Player Matchup

Raijin
Raijin
AsLvN
Raijin
Level 143
God Stats
5W - 1L
1,728 SR
Queue Stats
55W - 67L
1,404 Elo+
Solo
Tyr
Tyr
Bonchí
Tyr
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
Drumaki22
Bakasura
Level 126
God Stats
10W - 11L
1,287 SR
Queue Stats
122W - 124L
1,524 Elo+
Solo
Anhur
Anhur
PanflikliipoxUwU
Anhur
Level 148
God Stats
67W - 84L
1,449 SR
Queue Stats
527W - 501L
1,512 Elo+
Party 2
Khepri
Khepri
ÁNONYMOUS
Khepri
Level 141
God Stats
15W - 8L
1,435 SR
Queue Stats
512W - 526L
1,523 Elo+
Solo
Team Averages
Level 137
1,480 SR
1,492 Elo+

VS

Team Averages
Level 113
1,423 SR
1,553 Elo+
Apollo
Apollo
Arimanius720
Apollo
Level 69
God Stats
9W - 13L
1,404 SR
Queue Stats
500W - 522L
1,565 Elo+
Solo
King Arthur
King Arthur
DMograine
King Arthur
Level 58
God Stats
31W - 22L
1,644 SR
Queue Stats
101W - 79L
1,581 Elo+
Party 1
Discordia
Discordia
ShionAriees
Discordia
Level 155
God Stats
7W - 7L
1,286 SR
Queue Stats
366W - 346L
1,525 Elo+
Solo
Vamana
Vamana
Yubbel
Vamana
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
Zaruck2
Khepri
Level 125
God Stats
0W - 2L
1,283 SR
Queue Stats
136W - 107L
1,593 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
AsLvN
Raijin
10
4 / 1 / 2
6,448
645
5,113
3,704
1,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tyr
12
4 / 0 / 1
6,718
672
4,848
6,044
2,944
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bakasura
Drumaki22
Bakasura
11
2 / 0 / 3
6,309
631
3,313
6,699
2,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
4 / 1 / 0
5,706
571
5,093
5,479
1,170
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Khepri
ÁNONYMOUS
Khepri
8
0 / 1 / 3
4,950
495
1,934
3,265
1,112
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
9
2 / 3 / 0
5,410
541
5,827
8,146
1,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
DMograine
King Arthur
9
0 / 3 / 1
5,028
503
2,440
6,232
3,338
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Boots

Boots

+6%
Movement Speed

Discordia
ShionAriees
Discordia
9
1 / 4 / 0
4,801
480
2,174
4,366
1,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Vamana
Yubbel
Vamana
9
0 / 1 / 0
5,053
505
2,032
6,531
2,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Khepri
Zaruck2
Khepri
7
0 / 3 / 1
4,509
451
1,078
5,192
1,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
14
Kills
3
3
Deaths
14
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Apollo
2
3
0
0.67
W
Raijin
AsLvN
Raijin
4
1
2
5
W
Tyr
4
0
1
4.5
L
King Arthur
DMograine
King Arthur
0
3
1
0.17
W
Bakasura
Drumaki22
Bakasura
2
0
3
3.5
W
4
1
0
4
L
Discordia
ShionAriees
Discordia
1
4
0
0.25
L
Vamana
Yubbel
Vamana
0
1
0
0
L
Khepri
Zaruck2
Khepri
0
3
1
0.17
W
Khepri
ÁNONYMOUS
Khepri
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,301
Damage
13,551
25,191
Taken
30,467
8,436
Mitigated
10,383
9,330
Healing
8,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
5,827
4,844
0
3,657
8,146
1,605
0
1,802
6,298
0
34,613
W
Raijin
AsLvN
Raijin
5,113
573
0
720
3,704
1,091
28
1,918
1,482
31,541
0
W
Tyr
4,848
777
0
3,341
6,044
2,944
0
0
6,044
0
34,453
L
King Arthur
DMograine
King Arthur
2,440
580
0
2,036
6,232
3,338
0
468
5,627
0
25,896
W
Bakasura
Drumaki22
Bakasura
3,313
1,902
0
3,389
6,699
2,119
170
457
6,242
0
35,134
W
5,093
2,981
0
1,812
5,479
1,170
31
469
5,010
0
24,005
L
Discordia
ShionAriees
Discordia
2,174
127
0
520
4,366
1,284
0
2,391
1,702
25,181
0
L
Vamana
Yubbel
Vamana
2,032
741
0
1,412
6,531
2,405
0
734
5,644
0
30,382
L
Khepri
Zaruck2
Khepri
1,078
121
0
1,009
5,192
1,751
0
1,187
3,401
11,366
0
W
Khepri
ÁNONYMOUS
Khepri
1,934
98
0
68
3,265
1,112
0
104
3,161
16,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,131
Gold Earned
24,801
310
Minions Killed
255
0
Camps Cleared
0
978,951
Distance Traveled
871,357
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,410
541
71
7
0
151,873
2
W
Raijin
6,448
645
68
7
0
190,494
3
W
Tyr
6,718
672
86
9
0
194,302
0
L
King Arthur
5,028
503
59
6
0
164,175
4
W
Bakasura
6,309
631
89
9
0
217,631
1
W
Anhur
5,706
571
47
5
0
169,396
1
L
Discordia
4,801
480
46
5
0
174,070
1
L
Vamana
5,053
505
68
7
0
211,621
2
L
Khepri
4,509
451
11
1
0
169,618
4
W
Khepri
4,950
495
20
2
0
207,128
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role