Player Matchup

Nemesis
Nemesis
Fierce_Panda154
Nemesis
Level 37
God Stats
1W - 2L
1,500 SR
Queue Stats
135W - 108L
1,527 Elo+
Party 1
Medusa
Medusa
SurperDurper
Medusa
Level 89
God Stats
32W - 28L
1,574 SR
Queue Stats
309W - 297L
1,470 Elo+
Party 3
Cthulhu
Cthulhu
Thats_My_Main
Cthulhu
Level 29
God Stats
17W - 10L
1,522 SR
Queue Stats
43W - 51L
1,414 Elo+
Party 3
Chronos
Chronos
VIGL-ACE
Chronos
Level 61
God Stats
2W - 2L
1,277 SR
Queue Stats
584W - 649L
1,428 Elo+
Party 1
Odin
Odin
ZenithFaya_
Odin
Level 64
God Stats
1W - 2L
1,214 SR
Queue Stats
524W - 558L
1,464 Elo+
Party 1
Team Averages
Level 56
1,417 SR
1,461 Elo+

VS

Team Averages
Level 61
1,417 SR
1,446 Elo+
Xing Tian
Xing Tian
BG_Gumnut
Xing Tian
Level 41
God Stats
4W - 5L
1,549 SR
Queue Stats
101W - 141L
1,401 Elo+
Party 2
Cernunnos
Cernunnos
FULLSENDGiNG
Cernunnos
Level 43
God Stats
16W - 14L
1,555 SR
Queue Stats
219W - 291L
1,386 Elo+
Solo
Merlin
Merlin
SpeedySlothKing
Merlin
Level 103
God Stats
7W - 9L
1,500 SR
Queue Stats
505W - 477L
1,563 Elo+
Party 2
Mulan
Mulan
TaN_mOnEyHaNdMaN
Mulan
Level 89
God Stats
0W - 6L
1,241 SR
Queue Stats
144W - 170L
1,438 Elo+
Party 2
Achilles
Achilles
TheDoctorPenguin
Achilles
Level 29
God Stats
0W - 1L
1,240 SR
Queue Stats
107W - 126L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 7
8,596
537
3,232
9,795
3,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
14
15 / 3 / 1
9,339
584
14,279
12,080
3,985
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
12
5 / 2 / 9
8,277
517
7,701
14,626
10,337
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos
VIGL-ACE
Chronos
11
0 / 4 / 7
7,204
450
4,454
8,979
2,663
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
3 / 2 / 2
8,130
508
5,883
10,517
7,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BG_Gumnut
Xing Tian
10
1 / 6 / 6
7,071
442
3,580
13,979
8,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
FULLSENDGiNG
Cernunnos
11
0 / 6 / 4
6,805
425
3,339
10,375
3,069
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 3 / 5
8,243
515
13,460
7,607
2,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
5 / 4 / 3
8,041
503
10,608
12,090
4,924
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 5 / 1
7,217
451
7,186
9,859
8,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
29
24
Kills
10
11
Deaths
24
26
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
BG_Gumnut
Xing Tian
1
6
6
0.67
L
Cernunnos
FULLSENDGiNG
Cernunnos
0
6
4
0.33
W
1
0
7
4.5
L
2
3
5
1.5
W
Medusa
15
3
1
5.17
L
5
4
3
1.63
W
Cthulhu
5
2
9
4.75
L
2
5
1
0.5
W
Chronos
VIGL-ACE
Chronos
0
4
7
0.88
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,549
Damage
38,173
55,997
Taken
53,910
28,253
Mitigated
27,631
15,083
Healing
9,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
BG_Gumnut
Xing Tian
3,580
745
0
2,016
13,979
8,859
93
4,306
9,598
13,701
0
L
Cernunnos
FULLSENDGiNG
Cernunnos
3,339
1,474
390
1,565
10,375
3,069
0
1,191
9,134
0
41,441
W
3,232
316
0
5,523
9,795
3,594
0
1,753
7,899
0
57,259
L
13,460
1,257
0
950
7,607
2,586
801
1,898
5,684
55,304
0
W
Medusa
14,279
6,446
0
4,446
12,080
3,985
1,596
2,865
8,970
0
48,244
L
10,608
2,028
0
3,467
12,090
4,924
0
2,576
9,464
0
35,609
W
Cthulhu
7,701
787
135
2,318
14,626
10,337
494
5,685
8,650
23,297
0
L
7,186
4,157
0
662
9,859
8,193
0
2,184
7,500
0
30,601
W
Chronos
VIGL-ACE
Chronos
4,454
2,764
0
1,150
8,979
2,663
0
3,963
4,641
27,678
0
W
5,883
1,138
0
1,511
10,517
7,674
410
1,822
8,447
0
37,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,546
Gold Earned
37,377
348
Minions Killed
307
0
Camps Cleared
0
1,438,190
Distance Traveled
1,430,089
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
7,071
442
17
1
0
284,206
0
L
Cernunnos
6,805
425
63
4
0
297,910
0
W
Nemesis
8,596
537
110
7
0
357,368
2
L
Merlin
8,243
515
108
7
0
303,059
3
W
Medusa
9,339
584
71
4
0
249,894
4
L
Mulan
8,041
503
59
4
0
278,920
3
W
Cthulhu
8,277
517
41
3
0
296,599
1
L
Achilles
7,217
451
60
4
0
265,994
0
W
Chronos
7,204
450
57
4
0
265,134
1
W
Odin
8,130
508
69
4
0
269,195
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role