Player Matchup

Izanami
Izanami
Auchura
Izanami
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,619 Elo+
Party 1
Neith
Neith
KyrieTS
Neith
Level 7
God Stats
2W - 1L
1,796 SR
Queue Stats
8W - 6L
1,477 Elo+
Party 1
Nemesis
Nemesis
NanoSmiteYT
Nemesis
Level 126
God Stats
1W - 0L
1,515 SR
Queue Stats
12W - 13L
1,602 Elo+
Party 1
Sol
Sol
Yosukei
Sol
Level 7
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 4L
1,480 Elo+
Party 1
Cthulhu
Cthulhu
whothatkasp
Cthulhu
Level 7
God Stats
6W - 2L
1,697 SR
Queue Stats
7W - 3L
1,562 Elo+
Party 1
Team Averages
Level 34
1,602 SR
1,548 Elo+

VS

Team Averages
Level 23
1,565 SR
1,475 Elo+
King Arthur
King Arthur
Darktale27
King Arthur
Level 22
God Stats
11W - 10L
1,582 SR
Queue Stats
148W - 131L
1,387 Elo+
Solo
Ymir
Ymir
FiveBorks
Ymir
Level 3
God Stats
1W - 4L
1,500 SR
Queue Stats
13W - 19L
1,500 Elo+
Party 2
Anhur
Anhur
Flipper13
Anhur
Level 34
God Stats
1W - 5L
1,502 SR
Queue Stats
86W - 101L
1,542 Elo+
Party 2
Serqet
Serqet
MakiRonin
Serqet
Level 28
God Stats
15W - 15L
1,529 SR
Queue Stats
142W - 153L
1,381 Elo+
Solo
Merlin
Merlin
SinOfWrath1x
Merlin
Level 29
God Stats
10W - 6L
1,714 SR
Queue Stats
94W - 90L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Auchura
Izanami
17
4 / 7 / 4
11,065
443
12,716
14,509
6,041
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
KyrieTS
Neith
19
7 / 2 / 6
12,940
518
10,343
11,844
4,540
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
NanoSmiteYT
Nemesis
20
12 / 1 / 11
14,964
599
23,823
20,766
12,356
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sol
15
2 / 6 / 8
9,377
375
7,823
10,981
5,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
whothatkasp
Cthulhu
17
2 / 1 / 11
10,568
423
10,266
20,080
15,000
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Darktale27
King Arthur
20
6 / 4 / 1
12,456
498
13,116
30,646
25,032
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
15
0 / 3 / 7
9,410
376
4,283
9,917
6,546
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
Flipper13
Anhur
15
5 / 8 / 3
10,256
410
12,499
17,058
6,981
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Serqet
MakiRonin
Serqet
19
4 / 5 / 3
12,120
485
5,922
17,758
10,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
18
2 / 7 / 3
11,800
472
17,361
14,007
5,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
34
27
Kills
17
17
Deaths
27
40
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
Auchura
Izanami
4
7
4
0.86
L
King Arthur
Darktale27
King Arthur
6
4
1
1.63
L
Ymir
0
3
7
1.17
L
Anhur
Flipper13
Anhur
5
8
3
0.81
W
Neith
KyrieTS
Neith
7
2
6
5
L
Serqet
MakiRonin
Serqet
4
5
3
1.1
W
Nemesis
NanoSmiteYT
Nemesis
12
1
11
17.5
L
Merlin
2
7
3
0.5
W
Sol
2
6
8
1
W
Cthulhu
whothatkasp
Cthulhu
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,971
Damage
53,181
78,180
Taken
89,386
43,166
Mitigated
53,709
15,604
Healing
25,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Auchura
Izanami
12,716
8,262
0
1,693
14,509
6,041
368
1,844
12,345
0
63,335
L
King Arthur
Darktale27
King Arthur
13,116
795
332
9,571
30,646
25,032
29
3,903
26,593
0
84,978
L
Ymir
4,283
164
0
919
9,917
6,546
204
4,408
5,509
13,761
0
L
Anhur
Flipper13
Anhur
12,499
6,368
0
4,471
17,058
6,981
1,112
8,146
8,912
0
69,805
W
Neith
KyrieTS
Neith
10,343
4,038
0
1,416
11,844
4,540
174
5,835
5,459
0
64,953
L
Serqet
MakiRonin
Serqet
5,922
844
0
7,478
17,758
10,088
568
731
17,027
0
66,360
W
Nemesis
NanoSmiteYT
Nemesis
23,823
13,280
0
8,274
20,766
12,356
2,109
7,044
13,154
0
131,101
L
Merlin
17,361
913
353
2,179
14,007
5,062
108
605
13,322
78,205
0
W
Sol
7,823
1,958
0
1,222
10,981
5,229
1,016
1,950
8,925
31,949
2,960
W
Cthulhu
whothatkasp
Cthulhu
10,266
568
739
2,260
20,080
15,000
152
3,911
15,362
54,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,914
Gold Earned
56,042
608
Minions Killed
560
0
Camps Cleared
0
2,308,896
Distance Traveled
2,145,382
11
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,065
443
118
5
0
428,968
1
L
King Arthur
12,456
498
163
7
0
443,554
2
L
Ymir
9,410
376
23
1
0
473,894
9
L
Anhur
10,256
410
124
5
0
365,962
4
W
Neith
12,940
518
151
6
0
466,893
3
L
Serqet
12,120
485
112
4
0
444,737
2
W
Nemesis
14,964
599
187
7
0
553,975
2
L
Merlin
11,800
472
138
6
0
417,235
5
W
Sol
9,377
375
66
3
0
359,502
0
W
Cthulhu
10,568
423
86
3
0
499,558
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role