Player Matchup

Olorun
Olorun
ASAPxFOGLEx34
Olorun
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 45L
1,500 Elo+
Party 2
Horus
Horus
AceOfLegends755
Horus
Level 5
God Stats
4W - 0L
1,714 SR
Queue Stats
8W - 5L
1,214 Elo+
Solo
Erlang Shen
Erlang Shen
HydroH3ctor
Erlang Shen
Level 16
God Stats
35W - 23L
1,558 SR
Queue Stats
78W - 68L
1,386 Elo+
Solo
Merlin
Merlin
TacticalTask247
Merlin
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
106W - 98L
1,423 Elo+
Solo
Cerberus
Cerberus
Woopigg
Cerberus
Level 13
God Stats
21W - 11L
1,662 SR
Queue Stats
78W - 85L
1,524 Elo+
Party 2
Team Averages
Level 13
1,587 SR
1,409 Elo+

VS

Team Averages
Level 13
1,553 SR
1,422 Elo+
Arachne
Arachne
Fittedruan
Arachne
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,341 Elo+
Party 1
Sol
Sol
Nacho_472
Sol
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 35L
1,332 Elo+
Solo
Medusa
Medusa
Silky Strickman
Medusa
Level 16
God Stats
3W - 6L
1,642 SR
Queue Stats
102W - 136L
1,433 Elo+
Solo
Anhur
Anhur
c7i7a7o
Anhur
Level 20
God Stats
70W - 54L
1,625 SR
Queue Stats
157W - 150L
1,487 Elo+
Solo
Merlin
Merlin
xXStarDustXx709
Merlin
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 5L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 6 / 15
13,088
935
8,178
14,898
6,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
0 / 0 / 0
8,770
626
0
0
0
Erlang Shen
HydroH3ctor
Erlang Shen
20
20 / 4 / 16
17,296
1,235
42,985
25,263
11,633
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
21 / 6 / 13
17,828
1,273
40,828
19,274
8,264
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Cerberus
Woopigg
Cerberus
20
2 / 2 / 22
14,141
1,010
16,042
21,411
18,297
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Team 1 Tickets

131

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Fittedruan
Arachne
19
4 / 13 / 5
13,650
975
15,161
29,988
21,953
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
2 / 12 / 8
13,465
962
8,296
26,908
8,964
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

17
5 / 2 / 4
12,477
891
6,042
6,125
2,659
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Anhur
c7i7a7o
Anhur
20
4 / 6 / 10
14,231
1,017
22,162
26,543
21,121
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
3 / 11 / 12
13,718
980
21,425
27,466
10,785
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
57
44
Kills
18
18
Deaths
44
66
Assists
39
Player
Kills
Deaths
Assists
KDA
W
1
6
15
1.42
W
0
0
0
0
L
Arachne
Fittedruan
Arachne
4
13
5
0.5
W
Erlang Shen
HydroH3ctor
Erlang Shen
20
4
16
7
L
2
12
8
0.5
L
5
2
4
3.5
W
21
6
13
4.58
W
Cerberus
Woopigg
Cerberus
2
2
22
6.5
L
Anhur
c7i7a7o
Anhur
4
6
10
1.5
L
3
11
12
0.82

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,033
Damage
73,086
80,846
Taken
117,030
44,280
Mitigated
65,482
21,696
Healing
10,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,178
5,570
96
3,358
14,898
6,086
0
6,478
8,420
29,875
0
W
0
0
0
0
0
0
0
0
0
0
0
L
Arachne
Fittedruan
Arachne
15,161
10,156
0
4,679
29,988
21,953
0
18,044
11,900
0
35,287
W
Erlang Shen
HydroH3ctor
Erlang Shen
42,985
27,664
89
5,160
25,263
11,633
0
9,402
15,861
0
78,203
L
8,296
5,227
0
3,878
26,908
8,964
0
12,798
14,048
37,827
0
L
6,042
3,756
0
503
6,125
2,659
0
1,979
4,146
0
13,707
W
40,828
5,117
890
4,781
19,274
8,264
0
4,404
14,870
69,966
0
W
Cerberus
Woopigg
Cerberus
16,042
1,570
0
7,322
21,411
18,297
0
9,437
11,974
38,322
0
L
Anhur
c7i7a7o
Anhur
22,162
13,921
0
163
26,543
21,121
0
16,742
9,759
0
47,546
L
21,425
1,689
0
1,071
27,466
10,785
0
15,285
12,129
49,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,123
Gold Earned
67,541
266
Minions Killed
228
5
Camps Cleared
9
884,181
Distance Traveled
1,053,864
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
13,088
935
51
4
0
189,966
1
W
Horus
8,770
626
0
0
0
0
0
L
Arachne
13,650
975
30
2
7
208,768
0
W
Erlang Shen
17,296
1,235
85
6
1
276,452
0
L
Sol
13,465
962
64
5
0
174,284
1
L
Medusa
12,477
891
18
1
1
180,623
0
W
Merlin
17,828
1,273
70
5
4
218,961
1
W
Cerberus
14,141
1,010
60
4
0
198,802
0
L
Anhur
14,231
1,017
43
3
0
223,112
0
L
Merlin
13,718
980
73
5
1
267,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role