Player Matchup

Mercury
Mercury
AtoMiCk_Freezer
Mercury
Level 28
God Stats
4W - 5L
1,385 SR
Queue Stats
110W - 104L
1,425 Elo+
Party 2
Ymir
Ymir
LintyShihtzu146
Ymir
Level 27
God Stats
16W - 13L
1,786 SR
Queue Stats
94W - 98L
1,513 Elo+
Solo
King Arthur
King Arthur
PaJex_ElectrO951
King Arthur
Level 26
God Stats
8W - 7L
1,482 SR
Queue Stats
140W - 119L
1,432 Elo+
Party 2
Ullr
Ullr
Tico_DXX1
Ullr
Level 18
God Stats
1W - 4L
1,389 SR
Queue Stats
34W - 27L
1,537 Elo+
Solo
Cerberus
Cerberus
xaviace
Cerberus
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
39W - 43L
1,364 Elo+
Solo
Team Averages
Level 23
1,508 SR
1,454 Elo+

VS

Team Averages
Level 19
1,529 SR
1,420 Elo+
Apollo
Apollo
AndonioGonde69
Apollo
Level 29
God Stats
28W - 20L
1,576 SR
Queue Stats
115W - 115L
1,358 Elo+
Solo
Cthulhu
Cthulhu
BKR-_-57
Cthulhu
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,104 Elo+
Party 1
Nemesis
Nemesis
Splittpush
Nemesis
Level 13
God Stats
4W - 1L
1,698 SR
Queue Stats
61W - 17L
1,844 Elo+
Solo
Nox
Nox
TTVManikin
Nox
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
128W - 110L
1,570 Elo+
Solo
Loki
Loki
shisui57
Loki
Level 23
God Stats
51W - 51L
1,372 SR
Queue Stats
218W - 260L
1,223 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 2
5,750
523
3,297
4,771
1,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
5 / 3 / 0
6,138
558
4,477
7,793
3,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

King Arthur
PaJex_ElectrO951
King Arthur
11
3 / 2 / 1
6,700
609
2,453
7,572
4,249
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Ullr
10
0 / 1 / 0
5,712
519
854
4,059
1,058
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
xaviace
Cerberus
3
0 / 1 / 0
3,885
353
143
1,343
465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
6,204
564
2,144
5,546
1,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
BKR-_-57
Cthulhu
8
1 / 4 / 1
4,839
440
2,276
7,097
3,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
Splittpush
Nemesis
12
4 / 1 / 1
6,887
626
5,636
7,654
2,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 2 / 3
5,999
545
3,132
3,995
1,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Loki
9
1 / 3 / 4
5,594
509
1,310
5,134
1,383
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
18
10
Kills
8
8
Deaths
11
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
L
2
1
2
3
W
Cthulhu
BKR-_-57
Cthulhu
1
4
1
0.38
L
5
3
0
1.67
L
King Arthur
PaJex_ElectrO951
King Arthur
3
2
1
1.75
W
Nemesis
Splittpush
Nemesis
4
1
1
4.5
W
1
2
3
1.25
L
Ullr
0
1
0
0
W
Loki
1
3
4
1
L
Cerberus
xaviace
Cerberus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,224
Damage
14,498
25,538
Taken
29,426
10,349
Mitigated
10,399
8,820
Healing
6,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,144
785
0
3,172
5,546
1,530
41
417
5,129
0
33,221
L
3,297
1,378
0
2,162
4,771
1,453
0
212
4,534
0
22,529
W
Cthulhu
BKR-_-57
Cthulhu
2,276
184
0
1,232
7,097
3,111
0
2,440
4,657
10,324
0
L
4,477
304
0
2,885
7,793
3,124
0
2,169
5,386
19,318
0
L
King Arthur
PaJex_ElectrO951
King Arthur
2,453
366
0
2,490
7,572
4,249
470
1,990
5,582
0
29,771
W
Nemesis
Splittpush
Nemesis
5,636
2,482
0
647
7,654
2,889
53
646
7,008
0
44,571
W
3,132
512
0
718
3,995
1,486
424
80
3,915
27,722
0
L
Ullr
854
218
0
1,259
4,059
1,058
976
0
4,059
0
29,892
W
Loki
1,310
440
0
1,063
5,134
1,383
78
1,037
4,097
0
20,565
L
Cerberus
xaviace
Cerberus
143
0
0
24
1,343
465
0
749
569
1,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,185
Gold Earned
29,523
204
Minions Killed
276
0
Camps Cleared
0
879,072
Distance Traveled
1,057,662
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,204
564
72
7
0
193,223
4
L
Mercury
5,750
523
44
4
0
274,789
3
W
Cthulhu
4,839
440
14
1
0
208,724
1
L
Ymir
6,138
558
24
2
0
155,168
2
L
King Arthur
6,700
609
67
6
0
201,557
2
W
Nemesis
6,887
626
78
7
0
239,521
2
W
Nox
5,999
545
62
6
0
196,667
1
L
Ullr
5,712
519
66
6
0
191,291
1
W
Loki
5,594
509
50
5
0
219,527
0
L
Cerberus
3,885
353
3
0
0
56,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role