Player Matchup

Sol
Sol
Chablau24
Sol
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,352 Elo+
Solo
Nu Wa
Nu Wa
JacaréDoJardim
Nu Wa
Level 17
God Stats
9W - 9L
1,410 SR
Queue Stats
19W - 32L
1,280 Elo+
Party 1
Hera
Hera
KeedFury
Hera
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Party 1
Hel
Hel
Meevee
Hel
Level 17
God Stats
2W - 4L
1,247 SR
Queue Stats
22W - 23L
1,281 Elo+
Party 1
Serqet
Serqet
rosaverde
Serqet
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,214 Elo+
Party 1
Team Averages
Level 12
1,431 SR
1,326 Elo+

VS

Team Averages
Level 21
1,465 SR
1,397 Elo+
Zeus
Zeus
Caz209
Zeus
Level 8
God Stats
7W - 5L
1,214 SR
Queue Stats
31W - 40L
1,297 Elo+
Solo
Baron Samedi
Baron Samedi
JiroKats
Baron Samedi
Level 66
God Stats
6W - 6L
1,591 SR
Queue Stats
23W - 25L
1,449 Elo+
Party 2
Cthulhu
Cthulhu
Xzeyon
Cthulhu
Level 8
God Stats
13W - 9L
1,663 SR
Queue Stats
23W - 24L
1,460 Elo+
Party 2
Fenrir
Fenrir
eskanoor
Fenrir
Level 8
God Stats
3W - 0L
1,500 SR
Queue Stats
10W - 11L
1,317 Elo+
Solo
Thanatos
Thanatos
iNFiNiTY_GhostRS
Thanatos
Level 16
God Stats
7W - 7L
1,358 SR
Queue Stats
13W - 11L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 2
10,612
758
342
3,237
904
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
8 / 3 / 10
14,786
1,056
23,963
16,294
6,462
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hera
20
5 / 7 / 12
14,287
1,021
24,848
19,863
8,687
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hel
Meevee
Hel
20
3 / 4 / 14
13,362
954
14,688
21,743
15,885
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Serqet
rosaverde
Serqet
20
3 / 11 / 12
13,218
944
7,503
25,112
10,793
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

148

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Caz209
Zeus
20
1 / 3 / 15
12,881
920
11,676
10,519
3,954
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
JiroKats
Baron Samedi
20
11 / 4 / 13
15,432
1,102
22,477
14,570
5,474
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Xzeyon
Cthulhu
20
3 / 3 / 18
13,491
964
16,267
19,592
14,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
eskanoor
Fenrir
19
4 / 3 / 16
13,582
970
12,628
18,275
9,893
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

20
9 / 6 / 12
14,831
1,059
15,416
16,719
5,624
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
102
19
Kills
28
28
Deaths
19
50
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Zeus
Caz209
Zeus
1
3
15
2.83
L
0
3
2
0.33
L
8
3
10
4.33
W
Baron Samedi
JiroKats
Baron Samedi
11
4
13
4.38
L
Hera
5
7
12
1.57
L
Hel
Meevee
Hel
3
4
14
2.5
W
Cthulhu
Xzeyon
Cthulhu
3
3
18
4
W
Fenrir
eskanoor
Fenrir
4
3
16
4
W
9
6
12
2.5
L
Serqet
rosaverde
Serqet
3
11
12
0.82

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,344
Damage
78,464
86,249
Taken
79,675
42,731
Mitigated
39,206
24,605
Healing
19,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
Caz209
Zeus
11,676
1,476
0
732
10,519
3,954
0
8,913
1,606
50,232
0
L
342
90
0
24
3,237
904
0
1,788
1,449
1,153
0
L
23,963
5,867
423
1,337
16,294
6,462
0
8,825
7,469
38,082
0
W
Baron Samedi
JiroKats
Baron Samedi
22,477
243
5,643
4,814
14,570
5,474
0
12,293
1,905
54,142
0
L
Hera
24,848
5,524
675
2,186
19,863
8,687
0
10,587
9,276
78,338
0
L
Hel
Meevee
Hel
14,688
957
9,559
10,401
21,743
15,885
0
14,607
7,136
24,839
0
W
Cthulhu
Xzeyon
Cthulhu
16,267
491
639
549
19,592
14,261
0
15,067
3,440
44,255
0
W
Fenrir
eskanoor
Fenrir
12,628
2,005
0
1,227
18,275
9,893
0
14,557
3,718
0
35,486
W
15,416
6,653
0
6,236
16,719
5,624
0
13,011
3,708
0
38,127
L
Serqet
rosaverde
Serqet
7,503
1,269
0
0
25,112
10,793
0
14,613
9,227
0
19,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,265
Gold Earned
70,217
212
Minions Killed
300
4
Camps Cleared
11
1,074,298
Distance Traveled
1,304,695
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,881
920
76
5
0
210,502
0
L
Sol
10,612
758
3
0
0
36,296
0
L
Nu Wa
14,786
1,056
34
2
1
250,609
1
W
Baron Samedi
15,432
1,102
65
5
3
242,157
0
L
Hera
14,287
1,021
116
8
1
239,168
0
L
Hel
13,362
954
32
2
1
286,400
0
W
Cthulhu
13,491
964
75
5
0
263,065
0
W
Fenrir
13,582
970
48
3
2
315,144
2
W
Thanatos
14,831
1,059
36
3
6
273,827
0
L
Serqet
13,218
944
27
2
1
261,825
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role