Player Matchup

Fenrir
Fenrir
MacMellany
Fenrir
Level 86
God Stats
10W - 6L
1,683 SR
Queue Stats
54W - 43L
1,511 Elo+
Party 3
Hercules
Hercules
NagatoPainSama
Hercules
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
SRCNacres
Hou Yi
Level 10
God Stats
1W - 3L
1,412 SR
Queue Stats
13W - 28L
1,007 Elo+
Party 1
Ymir
Ymir
machupichu1
Ymir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Асарта
Chang'e
Level 118
God Stats
5W - 6L
1,547 SR
Queue Stats
130W - 121L
1,457 Elo+
Party 3
Team Averages
Level 91
1,528 SR
1,395 Elo+

VS

Team Averages
Level 80
1,506 SR
1,562 Elo+
Medusa
Medusa
Caja99
Medusa
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Arachne
Arachne
Ekwowanath
Arachne
Level 107
God Stats
12W - 7L
1,615 SR
Queue Stats
44W - 42L
1,477 Elo+
Party 2
Ymir
Ymir
PierreATS
Ymir
Level 115
God Stats
10W - 5L
1,535 SR
Queue Stats
179W - 160L
1,503 Elo+
Party 2
Kukulkan
Kukulkan
Radoljub
Kukulkan
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,766 Elo+
Party 4
Erlang Shen
Erlang Shen
Zantako
Erlang Shen
Level 107
God Stats
8W - 6L
1,379 SR
Queue Stats
765W - 739L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
MacMellany
Fenrir
14
4 / 7 / 6
9,229
486
10,259
19,763
7,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
13
0 / 4 / 2
8,359
440
7,125
13,494
10,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hou Yi
SRCNacres
Hou Yi
8
0 / 6 / 0
6,018
317
5,297
9,487
2,213
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
1 / 7 / 2
7,850
413
7,532
16,130
12,542
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
Асарта
Chang'e
17
8 / 4 / 2
10,973
578
16,400
17,229
6,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Caja99
Medusa
17
11 / 3 / 3
11,009
579
15,580
14,559
5,980
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Ekwowanath
Arachne
15
2 / 4 / 10
9,939
523
6,575
14,009
5,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
15
3 / 1 / 11
9,836
518
10,088
13,496
9,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Kukulkan
Radoljub
Kukulkan
16
3 / 4 / 7
10,373
546
8,615
10,456
4,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
Zantako
Erlang Shen
19
9 / 1 / 5
11,872
625
15,882
16,680
12,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
64
13
Kills
28
28
Deaths
13
12
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Medusa
Caja99
Medusa
11
3
3
4.17
W
Arachne
Ekwowanath
Arachne
2
4
10
1.75
L
Fenrir
MacMellany
Fenrir
4
7
6
1
L
Hercules
0
4
2
0.25
W
Ymir
3
1
11
8.5
W
Kukulkan
Radoljub
Kukulkan
3
4
7
1.63
L
Hou Yi
SRCNacres
Hou Yi
0
6
0
0
W
Erlang Shen
Zantako
Erlang Shen
9
1
5
11.5
L
1
7
2
0.29
L
Chang'e
Асарта
Chang'e
8
4
2
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,613
Damage
56,740
76,103
Taken
69,200
39,409
Mitigated
38,375
19,977
Healing
20,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Caja99
Medusa
15,580
8,116
0
5,479
14,559
5,980
1,838
3,946
10,525
0
67,693
W
Arachne
Ekwowanath
Arachne
6,575
4,069
0
2,020
14,009
5,427
1,571
3,884
9,939
0
48,123
L
Fenrir
MacMellany
Fenrir
10,259
2,837
0
5,234
19,763
7,672
0
2,471
17,222
0
45,217
L
Hercules
7,125
2,164
0
4,688
13,494
10,301
616
1,524
11,970
0
37,679
W
Ymir
10,088
2,148
0
2,791
13,496
9,795
1,157
6,199
7,130
38,667
0
W
Kukulkan
Radoljub
Kukulkan
8,615
1,916
0
810
10,456
4,294
1,158
4,671
5,537
58,835
0
L
Hou Yi
SRCNacres
Hou Yi
5,297
1,705
0
32
9,487
2,213
0
2,934
6,515
0
14,076
W
Erlang Shen
Zantako
Erlang Shen
15,882
9,472
0
9,727
16,680
12,879
2,948
4,417
11,719
0
69,489
L
7,532
273
0
888
16,130
12,542
0
6,289
9,709
46,281
0
L
Chang'e
Асарта
Chang'e
16,400
1,360
1,639
7,496
17,229
6,681
0
5,051
11,984
73,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,429
Gold Earned
53,029
431
Minions Killed
490
0
Camps Cleared
0
1,675,127
Distance Traveled
1,838,476
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,009
579
110
6
0
351,630
3
W
Arachne
9,939
523
72
4
0
352,291
6
L
Fenrir
9,229
486
82
4
0
360,339
4
L
Hercules
8,359
440
98
5
0
343,330
0
W
Ymir
9,836
518
57
3
0
380,473
5
W
Kukulkan
10,373
546
135
7
0
354,390
0
L
Hou Yi
6,018
317
28
1
0
303,983
3
W
Erlang Shen
11,872
625
116
6
0
399,692
1
L
Ymir
7,850
413
73
4
0
316,854
2
L
Chang'e
10,973
578
150
8
0
350,621
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role