Player Matchup

Rama
Rama
Pumukirl
Rama
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 66L
1,106 Elo+
Party 1
Discordia
Discordia
urqui23
Discordia
Level 28
God Stats
14W - 29L
1,225 SR
Queue Stats
54W - 141L
1,120 Elo+
Party 1
Anubis
Anubis
xabittoo
Anubis
Level 96
God Stats
1W - 4L
1,504 SR
Queue Stats
67W - 164L
1,203 Elo+
Party 1
Team Averages
Level 62
1,410 SR
1,143 Elo+

VS

Team Averages
Level 99
1,513 SR
1,565 Elo+
Ra
Ra
 
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
CRUNCHIE123
Heimdallr
Level 107
God Stats
8W - 5L
1,539 SR
Queue Stats
165W - 114L
1,695 Elo+
Party 2
Sobek
Sobek
Dadigno13010
Sobek
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
17
2 / 10 / 6
15,549
518
9,928
25,573
6,950
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Discordia
urqui23
Discordia
18
4 / 6 / 3
15,874
529
16,777
15,167
3,494
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anubis
xabittoo
Anubis
20
3 / 8 / 5
16,527
551
8,734
18,481
6,350
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
20
13 / 0 / 11
20,648
688
24,232
17,659
11,408
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
CRUNCHIE123
Heimdallr
20
11 / 0 / 13
19,756
659
23,950
13,249
5,402
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
0 / 11 / 6
13,869
462
67
12,553
4,432

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
54
9
Kills
24
24
Deaths
11
14
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
13
0
11
18.5
W
Heimdallr
CRUNCHIE123
Heimdallr
11
0
13
17.5
W
0
11
6
0.27
L
Rama
2
10
6
0.5
L
Discordia
urqui23
Discordia
4
6
3
0.92
L
Anubis
xabittoo
Anubis
3
8
5
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,439
Damage
48,249
59,221
Taken
43,461
16,794
Mitigated
21,242
12,596
Healing
17,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
24,232
678
3,830
12,720
17,659
11,408
1,246
10,275
7,384
205,495
0
W
Heimdallr
CRUNCHIE123
Heimdallr
23,950
1,198
0
501
13,249
5,402
620
9,087
4,162
0
107,963
W
67
67
0
175
12,553
4,432
72
6,770
5,783
1,972
0
L
Rama
9,928
7,350
0
6,967
25,573
6,950
1,429
10,708
14,865
0
78,052
L
Discordia
urqui23
Discordia
16,777
551
487
1,551
15,167
3,494
0
4,908
10,257
104,565
0
L
Anubis
xabittoo
Anubis
8,734
169
0
3,591
18,481
6,350
441
8,704
9,777
99,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,950
Gold Earned
54,273
338
Minions Killed
341
0
Camps Cleared
0
1,440,021
Distance Traveled
1,233,549
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
20,648
688
235
8
0
570,916
6
W
Heimdallr
19,756
659
104
3
0
487,023
3
W
Sobek
13,869
462
2
0
0
175,610
0
L
Rama
15,549
518
104
3
0
449,591
0
L
Discordia
15,874
529
126
4
0
454,764
0
L
Anubis
16,527
551
108
4
0
535,666
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role