Player Matchup

Horus
Horus
Luna2DeMoona
Horus
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 57L
1,648 Elo+
Party 1
Set
Set
Shandlar
Set
Level 29
God Stats
9W - 6L
1,541 SR
Queue Stats
34W - 18L
1,635 Elo+
Party 1
Anubis
Anubis
WellThen135
Anubis
Level 122
God Stats
7W - 4L
1,763 SR
Queue Stats
97W - 70L
1,645 Elo+
Party 1
Team Averages
Level 93
1,601 SR
1,643 Elo+

VS

Team Averages
Level 34
1,488 SR
1,435 Elo+
Pele
Pele
CaptainSkyHulk
Pele
Level 85
God Stats
74W - 95L
1,512 SR
Queue Stats
218W - 270L
1,425 Elo+
Solo
Vulcan
Vulcan
EST illusive
Vulcan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,379 Elo+
Party 2
Neith
Neith
RyanVal22
Neith
Level 11
God Stats
3W - 5L
1,452 SR
Queue Stats
3W - 6L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 19
10,377
798
6,470
11,571
9,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
8 / 3 / 7
10,410
801
6,881
11,389
6,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Anubis
16
14 / 1 / 9
11,664
897
16,811
7,423
3,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 8 / 2
9,457
727
9,371
14,406
4,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
10
0 / 8 / 2
7,616
586
3,423
9,248
2,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Shoes

Shoes

+6%
Movement Speed

Neith
RyanVal22
Neith
11
2 / 8 / 2
8,285
637
7,383
12,260
3,028
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
11
24
Kills
5
5
Deaths
24
35
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
8
2
0.5
L
Vulcan
0
8
2
0.13
W
2
1
19
11.5
L
Neith
RyanVal22
Neith
2
8
2
0.38
W
8
3
7
3.83
W
Anubis
14
1
9
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,162
Damage
20,177
30,383
Taken
35,914
20,155
Mitigated
9,839
12,030
Healing
4,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,371
2,565
231
2,552
14,406
4,412
0
6,586
7,820
0
46,012
L
Vulcan
3,423
1,120
0
414
9,248
2,399
0
4,849
4,399
12,616
0
W
6,470
4,315
2,084
5,027
11,571
9,694
155
1,419
9,928
0
16,117
L
Neith
RyanVal22
Neith
7,383
3,411
0
961
12,260
3,028
0
6,430
5,830
0
25,667
W
6,881
3,589
0
615
11,389
6,866
373
1,263
10,002
1,093
31,363
W
Anubis
16,811
500
0
4,304
7,423
3,595
783
723
6,598
75,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,451
Gold Earned
25,358
180
Minions Killed
130
0
Camps Cleared
0
666,954
Distance Traveled
544,080
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,457
727
69
5
0
205,932
2
L
Vulcan
7,616
586
18
1
0
160,960
0
W
Horus
10,377
798
14
1
0
241,983
1
L
Neith
8,285
637
43
3
0
177,188
0
W
Set
10,410
801
44
3
0
210,427
2
W
Anubis
11,664
897
122
9
0
214,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role