Player Matchup

Chaac
Chaac
ETAWESOMENESS
Chaac
Level 27
God Stats
28W - 25L
1,461 SR
Queue Stats
118W - 110L
1,411 Elo+
Party 1
Kukulkan
Kukulkan
InJonWeTrust
Kukulkan
Level 25
God Stats
28W - 16L
1,615 SR
Queue Stats
61W - 53L
1,396 Elo+
Party 1
Xing Tian
Xing Tian
sgt steinbaugh
Xing Tian
Level 82
God Stats
18W - 8L
1,846 SR
Queue Stats
179W - 152L
1,472 Elo+
Party 1
Team Averages
Level 45
1,641 SR
1,426 Elo+

VS

Team Averages
Level 17
1,506 SR
1,222 Elo+
Zeus
Zeus
Mo master3203
Zeus
Level 11
God Stats
0W - 1L
1,678 SR
Queue Stats
7W - 14L
1,003 Elo+
Solo
Ymir
Ymir
SAPIZY-5102
Ymir
Level 12
God Stats
14W - 26L
1,338 SR
Queue Stats
16W - 28L
1,260 Elo+
Party 2
Artemis
Artemis
WhiteGuyTy7
Artemis
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
97W - 112L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 2 / 10
12,783
710
12,412
12,085
8,393
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
InJonWeTrust
Kukulkan
16
7 / 0 / 15
12,826
713
19,105
9,241
3,512
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xing Tian
sgt steinbaugh
Xing Tian
16
8 / 2 / 16
12,571
698
14,187
13,311
12,956
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 9 / 1
10,215
568
5,518
15,735
5,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

10
0 / 9 / 2
9,068
504
2,760
21,367
15,973
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
WhiteGuyTy7
Artemis
13
3 / 8 / 1
10,928
607
12,874
19,832
8,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
8
26
Kills
4
4
Deaths
26
41
Assists
4
Player
Kills
Deaths
Assists
KDA
W
11
2
10
8
W
Kukulkan
InJonWeTrust
Kukulkan
7
0
15
14.5
L
1
9
1
0.17
L
0
9
2
0.11
L
Artemis
WhiteGuyTy7
Artemis
3
8
1
0.44
W
Xing Tian
sgt steinbaugh
Xing Tian
8
2
16
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,704
Damage
21,152
34,637
Taken
56,934
24,861
Mitigated
29,823
9,996
Healing
8,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,412
1,859
1,719
4,174
12,085
8,393
317
2,757
9,328
0
41,857
W
Kukulkan
InJonWeTrust
Kukulkan
19,105
2,097
0
1,692
9,241
3,512
1,454
2,794
6,447
79,884
0
L
5,518
652
0
1,921
15,735
5,807
0
7,705
8,030
38,496
0
L
2,760
162
348
924
21,367
15,973
0
13,565
7,802
12,928
0
L
Artemis
WhiteGuyTy7
Artemis
12,874
7,698
693
4,242
19,832
8,043
0
12,022
7,810
0
44,145
W
Xing Tian
sgt steinbaugh
Xing Tian
14,187
760
0
2,411
13,311
12,956
259
3,265
10,046
29,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,180
Gold Earned
30,211
170
Minions Killed
113
0
Camps Cleared
0
1,013,564
Distance Traveled
580,457
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,783
710
43
2
0
355,088
0
W
Kukulkan
12,826
713
104
6
0
327,321
0
L
Zeus
10,215
568
42
2
0
189,494
4
L
Ymir
9,068
504
12
1
0
174,161
2
L
Artemis
10,928
607
59
3
0
216,802
0
W
Xing Tian
12,571
698
23
1
0
331,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role