Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
Mmuki13
Rama
Level 69
God Stats
4W - 1L
1,468 SR
Queue Stats
529W - 461L
1,489 Elo+
Party 1
Erlang Shen
Erlang Shen
SnprMonkey
Erlang Shen
Level 113
God Stats
9W - 8L
1,565 SR
Queue Stats
894W - 782L
1,534 Elo+
Party 1
Ganesha
Ganesha
The Phoenix39
Ganesha
Level 27
God Stats
132W - 89L
1,610 SR
Queue Stats
314W - 256L
1,506 Elo+
Party 1
Vulcan
Vulcan
mendoza493
Vulcan
Level 64
God Stats
24W - 36L
1,484 SR
Queue Stats
535W - 618L
1,402 Elo+
Party 2
Team Averages
Level 68
1,525 SR
1,486 Elo+

VS

Team Averages
Level 43
1,497 SR
1,386 Elo+
Janus
Janus
BoSs-LuNaTiiK
Janus
Level 28
God Stats
6W - 2L
1,774 SR
Queue Stats
55W - 44L
1,560 Elo+
Party 3
Neith
Neith
Epic_Lemony
Neith
Level 7
God Stats
3W - 6L
1,172 SR
Queue Stats
4W - 9L
1,195 Elo+
Party 3
Yemoja
Yemoja
I-Maatiix-I
Yemoja
Level 64
God Stats
27W - 32L
1,481 SR
Queue Stats
148W - 158L
1,490 Elo+
Party 3
Arachne
Arachne
K-_ing-TeFarmeo
Arachne
Level 63
God Stats
51W - 40L
1,548 SR
Queue Stats
272W - 276L
1,456 Elo+
Party 3
King Arthur
King Arthur
tomyhatch
King Arthur
Level 51
God Stats
1W - 2L
1,511 SR
Queue Stats
38W - 45L
1,229 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
19
10 / 1 / 3
12,063
603
15,336
14,330
16,285
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
Mmuki13
Rama
16
3 / 2 / 4
10,241
512
5,520
12,482
5,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
SnprMonkey
Erlang Shen
19
7 / 1 / 5
11,333
567
14,485
11,183
8,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
15
0 / 1 / 6
9,545
477
2,771
8,606
6,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Vulcan
mendoza493
Vulcan
16
1 / 4 / 8
10,104
505
6,298
8,831
3,597
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 2
9,640
482
8,702
11,484
3,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 4 / 2
8,342
417
3,424
8,427
3,076
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Yemoja
14
3 / 3 / 2
8,655
433
9,880
14,137
12,851
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 5 / 0
8,876
444
3,207
11,247
4,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
tomyhatch
King Arthur
14
0 / 6 / 0
8,059
403
3,195
16,417
7,608
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
15
21
Kills
9
9
Deaths
21
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
10
1
3
11.5
L
3
3
2
1.33
L
1
4
2
0.5
L
Yemoja
3
3
2
1.33
L
2
5
0
0.4
W
Rama
Mmuki13
Rama
3
2
4
2.5
W
Erlang Shen
SnprMonkey
Erlang Shen
7
1
5
9.5
W
Ganesha
0
1
6
3
W
Vulcan
mendoza493
Vulcan
1
4
8
1.25
L
King Arthur
tomyhatch
King Arthur
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,410
Damage
28,408
55,432
Taken
61,712
40,120
Mitigated
31,750
15,677
Healing
10,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
15,336
2,754
0
4,287
14,330
16,285
577
2,656
11,674
8,057
63,147
L
8,702
0
0
921
11,484
3,418
0
2,101
9,383
65,040
0
L
3,424
864
0
884
8,427
3,076
0
1,558
6,869
0
44,152
L
Yemoja
9,880
618
679
2,432
14,137
12,851
0
3,562
10,575
54,715
0
L
3,207
2,322
0
1,997
11,247
4,797
0
2,215
9,032
0
49,977
W
Rama
Mmuki13
Rama
5,520
3,708
0
3,095
12,482
5,344
993
3,729
8,753
0
65,833
W
Erlang Shen
SnprMonkey
Erlang Shen
14,485
7,408
0
3,121
11,183
8,213
166
2,966
8,217
0
108,921
W
Ganesha
2,771
49
457
1,805
8,606
6,681
572
2,958
5,648
36,337
0
W
Vulcan
mendoza493
Vulcan
6,298
1,884
0
2,912
8,831
3,597
771
6,273
2,558
66,034
0
L
King Arthur
tomyhatch
King Arthur
3,195
341
0
3,677
16,417
7,608
0
1,303
15,114
0
36,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,286
Gold Earned
43,572
567
Minions Killed
480
0
Camps Cleared
0
1,974,252
Distance Traveled
1,841,770
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,063
603
131
7
0
393,338
4
L
Janus
9,640
482
148
7
0
364,968
3
L
Neith
8,342
417
91
5
0
361,516
0
L
Yemoja
8,655
433
84
4
0
351,131
3
L
Arachne
8,876
444
94
5
0
374,709
5
W
Rama
10,241
512
146
7
0
347,861
1
W
Erlang Shen
11,333
567
147
7
0
456,775
4
W
Ganesha
9,545
477
35
2
0
391,852
5
W
Vulcan
10,104
505
108
5
0
384,426
3
L
King Arthur
8,059
403
63
3
0
389,446
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role