Player Matchup

Chaac
Chaac
By_D12
Chaac
Level 79
God Stats
4W - 5L
1,220 SR
Queue Stats
80W - 94L
1,419 Elo+
Party 1
Tiamat
Tiamat
batteria
Tiamat
Level 127
God Stats
1W - 3L
1,562 SR
Queue Stats
24W - 24L
1,500 Elo+
Solo
Neith
Neith
lufi390
Neith
Level 59
God Stats
3W - 1L
1,502 SR
Queue Stats
154W - 175L
1,131 Elo+
Party 1
Team Averages
Level 88
1,428 SR
1,350 Elo+

VS

Team Averages
Level 106
1,607 SR
1,486 Elo+
Neith
Neith
DarkPag
Neith
Level 105
God Stats
1W - 3L
1,734 SR
Queue Stats
49W - 49L
1,488 Elo+
Party 2
Vulcan
Vulcan
MastaPlaya
Vulcan
Level 98
God Stats
2W - 3L
1,500 SR
Queue Stats
4W - 9L
1,500 Elo+
Solo
Osiris
Osiris
Namarand
Osiris
Level 116
God Stats
8W - 9L
1,588 SR
Queue Stats
58W - 61L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
By_D12
Chaac
16
2 / 6 / 10
13,019
651
14,008
26,428
26,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tiamat
batteria
Tiamat
18
16 / 8 / 1
15,496
775
21,615
20,140
15,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
lufi390
Neith
16
0 / 3 / 11
12,518
626
11,583
12,290
4,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DarkPag
Neith
17
5 / 7 / 6
13,277
664
11,739
16,213
6,366
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
MastaPlaya
Vulcan
16
3 / 7 / 9
12,634
632
9,981
14,597
5,058
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
Namarand
Osiris
18
8 / 4 / 8
14,581
729
21,127
24,742
23,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
39
18
Kills
16
17
Deaths
18
22
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Chaac
By_D12
Chaac
2
6
10
1.17
L
Neith
DarkPag
Neith
5
7
6
1.14
L
Vulcan
MastaPlaya
Vulcan
3
7
9
1.07
L
Osiris
Namarand
Osiris
8
4
8
3
W
Tiamat
batteria
Tiamat
16
8
1
2.06
W
Neith
lufi390
Neith
0
3
11
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,206
Damage
42,847
58,858
Taken
55,552
46,875
Mitigated
34,968
20,268
Healing
9,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
By_D12
Chaac
14,008
3,463
0
10,153
26,428
26,633
107
6,631
19,797
0
60,656
L
Neith
DarkPag
Neith
11,739
6,520
0
2,614
16,213
6,366
1,307
6,815
9,014
0
56,604
L
Vulcan
MastaPlaya
Vulcan
9,981
2,755
489
1,334
14,597
5,058
451
6,639
7,254
51,162
0
L
Osiris
Namarand
Osiris
21,127
7,199
0
5,216
24,742
23,544
1,503
7,879
16,362
12,123
52,891
W
Tiamat
batteria
Tiamat
21,615
2,557
643
4,951
20,140
15,433
597
3,805
16,335
56,558
0
W
Neith
lufi390
Neith
11,583
3,522
0
4,521
12,290
4,809
2,225
2,618
9,672
0
67,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,033
Gold Earned
40,492
227
Minions Killed
216
0
Camps Cleared
0
1,003,827
Distance Traveled
1,060,726
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,019
651
58
3
0
354,882
2
L
Neith
13,277
664
83
4
0
317,010
3
L
Vulcan
12,634
632
69
3
0
365,093
7
L
Osiris
14,581
729
64
3
0
378,623
1
W
Tiamat
15,496
775
63
3
0
307,254
5
W
Neith
12,518
626
106
5
0
341,691
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role