Player Matchup

Set
Set
BotQuiszX
Set
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 72L
1,437 Elo+
Party 2
Aphrodite
Aphrodite
CoolingFire
Aphrodite
Level 5
God Stats
2W - 6L
1,500 SR
Queue Stats
21W - 37L
1,407 Elo+
Solo
Tiamat
Tiamat
Prime_Cronos
Tiamat
Level 29
God Stats
3W - 4L
1,513 SR
Queue Stats
146W - 174L
1,413 Elo+
Party 2
Erlang Shen
Erlang Shen
Thoruck01
Erlang Shen
Level 26
God Stats
2W - 3L
1,500 SR
Queue Stats
85W - 98L
1,417 Elo+
Solo
Medusa
Medusa
lokimitos
Medusa
Level 17
God Stats
12W - 20L
1,453 SR
Queue Stats
100W - 105L
1,437 Elo+
Solo
Team Averages
Level 21
1,493 SR
1,422 Elo+

VS

Team Averages
Level 13
1,452 SR
1,437 Elo+
Nemesis
Nemesis
Dabstronomer
Nemesis
Level 16
God Stats
17W - 11L
1,596 SR
Queue Stats
118W - 99L
1,477 Elo+
Solo
Scylla
Scylla
Darlagus
Scylla
Level 10
God Stats
5W - 1L
1,440 SR
Queue Stats
306W - 334L
1,277 Elo+
Party 1
Sun Wukong
Sun Wukong
K1ttensausage
Sun Wukong
Level 14
God Stats
16W - 15L
1,223 SR
Queue Stats
511W - 587L
1,297 Elo+
Party 1
Jing Wei
Jing Wei
MASINATOR
Jing Wei
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Marlburo
Agni
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 6
10,080
438
4,213
17,523
6,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
CoolingFire
Aphrodite
13
0 / 3 / 9
8,134
354
3,973
7,470
3,340
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
17
6 / 6 / 7
10,960
477
17,914
17,842
11,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
Thoruck01
Erlang Shen
18
6 / 3 / 6
11,545
502
11,464
20,512
11,827
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
lokimitos
Medusa
17
9 / 6 / 0
10,515
457
12,129
20,209
5,458
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dabstronomer
Nemesis
20
10 / 3 / 3
12,910
561
17,483
22,461
14,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
Darlagus
Scylla
17
5 / 8 / 5
11,249
489
7,376
16,034
4,829
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
K1ttensausage
Sun Wukong
17
3 / 6 / 7
11,169
486
10,388
17,133
10,724
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jing Wei
MASINATOR
Jing Wei
19
3 / 0 / 5
12,034
523
9,830
10,408
3,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
15
3 / 7 / 5
10,585
460
12,923
11,524
3,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
49
24
Kills
24
24
Deaths
24
28
Assists
25
Player
Kills
Deaths
Assists
KDA
L
3
6
6
1
L
Aphrodite
CoolingFire
Aphrodite
0
3
9
1.5
W
Nemesis
Dabstronomer
Nemesis
10
3
3
3.83
W
Scylla
Darlagus
Scylla
5
8
5
0.94
W
Sun Wukong
K1ttensausage
Sun Wukong
3
6
7
1.08
W
Jing Wei
MASINATOR
Jing Wei
3
0
5
5.5
W
Agni
3
7
5
0.79
L
Tiamat
6
6
7
1.58
L
Erlang Shen
Thoruck01
Erlang Shen
6
3
6
3
L
Medusa
lokimitos
Medusa
9
6
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,693
Damage
58,000
83,556
Taken
77,560
38,776
Mitigated
36,665
24,733
Healing
19,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,213
1,798
0
6,149
17,523
6,618
0
1,636
15,785
0
65,675
L
Aphrodite
CoolingFire
Aphrodite
3,973
254
4,391
2,462
7,470
3,340
0
2,181
4,975
9,136
0
W
Nemesis
Dabstronomer
Nemesis
17,483
11,210
0
6,870
22,461
14,466
387
4,590
17,615
0
88,777
W
Scylla
Darlagus
Scylla
7,376
2,412
159
2,715
16,034
4,829
912
8,566
7,022
45,026
0
W
Sun Wukong
K1ttensausage
Sun Wukong
10,388
4,146
1,554
4,981
17,133
10,724
1,226
2,712
14,269
0
51,812
W
Jing Wei
MASINATOR
Jing Wei
9,830
6,731
0
3,393
10,408
3,384
1,801
1,653
8,741
0
86,946
W
Agni
12,923
1,299
0
42
11,524
3,262
264
3,485
7,989
44,330
0
L
Tiamat
17,914
864
0
4,404
17,842
11,533
339
6,289
11,336
74,634
0
L
Erlang Shen
Thoruck01
Erlang Shen
11,464
6,171
0
3,151
20,512
11,827
1,049
4,613
15,656
37
55,467
L
Medusa
lokimitos
Medusa
12,129
4,939
0
4,176
20,209
5,458
232
4,284
15,505
0
56,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,234
Gold Earned
57,947
425
Minions Killed
487
0
Camps Cleared
0
1,910,630
Distance Traveled
2,077,629
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
10,080
438
105
5
0
417,715
0
L
Aphrodite
8,134
354
12
1
0
353,047
0
W
Nemesis
12,910
561
141
6
0
492,639
1
W
Scylla
11,249
489
83
4
0
336,639
2
W
Sun Wukong
11,169
486
60
3
0
426,679
0
W
Jing Wei
12,034
523
134
6
0
444,310
3
W
Agni
10,585
460
69
3
0
377,362
0
L
Tiamat
10,960
477
117
5
0
393,022
3
L
Erlang Shen
11,545
502
104
5
0
409,193
1
L
Medusa
10,515
457
87
4
0
337,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role