Player Matchup

Cthulhu
Cthulhu
FlankinFrank
Cthulhu
Level 26
God Stats
12W - 10L
1,641 SR
Queue Stats
58W - 64L
1,487 Elo+
Party 1
Hou Yi
Hou Yi
LimpBiscuit03
Hou Yi
Level 21
God Stats
7W - 11L
1,713 SR
Queue Stats
43W - 71L
1,555 Elo+
Party 1
Arachne
Arachne
NextSphere76575
Arachne
Level 35
God Stats
24W - 18L
1,751 SR
Queue Stats
540W - 535L
1,533 Elo+
Party 1
The Morrigan
The Morrigan
Syncropolis
The Morrigan
Level 30
God Stats
18W - 18L
1,266 SR
Queue Stats
532W - 515L
1,507 Elo+
Party 1
Bellona
Bellona
YellxwFlash
Bellona
Level 16
God Stats
9W - 17L
1,500 SR
Queue Stats
220W - 237L
1,504 Elo+
Party 1
Team Averages
Level 26
1,574 SR
1,517 Elo+

VS

Team Averages
Level 15
1,700 SR
1,503 Elo+
Kumbhakarna
Kumbhakarna
Dumdadumdoo
Kumbhakarna
Level 18
God Stats
7W - 2L
1,746 SR
Queue Stats
23W - 18L
1,569 Elo+
Party 2
Artemis
Artemis
GenDysfunkion
Artemis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,160 Elo+
Solo
Hercules
Hercules
Mathias44778
Hercules
Level 15
God Stats
3W - 0L
1,840 SR
Queue Stats
19W - 10L
1,685 Elo+
Party 2
Fenrir
Fenrir
Voltare
Fenrir
Level 16
God Stats
2W - 2L
1,419 SR
Queue Stats
23W - 18L
1,568 Elo+
Party 2
Anubis
Anubis
xWinkyx
Anubis
Level 24
God Stats
8W - 3L
1,995 SR
Queue Stats
15W - 11L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FlankinFrank
Cthulhu
9
1 / 5 / 0
6,584
412
4,626
16,662
8,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
0 / 7 / 1
6,201
388
4,434
11,511
3,800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
4 / 3 / 0
8,350
522
7,120
13,950
4,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

The Morrigan
Syncropolis
The Morrigan
11
0 / 7 / 3
7,089
443
7,921
8,245
2,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
YellxwFlash
Bellona
11
1 / 7 / 1
6,516
407
5,284
12,302
10,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Dumdadumdoo
Kumbhakarna
12
1 / 0 / 15
8,246
515
6,326
9,501
6,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artemis
13
4 / 1 / 6
7,618
476
5,121
6,905
2,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
Mathias44778
Hercules
14
6 / 2 / 5
8,841
553
7,584
11,078
12,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Voltare
Fenrir
13
4 / 1 / 9
8,171
511
6,369
9,982
3,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Anubis
xWinkyx
Anubis
16
12 / 2 / 4
10,058
629
15,535
11,235
5,743
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
66
6
Kills
27
29
Deaths
6
5
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
Dumdadumdoo
Kumbhakarna
1
0
15
8.5
L
Cthulhu
FlankinFrank
Cthulhu
1
5
0
0.2
W
Artemis
4
1
6
7
L
0
7
1
0.07
W
Hercules
Mathias44778
Hercules
6
2
5
4.25
L
4
3
0
1.33
L
The Morrigan
Syncropolis
The Morrigan
0
7
3
0.21
W
Fenrir
Voltare
Fenrir
4
1
9
8.5
L
Bellona
YellxwFlash
Bellona
1
7
1
0.21
W
Anubis
xWinkyx
Anubis
12
2
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,385
Damage
40,935
62,670
Taken
48,701
29,241
Mitigated
31,384
11,129
Healing
16,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
Dumdadumdoo
Kumbhakarna
6,326
706
0
1,512
9,501
6,270
1,348
2,039
7,462
23,617
0
L
Cthulhu
FlankinFrank
Cthulhu
4,626
170
0
2,375
16,662
8,817
0
4,035
12,602
21,332
0
W
Artemis
5,121
1,953
0
60
6,905
2,879
560
1,752
5,153
0
26,776
L
4,434
1,007
0
1,832
11,511
3,800
70
2,277
9,234
0
31,742
W
Hercules
Mathias44778
Hercules
7,584
2,469
0
4,250
11,078
12,791
1,142
1,138
9,906
0
34,097
L
7,120
4,127
0
5,940
13,950
4,359
0
6,473
7,427
0
41,938
L
The Morrigan
Syncropolis
The Morrigan
7,921
984
0
714
8,245
2,045
0
5,780
2,337
31,304
0
W
Fenrir
Voltare
Fenrir
6,369
2,205
0
4,042
9,982
3,701
235
1,616
8,330
0
44,756
L
Bellona
YellxwFlash
Bellona
5,284
2,245
0
268
12,302
10,220
98
3,247
8,705
0
21,776
W
Anubis
xWinkyx
Anubis
15,535
1,267
0
6,484
11,235
5,743
3,125
5,490
5,303
69,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,740
Gold Earned
42,934
271
Minions Killed
356
0
Camps Cleared
0
1,336,783
Distance Traveled
1,578,199
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
8,246
515
45
3
0
366,518
0
L
Cthulhu
6,584
412
35
2
0
262,680
1
W
Artemis
7,618
476
42
3
0
289,085
0
L
Hou Yi
6,201
388
57
4
0
212,641
0
W
Hercules
8,841
553
73
5
0
308,432
2
L
Arachne
8,350
522
74
5
0
338,701
0
L
The Morrigan
7,089
443
58
4
0
264,284
6
W
Fenrir
8,171
511
68
4
0
346,135
2
L
Bellona
6,516
407
47
3
0
258,477
0
W
Anubis
10,058
629
128
8
0
268,029
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role