Player Matchup

Anhur
Anhur
Diamond III
LaggyyP15
Anhur
Diamond III
Level 149
God Stats
8W - 7L
1,735 SR
Queue Stats
242W - 230L
2,299 MMR
Party 2
Khepri
Khepri
Diamond IV
TheFireant
Khepri
Diamond IV
Level 155
God Stats
8W - 5L
1,861 SR
Queue Stats
114W - 90L
2,203 MMR
Solo
Mercury
Mercury
Diamond II
YungSandwhich
Mercury
Diamond II
Level 160
God Stats
16W - 11L
1,708 SR
Queue Stats
283W - 263L
2,423 MMR
Party 2
Xing Tian
Xing Tian
Diamond II
chubyninja
Xing Tian
Diamond II
Level 155
God Stats
4W - 3L
1,949 SR
Queue Stats
145W - 125L
2,231 MMR
Solo
Hera
Hera
Diamond III
extrafashion360
Hera
Diamond III
Level 154
God Stats
0W - 2L
1,174 SR
Queue Stats
14W - 11L
2,205 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 155
1,685 SR
2,272 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 139
1,604 SR
2,277 MMR
Ymir
Ymir
Diamond II
BakHandBill
Ymir
Diamond II
Level 159
God Stats
4W - 1L
1,821 SR
Queue Stats
258W - 230L
2,292 MMR
Party 1
Chaac
Chaac
Diamond III
Berzerkerss
Chaac
Diamond III
Level 86
God Stats
7W - 11L
1,303 SR
Queue Stats
645W - 632L
2,299 MMR
Solo
Thoth
Thoth
Diamond IV
IGypsyDangerI
Thoth
Diamond IV
Level 146
God Stats
51W - 59L
1,611 SR
Queue Stats
569W - 560L
2,183 MMR
Solo
Fenrir
Fenrir
Masters
Maczter
Fenrir
Masters
Level 145
God Stats
91W - 75L
1,625 SR
Queue Stats
558W - 539L
2,305 MMR
Party 1
Danzaburou
Danzaburou
Diamond I
Rexsi
Danzaburou
Diamond I
Level 160
God Stats
6W - 4L
1,658 SR
Queue Stats
139W - 114L
2,303 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
LaggyyP15
Anhur
18
1 / 4 / 6
10,789
514
11,853
14,766
5,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Khepri
TheFireant
Khepri
15
3 / 6 / 4
9,624
458
5,811
17,654
17,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
16
2 / 5 / 8
9,943
473
10,101
17,811
6,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
chubyninja
Xing Tian
17
4 / 7 / 3
10,707
510
11,369
18,364
16,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
2 / 6 / 4
9,637
459
7,611
11,243
4,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
TiamatApolloScyllaGuan YuAthena

VS

Bans
SetJanusChang'ePersephoneSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 12
10,793
514
8,519
16,830
16,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
3 / 2 / 13
11,843
564
12,197
22,181
21,263
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
9 / 1 / 3
12,659
603
15,210
5,636
2,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Maczter
Fenrir
18
3 / 3 / 10
11,288
538
9,109
17,103
9,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
Rexsi
Danzaburou
20
9 / 5 / 4
13,322
634
18,118
18,899
8,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
70
12
Kills
28
28
Deaths
12
25
Assists
42
Player
Kills
Deaths
Assists
KDA
W
4
1
12
10
W
3
2
13
4.75
W
9
1
3
10.5
L
Anhur
LaggyyP15
Anhur
1
4
6
1
W
Fenrir
Maczter
Fenrir
3
3
10
2.67
W
Danzaburou
Rexsi
Danzaburou
9
5
4
2.2
L
Khepri
TheFireant
Khepri
3
6
4
0.83
L
Mercury
2
5
8
1.2
L
Xing Tian
chubyninja
Xing Tian
4
7
3
0.79
L
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,745
Damage
63,153
79,838
Taken
80,649
50,339
Mitigated
57,992
15,322
Healing
27,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,519
2,311
0
3,152
16,830
16,294
425
5,099
11,532
31,559
0
W
12,197
2,798
0
10,476
22,181
21,263
59
7,674
13,889
5,026
74,062
W
15,210
887
437
1,657
5,636
2,532
2,114
2,041
3,465
91,585
0
L
Anhur
LaggyyP15
Anhur
11,853
6,039
0
5,491
14,766
5,304
158
1,212
13,544
0
92,620
W
Fenrir
Maczter
Fenrir
9,109
1,560
0
5,366
17,103
9,525
1,197
4,783
12,099
0
79,463
W
Danzaburou
Rexsi
Danzaburou
18,118
9,742
0
6,171
18,899
8,378
4,029
3,919
14,873
0
122,885
L
Khepri
TheFireant
Khepri
5,811
496
0
1,302
17,654
17,532
0
8,028
9,382
22,774
0
L
Mercury
10,101
2,625
0
4,884
17,811
6,330
0
6,327
11,332
0
77,830
L
Xing Tian
chubyninja
Xing Tian
11,369
1,371
0
1,242
18,364
16,730
0
4,471
13,782
49,817
0
L
7,611
2,848
125
2,278
11,243
4,443
0
3,646
7,430
59,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,700
Gold Earned
59,905
586
Minions Killed
649
0
Camps Cleared
0
2,007,501
Distance Traveled
2,144,128
37
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,793
514
30
1
0
437,172
8
W
Chaac
11,843
564
135
6
0
420,503
0
W
Thoth
12,659
603
178
8
0
435,073
5
L
Anhur
10,789
514
160
8
0
359,527
8
W
Fenrir
11,288
538
130
6
0
474,681
8
W
Danzaburou
13,322
634
176
8
0
376,699
9
L
Khepri
9,624
458
41
2
0
408,939
8
L
Mercury
9,943
473
133
6
0
464,399
5
L
Xing Tian
10,707
510
109
5
0
383,983
10
L
Hera
9,637
459
143
7
0
390,653
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role