Player Matchup

Zeus
Zeus
Joseculo16
Zeus
Level 25
God Stats
32W - 6L
2,021 SR
Queue Stats
184W - 62L
1,792 Elo+
Party 1
Chaac
Chaac
LeCode88
Chaac
Level 22
God Stats
15W - 3L
1,826 SR
Queue Stats
255W - 81L
1,805 Elo+
Party 1
Agni
Agni
bananeitor11
Agni
Level 27
God Stats
5W - 4L
1,345 SR
Queue Stats
289W - 145L
1,736 Elo+
Party 1
Team Averages
Level 25
1,731 SR
1,778 Elo+

VS

Team Averages
Level 59
1,450 SR
1,579 Elo+
Horus
Horus
WarlordOlaf
Horus
Level 8
God Stats
0W - 1L
1,695 SR
Queue Stats
3W - 2L
1,750 Elo+
Party 2
Cupid
Cupid
marcio13flores
Cupid
Level 41
God Stats
0W - 4L
1,155 SR
Queue Stats
168W - 348L
1,236 Elo+
Solo
Hercules
Hercules
mrfishdot
Hercules
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 65L
1,750 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 3 / 5
8,477
771
6,609
4,125
1,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
LeCode88
Chaac
11
3 / 1 / 9
8,460
769
12,126
8,373
7,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

11
3 / 1 / 8
7,939
722
9,684
4,398
1,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 3
7,119
647
3,467
11,778
9,270
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

8
0 / 5 / 2
6,329
575
2,413
8,197
2,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hercules
mrfishdot
Hercules
10
4 / 3 / 1
8,187
744
5,481
14,479
9,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
12
Kills
5
5
Deaths
12
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
6
3
5
2.83
W
Chaac
LeCode88
Chaac
3
1
9
7.5
L
1
4
3
0.63
W
3
1
8
7
L
0
5
2
0.2
L
Hercules
mrfishdot
Hercules
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,419
Damage
11,361
16,896
Taken
34,454
9,832
Mitigated
20,818
5,804
Healing
11,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,609
664
0
183
4,125
1,196
246
8
4,117
23,387
0
W
Chaac
LeCode88
Chaac
12,126
2,026
0
4,763
8,373
7,365
120
30
8,343
0
30,515
L
3,467
1,494
669
3,348
11,778
9,270
0
4,885
6,438
0
7,275
W
9,684
849
0
858
4,398
1,271
494
24
4,374
33,488
0
L
2,413
944
630
1,801
8,197
2,518
0
4,507
3,366
0
13,953
L
Hercules
mrfishdot
Hercules
5,481
2,324
0
5,528
14,479
9,030
0
5,529
8,298
0
24,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,876
Gold Earned
21,635
122
Minions Killed
66
0
Camps Cleared
0
614,186
Distance Traveled
508,055
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,477
771
45
4
0
196,240
0
W
Chaac
8,460
769
24
2
0
193,377
0
L
Horus
7,119
647
4
0
0
178,634
1
W
Agni
7,939
722
53
5
0
224,569
2
L
Cupid
6,329
575
32
3
0
146,239
0
L
Hercules
8,187
744
30
3
0
183,182
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role