Player Matchup

Ymir
Ymir
 
Ymir
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
GetBodyBlocked
Athena
Level 15
God Stats
6W - 1L
1,684 SR
Queue Stats
8W - 7L
1,559 Elo+
Solo
Danzaburou
Danzaburou
Junior1855
Danzaburou
Level 5
God Stats
1W - 0L
1,730 SR
Queue Stats
1W - 2L
1,154 Elo+
Solo
Neith
Neith
SteelDarknes
Neith
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 8L
1,658 Elo+
Solo
Sol
Sol
brayandark9277
Sol
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 16
1,583 SR
1,474 Elo+

VS

Team Averages
Level 23
1,443 SR
1,431 Elo+
Bellona
Bellona
LiViNgxDeAdxBoY
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,325 Elo+
Party 1
Loki
Loki
Mad Man Dillon
Loki
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
67W - 73L
1,370 Elo+
Party 1
Arachne
Arachne
MamaMeCague
Arachne
Level 29
God Stats
0W - 3L
1,228 SR
Queue Stats
11W - 11L
1,681 Elo+
Solo
Merlin
Merlin
ModalStone1572
Merlin
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
80W - 75L
1,417 Elo+
Party 1
Danzaburou
Danzaburou
OGCL Monzter
Danzaburou
Level 27
God Stats
57W - 50L
1,487 SR
Queue Stats
91W - 92L
1,361 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
1 / 0 / 8
5,553
555
3,110
5,805
3,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
16 / 0 / 4
7,335
734
7,866
6,557
2,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Junior1855
Danzaburou
7
4 / 7 / 10
5,495
550
3,687
7,784
2,241
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
1 / 2 / 0
4,835
484
1,520
4,421
1,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
2 / 3 / 2
5,543
554
1,352
3,793
1,151
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 8 / 4
4,439
444
974
7,220
3,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

6
1 / 8 / 1
4,458
446
1,574
6,162
1,660
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
MamaMeCague
Arachne
11
6 / 0 / 0
6,701
670
4,039
5,108
2,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

7
1 / 7 / 2
4,583
458
3,842
6,795
1,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
OGCL Monzter
Danzaburou
6
2 / 4 / 4
4,825
483
6,183
5,548
1,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
22
24
Kills
11
12
Deaths
27
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
0
8
5
W
16
0
4
18
W
Danzaburou
Junior1855
Danzaburou
4
7
10
1.29
L
1
8
4
0.38
L
1
8
1
0.19
L
Arachne
MamaMeCague
Arachne
6
0
0
6
L
1
7
2
0.29
L
Danzaburou
OGCL Monzter
Danzaburou
2
4
4
1
W
1
2
0
0.5
W
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,535
Damage
16,612
28,360
Taken
30,833
10,630
Mitigated
11,005
4,031
Healing
4,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,110
302
0
2,122
5,805
3,555
619
928
4,744
14,966
0
W
7,866
2,462
0
0
6,557
2,584
480
458
5,927
34,776
0
W
Danzaburou
Junior1855
Danzaburou
3,687
1,770
0
560
7,784
2,241
539
1,614
5,880
0
10,361
L
974
428
0
0
7,220
3,712
339
3,240
3,980
0
5,656
L
1,574
650
0
0
6,162
1,660
669
2,550
3,612
0
11,991
L
Arachne
MamaMeCague
Arachne
4,039
2,365
0
2,290
5,108
2,233
769
297
4,811
0
35,525
L
3,842
509
0
1,444
6,795
1,771
332
2,892
3,903
12,748
0
L
Danzaburou
OGCL Monzter
Danzaburou
6,183
2,690
0
621
5,548
1,629
514
3,349
2,199
0
15,129
W
1,520
504
0
495
4,421
1,099
0
0
4,421
0
21,980
W
1,352
50
0
854
3,793
1,151
938
185
3,546
19,323
300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,761
Gold Earned
25,006
212
Minions Killed
162
0
Camps Cleared
0
847,083
Distance Traveled
943,535
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,553
555
26
3
0
172,487
2
W
Athena
7,335
734
67
7
0
216,966
0
W
Danzaburou
5,495
550
13
1
0
173,573
2
L
Bellona
4,439
444
12
1
0
195,816
0
L
Loki
4,458
446
28
3
0
191,659
0
L
Arachne
6,701
670
74
7
0
216,802
1
L
Merlin
4,583
458
28
3
0
166,008
0
L
Danzaburou
4,825
483
20
2
0
173,250
0
W
Neith
4,835
484
50
5
0
118,025
2
W
Sol
5,543
554
56
6
0
166,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role