Player Matchup

Medusa
Medusa
 
Medusa
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Akript
Neith
Level 20
God Stats
0W - 1L
1,756 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Hun Batz
Hun Batz
KobeThePG
Hun Batz
Level 17
God Stats
4W - 3L
1,654 SR
Queue Stats
15W - 12L
1,583 Elo+
Party 3
Chang'e
Chang'e
Lord Fun Dude
Chang'e
Level 156
God Stats
2W - 3L
1,682 SR
Queue Stats
126W - 105L
1,585 Elo+
Party 3
Ymir
Ymir
QuothOfTheRavenx
Ymir
Level 28
God Stats
11W - 11L
1,603 SR
Queue Stats
1,005W - 1,015L
1,454 Elo+
Party 2
Team Averages
Level 48
1,639 SR
1,524 Elo+

VS

Team Averages
Level 47
1,608 SR
1,715 Elo+
Janus
Janus
Arkani2500
Janus
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
108W - 21L
1,951 Elo+
Party 1
Tiamat
Tiamat
NaiNye
Tiamat
Level 155
God Stats
8W - 6L
1,743 SR
Queue Stats
230W - 108L
1,796 Elo+
Party 1
Cernunnos
Cernunnos
Schnickoli
Cernunnos
Level 23
God Stats
7W - 7L
1,500 SR
Queue Stats
337W - 220L
1,601 Elo+
Party 1
King Arthur
King Arthur
SoupTimePOV
King Arthur
Level 28
God Stats
11W - 1L
1,920 SR
Queue Stats
194W - 67L
1,816 Elo+
Party 1
Nemesis
Nemesis
rudsaurus
Nemesis
Level 14
God Stats
8W - 6L
1,376 SR
Queue Stats
65W - 70L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
7
1 / 6 / 4
5,545
396
3,407
8,435
2,503
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Neith
Akript
Neith
11
3 / 7 / 3
7,220
516
2,702
8,091
2,423
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hun Batz
KobeThePG
Hun Batz
13
4 / 2 / 2
7,824
559
4,250
9,790
3,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
15
2 / 2 / 0
8,517
608
6,341
9,592
6,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 6 / 1
5,406
386
3,083
12,217
7,393
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
7 / 1 / 5
8,902
636
8,213
6,522
2,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tiamat
NaiNye
Tiamat
14
8 / 3 / 4
8,782
627
9,059
9,969
7,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cernunnos
Schnickoli
Cernunnos
16
7 / 4 / 1
9,513
680
10,320
8,913
3,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
SoupTimePOV
King Arthur
15
1 / 1 / 1
9,067
648
6,469
10,345
6,762
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nemesis
rudsaurus
Nemesis
12
0 / 2 / 5
7,493
535
3,043
7,011
2,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
39
11
Kills
23
23
Deaths
11
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
6
4
0.5
L
Neith
Akript
Neith
3
7
3
0.64
W
Janus
7
1
5
9.5
L
Hun Batz
KobeThePG
Hun Batz
4
2
2
2.5
L
Chang'e
2
2
0
1
W
Tiamat
NaiNye
Tiamat
8
3
4
3.33
L
1
6
1
0.25
W
Cernunnos
Schnickoli
Cernunnos
7
4
1
1.88
W
King Arthur
SoupTimePOV
King Arthur
1
1
1
1.5
W
Nemesis
rudsaurus
Nemesis
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,783
Damage
37,104
48,125
Taken
42,760
22,159
Mitigated
22,922
11,229
Healing
11,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,407
1,502
145
1,662
8,435
2,503
93
5,694
2,647
0
16,877
L
Neith
Akript
Neith
2,702
1,647
0
391
8,091
2,423
0
2,122
5,969
0
26,765
W
Janus
8,213
1,074
0
1,089
6,522
2,121
1,080
1,216
5,306
56,632
0
L
Hun Batz
KobeThePG
Hun Batz
4,250
1,022
0
3,060
9,790
3,401
0
2,402
7,388
0
44,851
L
Chang'e
6,341
540
0
5,431
9,592
6,439
0
594
8,824
54,448
0
W
Tiamat
NaiNye
Tiamat
9,059
914
0
4,215
9,969
7,854
886
1,322
8,647
42,982
0
L
3,083
463
0
540
12,217
7,393
81
6,296
5,851
16,788
0
W
Cernunnos
Schnickoli
Cernunnos
10,320
5,502
0
3,620
8,913
3,987
1,885
361
8,552
0
70,237
W
King Arthur
SoupTimePOV
King Arthur
6,469
458
0
2,261
10,345
6,762
0
4,802
5,543
0
59,711
W
Nemesis
rudsaurus
Nemesis
3,043
795
0
255
7,011
2,198
17
1,723
5,288
0
43,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,512
Gold Earned
43,757
332
Minions Killed
486
0
Camps Cleared
0
1,240,496
Distance Traveled
1,414,273
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,545
396
30
2
0
180,827
0
L
Neith
7,220
516
65
5
0
240,065
0
W
Janus
8,902
636
107
8
0
284,702
4
L
Hun Batz
7,824
559
82
6
0
314,413
3
L
Chang'e
8,517
608
136
10
0
255,603
4
W
Tiamat
8,782
627
68
5
0
283,938
4
L
Ymir
5,406
386
19
1
0
249,588
0
W
Cernunnos
9,513
680
117
8
0
263,682
3
W
King Arthur
9,067
648
111
8
0
237,828
4
W
Nemesis
7,493
535
83
6
0
344,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role