Player Matchup

Neith
Neith
Meesa strapo
Neith
Level 84
God Stats
11W - 15L
1,556 SR
Queue Stats
81W - 69L
1,496 Elo+
Solo
Fenrir
Fenrir
MrT__77
Fenrir
Level 69
God Stats
7W - 9L
1,569 SR
Queue Stats
417W - 397L
1,532 Elo+
Solo
Thoth
Thoth
ZokLeore
Thoth
Level 47
God Stats
14W - 32L
1,500 SR
Queue Stats
363W - 401L
1,450 Elo+
Solo
Ganesha
Ganesha
ii-Rogers-ii
Ganesha
Level 109
God Stats
2W - 3L
1,428 SR
Queue Stats
324W - 317L
1,510 Elo+
Party 1
Hercules
Hercules
klobberknocker
Hercules
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
157W - 134L
1,541 Elo+
Party 1
Team Averages
Level 70
1,511 SR
1,506 Elo+

VS

Team Averages
Level 90
1,500 SR
1,602 Elo+
Sobek
Sobek
Last Revenants
Sobek
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 0L
2,020 Elo+
Party 3
Ravana
Ravana
MustacheClarence
Ravana
Level 120
God Stats
5W - 0L
1,306 SR
Queue Stats
343W - 349L
1,436 Elo+
Party 2
Agni
Agni
OnlyOhio843
Agni
Level 105
God Stats
6W - 3L
1,760 SR
Queue Stats
296W - 286L
1,488 Elo+
Party 2
Fenrir
Fenrir
oSanctify
Fenrir
Level 143
God Stats
4W - 3L
1,623 SR
Queue Stats
105W - 101L
1,547 Elo+
Party 3
Anhur
Anhur
trollTGP
Anhur
Level 59
God Stats
2W - 1L
1,312 SR
Queue Stats
173W - 173L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 2
9,815
446
8,152
11,862
3,807
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
MrT__77
Fenrir
17
4 / 9 / 3
10,575
481
8,611
18,338
8,019
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thoth
ZokLeore
Thoth
14
1 / 11 / 2
8,925
406
2,657
15,506
4,203
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ganesha
ii-Rogers-ii
Ganesha
14
0 / 9 / 4
8,594
391
5,733
16,394
5,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hercules
14
1 / 8 / 2
8,960
407
5,508
17,355
11,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 14
11,975
544
6,752
15,084
14,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
9 / 3 / 10
12,588
572
12,646
12,827
5,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

19
14 / 2 / 10
13,710
623
17,861
8,020
2,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
oSanctify
Fenrir
18
8 / 2 / 10
12,753
580
13,355
14,814
16,031
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
trollTGP
Anhur
19
4 / 1 / 7
12,787
581
8,042
8,593
3,102
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
91
10
Kills
40
41
Deaths
10
13
Assists
51
Player
Kills
Deaths
Assists
KDA
W
5
2
14
6
L
4
4
2
1.25
L
Fenrir
MrT__77
Fenrir
4
9
3
0.61
W
9
3
10
4.67
W
14
2
10
9.5
L
Thoth
ZokLeore
Thoth
1
11
2
0.18
L
Ganesha
ii-Rogers-ii
Ganesha
0
9
4
0.22
L
Hercules
1
8
2
0.25
W
Fenrir
oSanctify
Fenrir
8
2
10
6.5
W
Anhur
trollTGP
Anhur
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,661
Damage
58,656
79,455
Taken
59,338
33,166
Mitigated
42,474
9,045
Healing
18,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,752
368
0
6,471
15,084
14,745
284
2,213
12,442
37,532
0
L
8,152
2,783
0
3,155
11,862
3,807
0
2,426
9,360
0
56,101
L
Fenrir
MrT__77
Fenrir
8,611
1,065
0
1,516
18,338
8,019
759
6,678
11,336
0
63,148
W
12,646
4,572
0
1,916
12,827
5,691
3,949
2,647
10,094
0
84,206
W
17,861
1,342
185
1,241
8,020
2,905
2,566
936
7,044
85,539
0
L
Thoth
ZokLeore
Thoth
2,657
267
0
806
15,506
4,203
0
5,304
9,810
51,206
0
L
Ganesha
ii-Rogers-ii
Ganesha
5,733
644
0
1,031
16,394
5,793
0
4,444
11,812
37,472
0
L
Hercules
5,508
1,121
0
2,537
17,355
11,344
179
4,661
12,524
0
33,072
W
Fenrir
oSanctify
Fenrir
13,355
3,081
0
4,570
14,814
16,031
1,014
992
13,457
0
63,940
W
Anhur
trollTGP
Anhur
8,042
3,347
0
3,950
8,593
3,102
4,553
907
7,532
0
86,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,869
Gold Earned
63,813
422
Minions Killed
575
0
Camps Cleared
0
1,812,534
Distance Traveled
2,153,483
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,975
544
49
2
0
448,832
7
L
Neith
9,815
446
112
5
0
292,543
6
L
Fenrir
10,575
481
91
4
0
388,786
2
W
Ravana
12,588
572
109
5
0
429,816
3
W
Agni
13,710
623
135
6
0
449,446
1
L
Thoth
8,925
406
105
5
0
359,960
1
L
Ganesha
8,594
391
50
2
0
391,122
3
L
Hercules
8,960
407
64
3
0
380,123
1
W
Fenrir
12,753
580
125
6
0
425,946
2
W
Anhur
12,787
581
157
7
0
399,443
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role