Player Matchup

Artemis
Artemis
EleçtráLÍght
Artemis
Level 109
God Stats
2W - 6L
1,371 SR
Queue Stats
429W - 453L
1,387 Elo+
Party 1
Chaac
Chaac
Gmaninator24
Chaac
Level 14
God Stats
3W - 1L
1,761 SR
Queue Stats
15W - 10L
1,697 Elo+
Solo
Izanami
Izanami
GodFather X2760
Izanami
Level 4
God Stats
2W - 1L
1,701 SR
Queue Stats
2W - 2L
1,383 Elo+
Party 1
Thor
Thor
beastkille777
Thor
Level 27
God Stats
3W - 2L
1,733 SR
Queue Stats
83W - 65L
1,521 Elo+
Solo
Tiamat
Tiamat
九里庆安
Tiamat
Level 24
God Stats
8W - 12L
1,581 SR
Queue Stats
80W - 95L
1,481 Elo+
Solo
Team Averages
Level 36
1,630 SR
1,494 Elo+

VS

Team Averages
Level 27
1,376 SR
1,514 Elo+
Apollo
Apollo
AtrocityM
Apollo
Level 23
God Stats
3W - 1L
1,500 SR
Queue Stats
62W - 47L
1,544 Elo+
Party 3
Set
Set
PaulWoodstock
Set
Level 66
God Stats
55W - 47L
1,498 SR
Queue Stats
235W - 277L
1,485 Elo+
Party 2
Bellona
Bellona
TSLAYPZavala
Bellona
Level 14
God Stats
1W - 0L
1,280 SR
Queue Stats
16W - 5L
1,657 Elo+
Party 3
Artio
Artio
ThraxDoe
Artio
Level 26
God Stats
4W - 7L
1,272 SR
Queue Stats
163W - 179L
1,417 Elo+
Solo
Ra
Ra
VioletNinewood
Ra
Level 7
God Stats
1W - 13L
1,333 SR
Queue Stats
31W - 69L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 9 / 2
7,120
375
11,016
13,443
3,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
2 / 3 / 1
8,956
471
11,988
16,548
15,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 10 / 0
8,528
449
3,341
14,741
4,615
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
3 / 3 / 4
8,253
434
6,999
12,372
3,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
15
6 / 4 / 2
10,009
527
16,460
14,303
10,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AtrocityM
Apollo
17
17 / 2 / 5
11,583
610
15,836
15,189
5,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
6 / 2 / 6
10,630
559
15,450
13,942
7,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
TSLAYPZavala
Bellona
17
0 / 2 / 4
10,166
535
8,440
15,514
14,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Artio
ThraxDoe
Artio
14
3 / 1 / 19
10,347
545
6,848
20,634
14,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
2 / 5 / 5
8,885
468
4,485
7,786
2,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
67
12
Kills
28
29
Deaths
12
9
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Apollo
AtrocityM
Apollo
17
2
5
9.75
L
0
9
2
0.11
L
2
3
1
0.83
L
1
10
0
0.1
W
6
2
6
4.5
W
Bellona
TSLAYPZavala
Bellona
0
2
4
1
W
Artio
ThraxDoe
Artio
3
1
19
12.5
W
2
5
5
0.9
L
3
3
4
1.67
L
Tiamat
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,804
Damage
51,059
71,407
Taken
73,065
38,463
Mitigated
45,547
23,505
Healing
35,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
AtrocityM
Apollo
15,836
10,733
0
7,322
15,189
5,640
3,519
4,457
10,732
0
57,889
L
11,016
4,332
0
2,391
13,443
3,541
715
2,663
10,776
0
31,008
L
11,988
1,435
0
7,373
16,548
15,616
189
1,039
15,469
7,179
41,824
L
3,341
2,941
0
4,322
14,741
4,615
2,043
1,207
13,494
0
52,273
W
15,450
5,934
0
5,213
13,942
7,974
429
3,421
10,446
0
98,883
W
Bellona
TSLAYPZavala
Bellona
8,440
4,882
0
7,913
15,514
14,857
184
2,760
12,079
0
64,740
W
Artio
ThraxDoe
Artio
6,848
1,671
935
11,853
20,634
14,169
474
5,567
15,017
25,817
0
W
4,485
371
1,084
1,081
7,786
2,907
126
3,368
4,418
44,317
0
L
6,999
2,604
0
3,185
12,372
3,921
0
1,178
11,122
0
38,820
L
Tiamat
16,460
2,054
0
6,234
14,303
10,770
1,723
4,866
9,213
67,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,866
Gold Earned
51,611
437
Minions Killed
572
0
Camps Cleared
0
1,494,910
Distance Traveled
1,843,342
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,583
610
93
5
0
364,413
3
L
Artemis
7,120
375
47
2
0
315,061
1
L
Chaac
8,956
471
98
5
0
314,013
3
L
Izanami
8,528
449
93
5
0
254,410
0
W
Set
10,630
559
164
9
0
400,779
5
W
Bellona
10,166
535
155
8
0
378,563
6
W
Artio
10,347
545
40
2
0
364,222
1
W
Ra
8,885
468
120
6
0
335,365
0
L
Thor
8,253
434
75
4
0
270,593
0
L
Tiamat
10,009
527
124
7
0
340,833
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role