Player Matchup

Cupid
Cupid
Gold II
Dracomore
Cupid
Gold II
Level 127
God Stats
3W - 1L
1,966 SR
Queue Stats
94W - 90L
1,574 MMR
Solo
Hun Batz
Hun Batz
Gold II
Megakadi
Hun Batz
Gold II
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold II
Sh33rCold
Athena
Gold II
Level 109
God Stats
29W - 20L
1,754 SR
Queue Stats
439W - 437L
1,521 MMR
Party 2
Ra
Ra
Gold IV
Skoogie
Ra
Gold IV
Level 84
God Stats
1W - 2L
1,587 SR
Queue Stats
20W - 15L
1,590 MMR
Party 2
Guan Yu
Guan Yu
Gold III
drowurg2
Guan Yu
Gold III
Level 114
God Stats
2W - 2L
1,559 SR
Queue Stats
157W - 166L
1,560 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 101
1,673 SR
1,549 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,369 SR
1,560 MMR
Janus
Janus
Silver II
DefaultDan
Janus
Silver II
Level 157
God Stats
1W - 1L
1,268 SR
Queue Stats
50W - 48L
1,544 MMR
Party 1
Nemesis
Nemesis
Silver I
Donly
Nemesis
Silver I
Level 106
God Stats
2W - 4L
1,294 SR
Queue Stats
40W - 36L
1,580 MMR
Party 1
Medusa
Medusa
Gold I
KaliumCharlie
Medusa
Gold I
Level 129
God Stats
10W - 8L
1,498 SR
Queue Stats
450W - 453L
1,571 MMR
Solo
Sobek
Sobek
Gold II
MkDGhouL
Sobek
Gold II
Level 53
God Stats
2W - 3L
1,271 SR
Queue Stats
71W - 60L
1,536 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
Säldo
Sun Wukong
Gold II
Level 156
God Stats
7W - 8L
1,516 SR
Queue Stats
185W - 178L
1,570 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Dracomore
Cupid
13
1 / 2 / 0
7,485
468
2,366
10,228
3,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Megakadi
Hun Batz
13
1 / 4 / 2
7,339
459
5,371
14,313
5,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
Sh33rCold
Athena
10
1 / 3 / 2
6,634
415
5,993
16,396
10,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 4 / 1
7,920
495
5,310
7,174
2,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Guan Yu
drowurg2
Guan Yu
13
0 / 3 / 1
7,362
460
7,613
17,419
15,930
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
ApolloTsukuyomiTiamatSetDanzaburou

VS

Bans
ScyllaChang'eCerberusRavanaVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
16
4 / 1 / 8
10,140
634
9,730
8,358
2,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nemesis
Donly
Nemesis
15
3 / 1 / 5
9,481
593
7,516
11,087
4,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

17
2 / 0 / 7
10,177
636
9,092
8,215
3,350
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
MkDGhouL
Sobek
15
5 / 1 / 4
9,397
587
5,976
12,342
12,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
Säldo
Sun Wukong
17
1 / 1 / 1
10,433
652
14,364
11,722
11,657
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
4
Kills
15
16
Deaths
4
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Janus
4
1
8
8
W
Nemesis
Donly
Nemesis
3
1
5
5.5
L
Cupid
Dracomore
Cupid
1
2
0
0.5
W
2
0
7
5.5
L
Hun Batz
Megakadi
Hun Batz
1
4
2
0.5
W
Sobek
MkDGhouL
Sobek
5
1
4
7
L
Athena
Sh33rCold
Athena
1
3
2
0.67
L
1
4
1
0.38
W
Sun Wukong
Säldo
Sun Wukong
1
1
1
1.5
L
Guan Yu
drowurg2
Guan Yu
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,653
Damage
46,678
65,530
Taken
51,724
37,774
Mitigated
34,941
24,689
Healing
16,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
9,730
912
121
2,994
8,358
2,938
543
1,612
6,594
79,301
0
W
Nemesis
Donly
Nemesis
7,516
3,064
0
1,324
11,087
4,725
241
2,913
8,046
0
60,540
L
Cupid
Dracomore
Cupid
2,366
1,568
216
5,628
10,228
3,323
25
577
9,651
0
52,643
W
9,092
5,175
0
3,553
8,215
3,350
4,395
2,288
5,911
0
84,124
L
Hun Batz
Megakadi
Hun Batz
5,371
1,545
0
5,538
14,313
5,305
0
4,149
10,164
0
43,195
W
Sobek
MkDGhouL
Sobek
5,976
771
0
4,003
12,342
12,271
33
3,039
9,149
20,612
0
L
Athena
Sh33rCold
Athena
5,993
1,905
0
3,878
16,396
10,590
0
5,795
10,601
22,542
0
L
5,310
759
490
1,206
7,174
2,626
0
4,594
2,580
52,842
0
W
Sun Wukong
Säldo
Sun Wukong
14,364
3,790
0
4,083
11,722
11,657
720
1,001
10,721
2,981
74,632
L
Guan Yu
drowurg2
Guan Yu
7,613
1,609
505
7,228
17,419
15,930
0
1,918
15,501
0
45,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,740
Gold Earned
49,628
426
Minions Killed
574
0
Camps Cleared
0
1,597,903
Distance Traveled
1,652,450
28
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,140
634
153
10
0
343,692
4
W
Nemesis
9,481
593
98
6
0
366,706
0
L
Cupid
7,485
468
93
6
0
258,801
8
W
Medusa
10,177
636
139
9
0
307,307
7
L
Hun Batz
7,339
459
87
5
0
339,327
5
W
Sobek
9,397
587
22
1
0
326,153
3
L
Athena
6,634
415
32
2
0
348,188
5
L
Ra
7,920
495
119
7
0
314,164
6
W
Sun Wukong
10,433
652
162
10
0
308,592
5
L
Guan Yu
7,362
460
95
6
0
337,423
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role