Player Matchup

Hou Yi
Hou Yi
LimpBiscuit03
Hou Yi
Level 21
God Stats
7W - 11L
1,593 SR
Queue Stats
43W - 71L
1,556 Elo+
Party 1
Tyr
Tyr
NextSphere76575
Tyr
Level 35
God Stats
10W - 11L
1,473 SR
Queue Stats
540W - 535L
1,532 Elo+
Party 1
Sun Wukong
Sun Wukong
PsychoJ45
Sun Wukong
Level 15
God Stats
8W - 6L
1,688 SR
Queue Stats
21W - 29L
1,495 Elo+
Solo
Nu Wa
Nu Wa
Syncropolis
Nu Wa
Level 29
God Stats
4W - 5L
1,564 SR
Queue Stats
532W - 515L
1,504 Elo+
Party 1
Mulan
Mulan
YellxwFlash
Mulan
Level 16
God Stats
31W - 22L
1,605 SR
Queue Stats
220W - 237L
1,501 Elo+
Party 1
Team Averages
Level 23
1,584 SR
1,518 Elo+

VS

Team Averages
Level 13
1,609 SR
1,502 Elo+
Ymir
Ymir
SunBurntPancake
Ymir
Level 7
God Stats
10W - 12L
1,765 SR
Queue Stats
290W - 279L
1,708 Elo+
Solo
Fenrir
Fenrir
TurkeyAI
Fenrir
Level 23
God Stats
5W - 6L
1,199 SR
Queue Stats
79W - 79L
1,466 Elo+
Solo
Neith
Neith
UgotSquanched
Neith
Level 6
God Stats
2W - 1L
1,859 SR
Queue Stats
4W - 6L
1,506 Elo+
Solo
Scylla
Scylla
eternalswords
Scylla
Level 27
God Stats
2W - 5L
1,723 SR
Queue Stats
45W - 41L
1,548 Elo+
Solo
Ares
Ares
fordnauld99
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,283 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
5,734
573
2,379
5,012
1,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

10
3 / 2 / 0
6,038
604
2,959
6,727
2,523
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
PsychoJ45
Sun Wukong
8
3 / 2 / 1
5,423
542
2,962
5,519
2,452
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
3 / 4 / 3
6,319
632
5,922
5,078
1,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
3 / 5 / 4
6,390
639
3,253
7,377
3,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,581
358
0
511
112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Fenrir
TurkeyAI
Fenrir
11
9 / 2 / 0
7,114
711
4,303
7,432
2,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

8
2 / 3 / 1
5,229
523
3,794
6,254
1,646
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
3 / 2 / 2
5,967
597
5,071
5,167
1,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 6 / 1
4,723
472
1,296
8,282
4,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
18
13
Kills
14
14
Deaths
13
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
1
0
1
W
3
2
0
1.5
W
Sun Wukong
PsychoJ45
Sun Wukong
3
2
1
1.75
L
0
0
0
0
W
3
4
3
1.13
L
Fenrir
TurkeyAI
Fenrir
9
2
0
4.5
L
2
3
1
0.83
W
3
5
4
1
L
3
2
2
2
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,475
Damage
14,464
29,713
Taken
27,646
11,503
Mitigated
9,861
6,233
Healing
6,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,379
1,292
0
1,948
5,012
1,476
618
534
4,478
0
24,765
W
2,959
332
0
1,615
6,727
2,523
504
510
6,217
0
26,988
W
Sun Wukong
PsychoJ45
Sun Wukong
2,962
915
0
106
5,519
2,452
309
893
4,626
0
18,212
L
0
0
0
0
511
112
0
335
140
901
0
W
5,922
1,476
0
524
5,078
1,551
0
2,806
2,272
22,608
0
L
Fenrir
TurkeyAI
Fenrir
4,303
1,738
0
3,361
7,432
2,576
0
609
6,753
0
31,131
L
3,794
2,539
0
960
6,254
1,646
54
1,104
5,074
0
19,409
W
3,253
1,071
0
2,040
7,377
3,501
0
1,624
5,753
0
28,322
L
5,071
694
0
1,436
5,167
1,268
814
2,039
2,916
28,656
0
L
1,296
273
0
456
8,282
4,259
148
1,293
6,841
8,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,904
Gold Earned
26,614
242
Minions Killed
153
0
Camps Cleared
0
934,124
Distance Traveled
758,669
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
5,734
573
42
4
0
144,434
0
W
Tyr
6,038
604
51
5
0
208,102
0
W
Sun Wukong
5,423
542
30
3
0
190,407
0
L
Ymir
3,581
358
3
0
0
22,946
0
W
Nu Wa
6,319
632
46
5
0
187,885
2
L
Fenrir
7,114
711
59
6
0
218,158
1
L
Neith
5,229
523
36
4
0
156,476
0
W
Mulan
6,390
639
73
7
0
203,296
0
L
Scylla
5,967
597
46
5
0
182,563
3
L
Ares
4,723
472
9
1
0
178,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role