267
10,315
0
2,217
11,826
31,937
0
W
Chaac
Hoogy2001
Chaac
10,028
3,128
0
8,982
15,427
11,517
199
1,310
14,117
0
46,423
L
11,782
7,378
0
4,613
14,281
10,610
0
825
12,956
0
46,092
W
8,734
2,568
0
1,502
5,547
1,950
258
2,622
2,625
53,631
0
L
9,283
4,058
0
1,645
8,776
3,518
344
2,402
6,374
0
37,742
W
5,121
1,253
0
511
10,284
3,775
0
2,545
7,728
0
34,672
W
Chernobog
x2 Hungry
Chernobog
9,693
5,920
0
5,637
11,965
4,465
296
673
11,155
0
45,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,481
Gold Earned
39,299
317
Minions Killed
380
0
Camps Cleared
0
1,326,322
Distance Traveled
1,376,241
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,405
458
36
3
0
273,578
1
L
Athena
7,040
503
59
4
0
276,596
1
L
Agni
5,921
423
65
5
0
257,084
2
W
Cthulhu
7,526
538
38
3
0
269,174
2
W
Chaac
8,165
583
98
7
0
272,606
0
L
Bellona
7,352
525
97
7
0
258,532
2
W
Hera
8,469
605
103
7
0
275,742
1
L
Medusa
6,763
483
60
4
0
260,532
4
W
Da Ji
7,309
522
55
4
0
270,183
5
W
Chernobog
7,830
559
86
6
0
288,536
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role