Player Matchup

Cerberus
Cerberus
CplAwesome
Cerberus
Level 29
God Stats
6W - 3L
1,724 SR
Queue Stats
29W - 18L
1,660 Elo+
Solo
Thor
Thor
Hashy1
Thor
Level 26
God Stats
2W - 2L
1,254 SR
Queue Stats
197W - 172L
1,507 Elo+
Solo
Apollo
Apollo
MoseyPants
Apollo
Level 4
God Stats
3W - 1L
1,562 SR
Queue Stats
23W - 10L
1,665 Elo+
Party 2
Scylla
Scylla
Seaninator26
Scylla
Level 48
God Stats
15W - 10L
1,713 SR
Queue Stats
108W - 67L
1,625 Elo+
Party 2
Chang'e
Chang'e
ThePurpleCarpet
Chang'e
Level 18
God Stats
1W - 0L
1,265 SR
Queue Stats
35W - 20L
1,673 Elo+
Solo
Team Averages
Level 25
1,503 SR
1,626 Elo+

VS

Team Averages
Level 20
1,420 SR
1,403 Elo+
Ymir
Ymir
CastuPicant
Ymir
Level 8
God Stats
1W - 4L
1,350 SR
Queue Stats
2W - 8L
1,204 Elo+
Party 1
Loki
Loki
PapaSmurfCarryx
Loki
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 32L
1,719 Elo+
Party 3
Sol
Sol
TheIrrelevantOne
Sol
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 23L
1,682 Elo+
Party 3
Achilles
Achilles
armand83
Achilles
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,204 Elo+
Party 1
Janus
Janus
nikzebi123
Janus
Level 28
God Stats
1W - 2L
1,248 SR
Queue Stats
4W - 12L
1,204 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CplAwesome
Cerberus
9
1 / 2 / 9
5,996
545
4,868
7,177
3,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thor
Hashy1
Thor
9
2 / 3 / 3
5,696
518
2,020
7,334
2,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Apollo
MoseyPants
Apollo
11
4 / 1 / 5
6,426
584
7,411
9,263
2,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
10
5 / 3 / 3
6,618
602
6,093
5,839
1,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
4 / 0 / 0
7,246
659
4,145
4,354
1,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 0
4,799
436
1,572
8,076
5,155
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
4 / 0 / 0
6,890
626
4,022
5,971
1,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

11
4 / 4 / 1
6,549
595
10,727
8,514
1,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Achilles
armand83
Achilles
7
0 / 5 / 1
4,745
431
2,873
5,997
2,672
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
8
0 / 5 / 0
4,888
444
3,196
6,704
1,644
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
16
Kills
9
9
Deaths
16
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Cerberus
CplAwesome
Cerberus
1
2
9
2.75
W
Thor
Hashy1
Thor
2
3
3
1.17
W
Apollo
MoseyPants
Apollo
4
1
5
6.5
L
4
0
0
4
W
Scylla
5
3
3
2.17
L
4
4
1
1.13
W
4
0
0
4
L
Achilles
armand83
Achilles
0
5
1
0.1
L
Janus
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,537
Damage
22,390
33,967
Taken
35,262
11,598
Mitigated
13,117
14,780
Healing
7,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,572
139
0
55
8,076
5,155
552
2,469
5,539
8,781
0
W
Cerberus
CplAwesome
Cerberus
4,868
567
0
2,732
7,177
3,853
0
5,151
2,026
20,627
0
W
Thor
Hashy1
Thor
2,020
1,006
0
2,296
7,334
2,039
0
1,100
6,234
0
20,647
W
Apollo
MoseyPants
Apollo
7,411
5,355
0
5,043
9,263
2,626
0
5,612
3,651
0
35,923
L
4,022
1,319
0
2,775
5,971
1,779
0
1,355
4,445
0
40,648
W
Scylla
6,093
716
0
1,255
5,839
1,731
128
3,632
2,207
28,670
0
L
10,727
4,308
0
2,991
8,514
1,867
618
2,715
5,771
49,259
0
W
4,145
458
32
3,422
4,354
1,349
256
0
4,354
41,328
0
L
Achilles
armand83
Achilles
2,873
1,204
118
622
5,997
2,672
0
4,129
1,524
0
13,417
L
Janus
3,196
508
0
614
6,704
1,644
728
3,639
2,877
24,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,982
Gold Earned
27,871
314
Minions Killed
250
0
Camps Cleared
0
1,099,022
Distance Traveled
1,015,691
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,799
436
14
1
0
186,999
0
W
Cerberus
5,996
545
47
4
0
241,771
4
W
Thor
5,696
518
44
4
0
217,278
4
W
Apollo
6,426
584
62
6
0
209,647
0
L
Loki
6,890
626
83
8
0
256,487
3
W
Scylla
6,618
602
61
6
0
214,246
0
L
Sol
6,549
595
86
8
0
178,803
4
W
Chang'e
7,246
659
100
9
0
216,080
4
L
Achilles
4,745
431
30
3
0
175,259
0
L
Janus
4,888
444
37
3
0
218,143
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role