Player Matchup

King Arthur
King Arthur
Dominic3668
King Arthur
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 11L
1,153 Elo+
Solo
Cerberus
Cerberus
Kirito18092000
Cerberus
Level 23
God Stats
5W - 2L
1,500 SR
Queue Stats
51W - 91L
1,248 Elo+
Party 2
Thor
Thor
Noturnox9
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,288 Elo+
Solo
Danzaburou
Danzaburou
SeriousGameplay
Danzaburou
Level 29
God Stats
8W - 7L
1,559 SR
Queue Stats
52W - 98L
1,230 Elo+
Party 2
Hades
Hades
ZamohT_SocraM
Hades
Level 29
God Stats
2W - 3L
1,625 SR
Queue Stats
165W - 160L
1,348 Elo+
Solo
Team Averages
Level 18
1,537 SR
1,253 Elo+

VS

Team Averages
Level 19
1,461 SR
1,368 Elo+
Neith
Neith
Feitaann
Neith
Level 11
God Stats
2W - 0L
1,748 SR
Queue Stats
14W - 4L
1,652 Elo+
Solo
Hel
Hel
Leoriah
Hel
Level 18
God Stats
4W - 9L
1,321 SR
Queue Stats
30W - 40L
1,294 Elo+
Solo
Cthulhu
Cthulhu
RedArhurGG13
Cthulhu
Level 15
God Stats
3W - 2L
1,146 SR
Queue Stats
12W - 14L
1,201 Elo+
Solo
Medusa
Medusa
SalchiPro97
Medusa
Level 27
God Stats
9W - 4L
1,587 SR
Queue Stats
219W - 243L
1,339 Elo+
Party 1
Loki
Loki
tobias06_m
Loki
Level 25
God Stats
76W - 60L
1,505 SR
Queue Stats
860W - 924L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dominic3668
King Arthur
6
2 / 7 / 0
4,528
412
1,460
7,589
4,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
6
0 / 2 / 0
4,725
430
1,893
6,223
4,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Thor
9
1 / 5 / 0
5,448
495
961
8,163
2,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
SeriousGameplay
Danzaburou
9
1 / 2 / 0
5,431
494
4,601
5,817
1,867
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 6 / 2
5,086
462
3,422
7,480
2,584
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Feitaann
Neith
14
10 / 0 / 2
8,391
763
8,107
5,138
1,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hel
10
5 / 2 / 4
6,380
580
5,091
6,338
2,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
RedArhurGG13
Cthulhu
8
1 / 2 / 5
5,760
524
2,706
7,821
3,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
10
2 / 1 / 3
5,875
534
3,685
4,123
1,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

11
4 / 0 / 3
6,782
617
2,690
4,577
1,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
5
Kills
22
22
Deaths
5
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Dominic3668
King Arthur
2
7
0
0.29
W
Neith
Feitaann
Neith
10
0
2
11
L
Cerberus
0
2
0
0
W
Hel
5
2
4
3.5
L
Thor
1
5
0
0.2
W
Cthulhu
RedArhurGG13
Cthulhu
1
2
5
1.75
W
Medusa
2
1
3
3.5
L
Danzaburou
SeriousGameplay
Danzaburou
1
2
0
0.5
L
1
6
2
0.33
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,337
Damage
22,279
35,272
Taken
27,997
15,613
Mitigated
10,113
5,922
Healing
11,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Dominic3668
King Arthur
1,460
585
0
200
7,589
4,400
0
3,025
4,389
0
5,111
W
Neith
Feitaann
Neith
8,107
3,580
0
3,162
5,138
1,673
3,704
528
4,585
0
50,172
L
Cerberus
1,893
207
0
1,330
6,223
4,317
0
363
5,820
13,251
0
W
Hel
5,091
637
1,234
2,717
6,338
2,140
977
2,194
4,069
22,230
0
L
Thor
961
369
0
1,455
8,163
2,445
372
82
8,041
0
21,472
W
Cthulhu
RedArhurGG13
Cthulhu
2,706
588
53
818
7,821
3,775
178
1,270
6,511
14,042
0
W
Medusa
3,685
2,223
0
1,280
4,123
1,223
799
1,143
2,955
0
24,347
L
Danzaburou
SeriousGameplay
Danzaburou
4,601
2,184
89
1,347
5,817
1,867
21
663
5,136
0
29,152
L
3,422
539
53
1,448
7,480
2,584
82
3,163
4,089
18,324
0
W
2,690
859
0
2,510
4,577
1,302
0
180
4,376
0
34,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,218
Gold Earned
33,188
183
Minions Killed
279
0
Camps Cleared
0
966,240
Distance Traveled
987,651
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,528
412
9
1
0
176,895
0
W
Neith
8,391
763
93
8
0
184,636
2
L
Cerberus
4,725
430
40
4
0
211,805
3
W
Hel
6,380
580
47
4
0
202,064
1
L
Thor
5,448
495
43
4
0
213,392
1
W
Cthulhu
5,760
524
26
2
0
173,977
0
W
Medusa
5,875
534
41
4
0
180,167
0
L
Danzaburou
5,431
494
49
4
0
205,364
3
L
Hades
5,086
462
42
4
0
158,784
0
W
Loki
6,782
617
72
7
0
246,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role