Player Matchup

Merlin
Merlin
BrezzyGravy
Merlin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 69L
1,353 Elo+
Solo
Sun Wukong
Sun Wukong
JiveSo
Sun Wukong
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
339W - 394L
1,518 Elo+
Solo
Rama
Rama
ReinkDesigns
Rama
Level 29
God Stats
4W - 5L
1,456 SR
Queue Stats
86W - 107L
1,460 Elo+
Solo
Cerberus
Cerberus
sixthcents
Cerberus
Level 17
God Stats
8W - 9L
1,246 SR
Queue Stats
430W - 401L
1,640 Elo+
Solo
Ymir
Ymir
ıYILMAZı
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,424 Elo+
Solo
Team Averages
Level 19
1,440 SR
1,479 Elo+

VS

Team Averages
Level 44
1,486 SR
1,552 Elo+
Cerberus
Cerberus
AstralShaDeD
Cerberus
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 11L
1,490 Elo+
Party 2
Thanatos
Thanatos
FitraSnow
Thanatos
Level 7
God Stats
24W - 21L
1,557 SR
Queue Stats
38W - 33L
1,523 Elo+
Party 1
Cernunnos
Cernunnos
GigaTiga
Cernunnos
Level 18
God Stats
2W - 1L
1,539 SR
Queue Stats
15W - 7L
1,542 Elo+
Party 2
Discordia
Discordia
MikeHockertzDude
Discordia
Level 29
God Stats
2W - 1L
1,495 SR
Queue Stats
149W - 149L
1,528 Elo+
Solo
Ravana
Ravana
cape8p
Ravana
Level 148
God Stats
14W - 9L
1,339 SR
Queue Stats
1,074W - 1,027L
1,678 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
6
1 / 6 / 1
4,514
502
1,350
5,141
1,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
JiveSo
Sun Wukong
6
1 / 3 / 0
4,344
483
2,160
6,417
2,519
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
1 / 5 / 0
4,295
477
1,701
5,569
962
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
sixthcents
Cerberus
9
2 / 0 / 0
5,205
578
1,438
2,566
835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
0 / 2 / 1
4,370
486
735
4,100
1,474
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AstralShaDeD
Cerberus
9
5 / 1 / 3
6,504
723
1,670
4,206
2,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Thanatos
FitraSnow
Thanatos
10
4 / 1 / 3
6,016
668
2,851
7,386
1,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cernunnos
GigaTiga
Cernunnos
10
2 / 1 / 6
5,915
657
3,032
2,815
985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
9
2 / 1 / 3
5,709
634
3,353
2,630
656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

Ravana
cape8p
Ravana
10
3 / 1 / 2
5,891
655
4,583
4,903
2,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
5
Kills
16
16
Deaths
5
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AstralShaDeD
Cerberus
5
1
3
6.5
L
Merlin
1
6
1
0.25
W
Thanatos
FitraSnow
Thanatos
4
1
3
5.5
W
Cernunnos
GigaTiga
Cernunnos
2
1
6
5
L
Sun Wukong
JiveSo
Sun Wukong
1
3
0
0.33
W
Discordia
2
1
3
3.5
L
1
5
0
0.2
W
Ravana
cape8p
Ravana
3
1
2
4
L
Cerberus
sixthcents
Cerberus
2
0
0
2
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,384
Damage
15,489
23,793
Taken
21,940
6,909
Mitigated
8,101
3,461
Healing
11,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AstralShaDeD
Cerberus
1,670
211
0
1,268
4,206
2,351
1,116
496
3,668
14,449
0
L
Merlin
1,350
220
0
0
5,141
1,119
0
1,876
3,011
7,418
0
W
Thanatos
FitraSnow
Thanatos
2,851
395
0
6,612
7,386
1,891
270
1,269
6,117
0
25,505
W
Cernunnos
GigaTiga
Cernunnos
3,032
1,353
0
696
2,815
985
2,423
343
2,432
0
27,888
L
Sun Wukong
JiveSo
Sun Wukong
2,160
625
0
1,360
6,417
2,519
0
82
6,325
0
17,526
W
Discordia
3,353
201
0
500
2,630
656
502
775
1,783
20,980
0
L
1,701
1,447
0
304
5,569
962
31
911
4,658
0
12,443
W
Ravana
cape8p
Ravana
4,583
1,597
0
2,356
4,903
2,218
361
420
4,417
0
27,922
L
Cerberus
sixthcents
Cerberus
1,438
34
0
1,584
2,566
835
0
490
2,026
23,517
0
L
735
112
0
213
4,100
1,474
0
1,274
2,750
12,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,728
Gold Earned
30,035
151
Minions Killed
258
0
Camps Cleared
0
698,351
Distance Traveled
885,615
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,504
723
34
4
0
200,287
0
L
Merlin
4,514
502
12
1
0
136,890
1
W
Thanatos
6,016
668
58
6
0
158,394
0
W
Cernunnos
5,915
657
69
8
0
182,894
0
L
Sun Wukong
4,344
483
28
3
0
129,382
1
W
Discordia
5,709
634
38
4
0
168,076
3
L
Rama
4,295
477
24
3
0
112,701
0
W
Ravana
5,891
655
59
7
0
175,964
2
L
Cerberus
5,205
578
48
5
0
150,380
2
L
Ymir
4,370
486
39
4
0
168,998
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role