Player Matchup

Nu Wa
Nu Wa
NiteScar
Nu Wa
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
SHOGUNCA
Ares
Level 107
God Stats
1W - 1L
1,515 SR
Queue Stats
62W - 73L
1,388 Elo+
Solo
Tiamat
Tiamat
Therion28
Tiamat
Level 76
God Stats
57W - 45L
1,490 SR
Queue Stats
461W - 483L
1,464 Elo+
Solo
Danzaburou
Danzaburou
easylemons
Danzaburou
Level 59
God Stats
3W - 0L
1,749 SR
Queue Stats
8W - 5L
1,524 Elo+
Party 2
Zhong Kui
Zhong Kui
eddy13wolfy
Zhong Kui
Level 67
God Stats
5W - 6L
1,698 SR
Queue Stats
321W - 327L
1,429 Elo+
Solo
Team Averages
Level 75
1,590 SR
1,461 Elo+

VS

Team Averages
Level 100
1,394 SR
1,443 Elo+
Hun Batz
Hun Batz
A5Warrior
Hun Batz
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
430W - 433L
1,541 Elo+
Solo
Sylvanus
Sylvanus
Bahammut8195
Sylvanus
Level 89
God Stats
11W - 10L
1,572 SR
Queue Stats
318W - 331L
1,430 Elo+
Solo
Eset
Eset
Gamermunkie121
Eset
Level 121
God Stats
0W - 3L
1,156 SR
Queue Stats
201W - 215L
1,418 Elo+
Party 1
Osiris
Osiris
OuOHI1
Osiris
Level 129
God Stats
1W - 4L
1,458 SR
Queue Stats
144W - 180L
1,413 Elo+
Party 1
Apollo
Apollo
Sebguz
Apollo
Level 102
God Stats
0W - 2L
1,283 SR
Queue Stats
39W - 53L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
NiteScar
Nu Wa
19
5 / 2 / 9
12,607
573
20,022
8,445
3,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
17
6 / 2 / 9
11,045
502
12,768
13,655
13,638
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
Therion28
Tiamat
20
4 / 3 / 3
12,940
588
10,628
15,456
12,295
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
easylemons
Danzaburou
18
7 / 2 / 8
11,878
540
14,108
12,194
6,750
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Zhong Kui
eddy13wolfy
Zhong Kui
19
4 / 6 / 3
13,955
634
16,052
20,197
14,171
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
A5Warrior
Hun Batz
15
2 / 7 / 1
9,856
448
7,575
19,269
7,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sylvanus
Bahammut8195
Sylvanus
13
0 / 6 / 1
8,389
381
7,644
19,164
18,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
2 / 3 / 0
10,190
463
10,715
17,926
6,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
OuOHI1
Osiris
17
7 / 6 / 2
11,716
533
16,729
25,234
18,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Apollo
Sebguz
Apollo
15
3 / 4 / 0
9,467
430
5,364
15,097
4,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
18
26
Kills
14
15
Deaths
26
32
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
A5Warrior
Hun Batz
2
7
1
0.36
L
Sylvanus
Bahammut8195
Sylvanus
0
6
1
0.08
L
2
3
0
0.67
W
Nu Wa
NiteScar
Nu Wa
5
2
9
4.75
L
Osiris
OuOHI1
Osiris
7
6
2
1.33
W
Ares
6
2
9
5.25
L
Apollo
Sebguz
Apollo
3
4
0
0.75
W
Tiamat
Therion28
Tiamat
4
3
3
1.83
W
Danzaburou
easylemons
Danzaburou
7
2
8
5.5
W
Zhong Kui
eddy13wolfy
Zhong Kui
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,578
Damage
48,027
69,947
Taken
96,690
50,126
Mitigated
55,028
25,257
Healing
22,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
A5Warrior
Hun Batz
7,575
1,348
0
4,398
19,269
7,493
0
9,279
9,990
0
71,752
L
Sylvanus
Bahammut8195
Sylvanus
7,644
1,788
1,653
6,160
19,164
18,208
0
7,863
11,301
39,957
10,289
L
10,715
217
0
5,905
17,926
6,418
511
13,699
4,227
62,342
0
W
Nu Wa
NiteScar
Nu Wa
20,022
3,137
0
3,382
8,445
3,272
3,482
1,727
6,638
97,387
0
L
Osiris
OuOHI1
Osiris
16,729
6,576
0
1,665
25,234
18,044
901
19,379
5,855
0
63,347
W
Ares
12,768
599
0
3,184
13,655
13,638
251
4,402
9,229
18,702
0
L
Apollo
Sebguz
Apollo
5,364
2,746
0
3,016
15,097
4,865
0
9,250
5,847
0
56,758
W
Tiamat
Therion28
Tiamat
10,628
2,649
0
6,595
15,456
12,295
3,122
7,318
7,516
87,545
0
W
Danzaburou
easylemons
Danzaburou
14,108
8,506
0
3,938
12,194
6,750
5,395
2,803
9,345
0
79,974
W
Zhong Kui
eddy13wolfy
Zhong Kui
16,052
3,675
296
7,862
20,197
14,171
1,498
826
19,369
78,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,425
Gold Earned
49,618
639
Minions Killed
546
0
Camps Cleared
0
1,972,806
Distance Traveled
1,939,681
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,856
448
121
6
0
427,294
0
L
Sylvanus
8,389
381
76
3
0
295,216
6
L
Eset
10,190
463
147
7
0
398,142
2
W
Nu Wa
12,607
573
142
6
0
381,701
4
L
Osiris
11,716
533
105
5
0
393,155
2
W
Ares
11,045
502
17
1
0
436,043
11
L
Apollo
9,467
430
97
4
0
425,874
5
W
Tiamat
12,940
588
169
8
0
408,504
1
W
Danzaburou
11,878
540
152
7
0
387,609
2
W
Zhong Kui
13,955
634
159
7
0
358,949
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role