Player Matchup

Nu Wa
Nu Wa
Caelifera
Nu Wa
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
McSaac
Tsukuyomi
Level 143
God Stats
4W - 3L
1,461 SR
Queue Stats
69W - 70L
1,576 Elo+
Solo
Sylvanus
Sylvanus
Terageous
Sylvanus
Level 149
God Stats
3W - 1L
1,500 SR
Queue Stats
92W - 90L
1,546 Elo+
Party 2
Apollo
Apollo
Theadrin
Apollo
Level 146
God Stats
6W - 4L
1,596 SR
Queue Stats
457W - 449L
1,575 Elo+
Solo
Cerberus
Cerberus
xMrSisterFisterx
Cerberus
Level 109
God Stats
2W - 4L
1,190 SR
Queue Stats
183W - 176L
1,552 Elo+
Party 2
Team Averages
Level 134
1,449 SR
1,550 Elo+

VS

Team Averages
Level 126
1,542 SR
1,526 Elo+
Achilles
Achilles
BulbaSquad
Achilles
Level 125
God Stats
0W - 3L
1,326 SR
Queue Stats
208W - 222L
1,478 Elo+
Party 1
Athena
Athena
Solemnly
Athena
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 95L
1,500 Elo+
Party 1
Skadi
Skadi
c1rober
Skadi
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
mauricio888
Serqet
Level 151
God Stats
3W - 2L
1,878 SR
Queue Stats
207W - 209L
1,595 Elo+
Solo
Janus
Janus
sickdawg123
Janus
Level 158
God Stats
46W - 40L
1,507 SR
Queue Stats
845W - 792L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Caelifera
Nu Wa
18
8 / 8 / 4
11,533
577
12,827
13,299
4,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
McSaac
Tsukuyomi
17
0 / 4 / 5
10,243
512
8,689
16,857
8,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Sylvanus
Terageous
Sylvanus
18
5 / 2 / 5
11,753
588
11,627
15,022
19,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
Theadrin
Apollo
18
6 / 2 / 7
12,311
616
14,402
14,605
5,776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
1 / 3 / 10
10,095
505
9,308
17,856
12,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BulbaSquad
Achilles
17
2 / 3 / 3
10,310
516
10,123
19,328
19,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Athena
Solemnly
Athena
14
0 / 5 / 2
7,825
391
5,944
16,345
12,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Skadi
c1rober
Skadi
14
3 / 6 / 2
9,035
452
13,187
14,791
4,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Serqet
14
7 / 4 / 4
9,944
497
7,781
15,048
5,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

17
7 / 2 / 6
11,005
550
13,835
12,805
4,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
36
20
Kills
19
19
Deaths
20
31
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Achilles
BulbaSquad
Achilles
2
3
3
1.17
W
Nu Wa
Caelifera
Nu Wa
8
8
4
1.25
W
Tsukuyomi
McSaac
Tsukuyomi
0
4
5
0.63
L
Athena
Solemnly
Athena
0
5
2
0.2
W
Sylvanus
Terageous
Sylvanus
5
2
5
3.75
W
Apollo
Theadrin
Apollo
6
2
7
4.75
L
Skadi
c1rober
Skadi
3
6
2
0.67
L
Serqet
7
4
4
2.25
L
7
2
6
5
W
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,853
Damage
50,870
77,639
Taken
78,317
50,486
Mitigated
45,605
26,833
Healing
19,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BulbaSquad
Achilles
10,123
3,089
0
7,483
19,328
19,072
0
9,562
9,617
0
63,253
W
Nu Wa
Caelifera
Nu Wa
12,827
2,386
0
1,282
13,299
4,267
1,146
5,580
7,131
62,816
0
W
Tsukuyomi
McSaac
Tsukuyomi
8,689
1,225
0
7,767
16,857
8,103
91
5,407
10,706
0
78,402
L
Athena
Solemnly
Athena
5,944
1,003
0
2,258
16,345
12,191
33
5,523
10,632
31,532
3,055
W
Sylvanus
Terageous
Sylvanus
11,627
4,181
1,346
5,611
15,022
19,433
448
766
13,377
53,811
8,124
W
Apollo
Theadrin
Apollo
14,402
10,326
0
6,914
14,605
5,776
6,486
2,493
12,062
0
85,952
L
Skadi
c1rober
Skadi
13,187
5,756
0
2,557
14,791
4,439
1,020
7,077
7,640
0
67,652
L
Serqet
7,781
1,414
0
3,556
15,048
5,574
0
4,934
9,919
0
48,347
L
13,835
763
0
3,158
12,805
4,329
130
5,041
7,590
80,449
0
W
9,308
478
0
3,913
17,856
12,907
289
4,796
12,909
35,310
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,935
Gold Earned
48,119
577
Minions Killed
558
0
Camps Cleared
0
1,886,133
Distance Traveled
1,889,566
30
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,310
516
140
7
0
392,975
6
W
Nu Wa
11,533
577
114
6
0
344,500
3
W
Tsukuyomi
10,243
512
125
6
0
444,436
8
L
Athena
7,825
391
61
3
0
396,119
4
W
Sylvanus
11,753
588
124
6
0
318,636
4
W
Apollo
12,311
616
141
7
0
380,230
8
L
Skadi
9,035
452
104
5
0
362,671
1
L
Serqet
9,944
497
91
5
0
351,764
2
L
Janus
11,005
550
162
8
0
386,037
6
W
Cerberus
10,095
505
73
4
0
398,331
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role