Player Matchup

Tiamat
Tiamat
FosBlack
Tiamat
Level 122
God Stats
21W - 22L
1,503 SR
Queue Stats
80W - 81L
1,535 Elo+
Party 2
Tsukuyomi
Tsukuyomi
FosBlue
Tsukuyomi
Level 59
God Stats
32W - 31L
1,509 SR
Queue Stats
85W - 87L
1,496 Elo+
Party 2
Chaac
Chaac
FosRedorMagenta
Chaac
Level 65
God Stats
19W - 15L
1,581 SR
Queue Stats
82W - 85L
1,498 Elo+
Party 2
Aphrodite
Aphrodite
isamar21
Aphrodite
Level 126
God Stats
24W - 26L
1,492 SR
Queue Stats
275W - 331L
1,360 Elo+
Solo
Hou Yi
Hou Yi
killman942
Hou Yi
Level 127
God Stats
2W - 1L
1,578 SR
Queue Stats
104W - 90L
1,561 Elo+
Party 2
Team Averages
Level 100
1,532 SR
1,490 Elo+

VS

Team Averages
Level 77
1,489 SR
1,438 Elo+
Ra
Ra
 
Ra
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
AmateurF90
Aphrodite
Level 57
God Stats
32W - 35L
1,545 SR
Queue Stats
282W - 293L
1,518 Elo+
Party 1
Hou Yi
Hou Yi
Gamer133779
Hou Yi
Level 68
God Stats
10W - 10L
1,468 SR
Queue Stats
346W - 336L
1,504 Elo+
Party 1
Fenrir
Fenrir
SioxDC
Fenrir
Level 80
God Stats
3W - 2L
1,514 SR
Queue Stats
121W - 152L
1,348 Elo+
Solo
Sun Wukong
Sun Wukong
joshuavillalva99
Sun Wukong
Level 68
God Stats
22W - 25L
1,418 SR
Queue Stats
157W - 178L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
FosBlack
Tiamat
20
7 / 4 / 6
16,241
580
31,225
18,138
16,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
FosBlue
Tsukuyomi
20
4 / 7 / 4
13,631
487
14,723
25,166
11,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

20
2 / 2 / 3
13,343
477
15,766
23,072
28,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Aphrodite
isamar21
Aphrodite
18
1 / 9 / 12
12,856
459
8,423
25,309
22,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hou Yi
killman942
Hou Yi
20
7 / 1 / 8
14,693
525
20,728
24,411
9,755
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
20
6 / 5 / 6
14,142
505
18,916
21,737
12,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Aphrodite
AmateurF90
Aphrodite
19
2 / 2 / 12
13,252
473
10,710
24,907
21,379
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Hou Yi
20
8 / 5 / 6
13,222
472
23,819
30,304
11,985
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
SioxDC
Fenrir
20
4 / 8 / 7
12,965
463
11,309
26,387
20,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
joshuavillalva99
Sun Wukong
20
2 / 1 / 3
14,222
508
18,460
24,195
28,479
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
56
21
Kills
22
23
Deaths
21
33
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
6
5
6
1.8
L
Aphrodite
AmateurF90
Aphrodite
2
2
12
4
W
Tiamat
FosBlack
Tiamat
7
4
6
2.5
W
Tsukuyomi
FosBlue
Tsukuyomi
4
7
4
0.86
W
2
2
3
1.75
L
Hou Yi
8
5
6
2.2
L
Fenrir
SioxDC
Fenrir
4
8
7
0.94
W
Aphrodite
isamar21
Aphrodite
1
9
12
0.78
L
Sun Wukong
joshuavillalva99
Sun Wukong
2
1
3
3.5
W
Hou Yi
killman942
Hou Yi
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,865
Damage
83,214
116,096
Taken
127,530
88,187
Mitigated
95,439
52,131
Healing
61,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
18,916
815
4,167
7,484
21,737
12,620
447
10,085
11,177
107,337
0
L
Aphrodite
AmateurF90
Aphrodite
10,710
929
10,719
14,822
24,907
21,379
932
10,153
14,463
49,588
0
W
Tiamat
FosBlack
Tiamat
31,225
4,877
172
8,025
18,138
16,173
3,748
6,044
11,787
131,068
0
W
Tsukuyomi
FosBlue
Tsukuyomi
14,723
3,770
0
7,122
25,166
11,314
0
4,028
20,922
0
104,903
W
15,766
3,037
0
9,303
23,072
28,324
2,567
1,796
21,250
0
88,120
L
Hou Yi
23,819
10,186
1,274
9,399
30,304
11,985
3,359
10,471
19,519
0
84,111
L
Fenrir
SioxDC
Fenrir
11,309
1,105
0
8,195
26,387
20,976
728
5,854
20,179
0
86,019
W
Aphrodite
isamar21
Aphrodite
8,423
1,042
4,199
10,149
25,309
22,621
946
6,537
18,515
40,042
0
L
Sun Wukong
joshuavillalva99
Sun Wukong
18,460
5,324
0
5,920
24,195
28,479
4,037
1,780
21,490
0
100,318
W
Hou Yi
killman942
Hou Yi
20,728
12,567
0
13,161
24,411
9,755
5,768
10,127
13,996
0
110,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,764
Gold Earned
67,803
746
Minions Killed
765
0
Camps Cleared
0
2,402,681
Distance Traveled
2,436,147
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
14,142
505
228
8
0
458,627
7
L
Aphrodite
13,252
473
93
3
0
542,795
4
W
Tiamat
16,241
580
216
8
0
504,505
4
W
Tsukuyomi
13,631
487
150
5
0
539,635
2
W
Chaac
13,343
477
167
6
0
460,486
3
L
Hou Yi
13,222
472
138
5
0
480,238
2
L
Fenrir
12,965
463
129
5
0
443,786
3
W
Aphrodite
12,856
459
60
2
0
411,545
5
L
Sun Wukong
14,222
508
177
6
0
510,701
0
W
Hou Yi
14,693
525
153
5
0
486,510
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role