Player Matchup

Osiris
Osiris
 
Osiris
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Allunaky
Da Ji
Level 155
God Stats
1W - 2L
1,266 SR
Queue Stats
351W - 352L
1,472 Elo+
Solo
Nox
Nox
Mortarion___
Nox
Level 80
God Stats
0W - 3L
1,188 SR
Queue Stats
77W - 76L
1,509 Elo+
Solo
Fafnir
Fafnir
over-the-moon-
Fafnir
Level 123
God Stats
1W - 5L
1,922 SR
Queue Stats
248W - 231L
1,596 Elo+
Solo
Hel
Hel
titanpaws
Hel
Level 124
God Stats
8W - 7L
1,635 SR
Queue Stats
281W - 279L
1,543 Elo+
Solo
Team Averages
Level 125
1,502 SR
1,524 Elo+

VS

Team Averages
Level 119
1,624 SR
1,514 Elo+
Hel
Hel
LALUN24
Hel
Level 149
God Stats
2W - 1L
1,508 SR
Queue Stats
132W - 129L
1,516 Elo+
Party 1
Ymir
Ymir
N0M3RCYxD
Ymir
Level 85
God Stats
1W - 1L
1,732 SR
Queue Stats
153W - 137L
1,510 Elo+
Party 1
Sobek
Sobek
ZeroBlackMaster
Sobek
Level 151
God Stats
2W - 0L
1,848 SR
Queue Stats
97W - 86L
1,531 Elo+
Party 1
Ares
Ares
hokerlol
Ares
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
jeginuvi
Kuzenbo
Level 104
God Stats
6W - 2L
1,534 SR
Queue Stats
109W - 90L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
3 / 7 / 10
9,105
700
11,222
15,910
21,430
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Da Ji
Allunaky
Da Ji
16
7 / 6 / 6
9,405
723
16,443
13,750
7,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
3 / 6 / 8
8,665
667
17,057
12,094
6,398
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
2 / 6 / 12
8,902
685
9,368
17,819
25,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
2 / 7 / 10
9,108
701
15,370
14,919
9,748
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
17
12 / 3 / 15
11,270
867
20,803
17,431
11,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
16
4 / 3 / 19
10,203
785
10,480
24,045
23,392
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

14
2 / 4 / 19
9,248
711
10,042
22,246
27,214
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Ares
18
8 / 4 / 19
10,822
832
9,149
18,681
24,821
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kuzenbo
jeginuvi
Kuzenbo
16
6 / 3 / 20
10,750
827
8,290
24,983
27,326
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
124
17
Kills
32
32
Deaths
17
46
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
3
7
10
1.14
L
Da Ji
Allunaky
Da Ji
7
6
6
1.67
W
Hel
12
3
15
6.5
L
3
6
8
1.17
W
Ymir
4
3
19
4.5
W
2
4
19
2.88
W
Ares
8
4
19
4.38
W
Kuzenbo
jeginuvi
Kuzenbo
6
3
20
5.33
L
2
6
12
1.33
L
2
7
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,460
Damage
58,764
74,492
Taken
107,386
70,458
Mitigated
114,099
25,121
Healing
56,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
11,222
4,072
813
1,052
15,910
21,430
47
12,487
3,423
0
18,940
L
Da Ji
Allunaky
Da Ji
16,443
3,779
1,287
2,463
13,750
7,376
32
9,452
4,298
0
28,021
W
Hel
20,803
2,343
18,608
9,949
17,431
11,346
696
7,132
10,153
35,559
0
L
17,057
1,330
70
208
12,094
6,398
209
10,238
1,856
26,268
0
W
Ymir
10,480
1,791
4,562
6,183
24,045
23,392
438
11,042
12,798
24,949
0
W
10,042
1,727
2,779
4,780
22,246
27,214
668
7,635
14,333
24,488
0
W
Ares
9,149
1,525
1,239
1,199
18,681
24,821
344
6,571
11,943
14,269
0
W
Kuzenbo
jeginuvi
Kuzenbo
8,290
2,863
0
7,472
24,983
27,326
841
8,397
16,364
14,840
0
L
9,368
3,494
407
2,909
17,819
25,506
1
12,887
4,932
19,220
0
L
15,370
924
10,388
5,524
14,919
9,748
62
13,700
1,219
32,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,185
Gold Earned
52,293
106
Minions Killed
85
0
Camps Cleared
0
967,482
Distance Traveled
1,162,534
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,105
700
9
1
0
202,410
2
L
Da Ji
9,405
723
29
2
0
183,868
0
W
Hel
11,270
867
28
2
0
244,584
0
L
Nox
8,665
667
23
2
0
188,418
0
W
Ymir
10,203
785
29
2
0
199,695
0
W
Sobek
9,248
711
13
1
0
238,445
0
W
Ares
10,822
832
7
1
0
225,168
1
W
Kuzenbo
10,750
827
8
1
0
254,642
1
L
Fafnir
8,902
685
12
1
0
197,414
0
L
Hel
9,108
701
33
3
0
195,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role