Player Matchup

King Arthur
King Arthur
Gronomeg
King Arthur
Level 24
God Stats
19W - 3L
1,856 SR
Queue Stats
44W - 13L
1,919 Elo+
Party 2
Kukulkan
Kukulkan
OliveW
Kukulkan
Level 4
God Stats
4W - 4L
1,444 SR
Queue Stats
4W - 6L
1,418 Elo+
Party 2
Izanami
Izanami
RivalsAstud
Izanami
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 48L
1,507 Elo+
Party 2
Team Averages
Level 18
1,600 SR
1,615 Elo+

VS

Team Averages
Level 53
1,436 SR
1,348 Elo+
Loki
Loki
Axel22Crakk
Loki
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,288 Elo+
Party 1
Yemoja
Yemoja
BeijoGrego
Yemoja
Level 84
God Stats
0W - 1L
1,309 SR
Queue Stats
64W - 70L
1,468 Elo+
Solo
Bacchus
Bacchus
Bitosata
Bacchus
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,288 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Gronomeg
King Arthur
15
6 / 1 / 9
10,781
719
18,786
18,030
14,567
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
OliveW
Kukulkan
13
1 / 1 / 9
9,690
646
8,434
5,809
1,951
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
RivalsAstud
Izanami
13
8 / 2 / 2
10,643
710
9,462
10,880
3,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 7 / 1
8,706
580
7,031
14,123
4,800
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
BeijoGrego
Yemoja
13
2 / 6 / 1
9,249
617
5,550
13,124
6,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
Bitosata
Bacchus
11
0 / 2 / 4
9,231
615
6,648
14,823
17,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
15
Kills
4
4
Deaths
15
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
L
Yemoja
BeijoGrego
Yemoja
2
6
1
0.42
L
Bacchus
Bitosata
Bacchus
0
2
4
1
W
King Arthur
Gronomeg
King Arthur
6
1
9
10.5
W
Kukulkan
OliveW
Kukulkan
1
1
9
5.5
W
Izanami
RivalsAstud
Izanami
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,682
Damage
19,229
34,719
Taken
42,070
20,095
Mitigated
28,096
9,877
Healing
7,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,031
2,135
0
2,422
14,123
4,800
0
1,667
12,318
0
29,452
L
Yemoja
BeijoGrego
Yemoja
5,550
2,000
3,032
903
13,124
6,131
0
2,681
10,443
40,263
0
L
Bacchus
Bitosata
Bacchus
6,648
1,876
0
1,480
14,823
17,165
0
4,142
10,681
11,588
0
W
King Arthur
Gronomeg
King Arthur
18,786
1,872
472
4,440
18,030
14,567
37
5,841
10,803
0
45,946
W
Kukulkan
OliveW
Kukulkan
8,434
823
0
471
5,809
1,951
453
2,210
3,431
46,141
0
W
Izanami
RivalsAstud
Izanami
9,462
5,710
0
4,494
10,880
3,577
914
4,242
6,532
0
51,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,114
Gold Earned
27,186
190
Minions Killed
130
0
Camps Cleared
0
827,760
Distance Traveled
739,317
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,706
580
39
3
0
260,681
0
L
Yemoja
9,249
617
83
6
0
225,930
4
L
Bacchus
9,231
615
8
1
0
252,706
3
W
King Arthur
10,781
719
55
4
0
307,100
1
W
Kukulkan
9,690
646
70
5
0
291,205
4
W
Izanami
10,643
710
65
4
0
229,455
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role