Player Matchup

Discordia
Discordia
Lerno0
Discordia
Level 109
God Stats
0W - 2L
1,378 SR
Queue Stats
42W - 31L
1,602 Elo+
Party 3
Baron Samedi
Baron Samedi
LevaSuper777
Baron Samedi
Level 80
God Stats
4W - 2L
1,745 SR
Queue Stats
10W - 9L
1,594 Elo+
Party 3
Fenrir
Fenrir
ReisSpieler
Fenrir
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 98L
1,610 Elo+
Party 2
Khepri
Khepri
Unix3Cat
Khepri
Level 108
God Stats
9W - 15L
1,841 SR
Queue Stats
104W - 109L
1,560 Elo+
Party 2
Anhur
Anhur
derSaas
Anhur
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 64L
1,508 Elo+
Party 2
Team Averages
Level 98
1,593 SR
1,575 Elo+

VS

Team Averages
Level 128
1,505 SR
1,652 Elo+
Bastet
Bastet
Faustka
Bastet
Level 119
God Stats
6W - 6L
1,309 SR
Queue Stats
477W - 493L
1,553 Elo+
Party 1
Medusa
Medusa
KrDoChleba
Medusa
Level 113
God Stats
1W - 0L
1,558 SR
Queue Stats
23W - 16L
1,637 Elo+
Party 1
Poseidon
Poseidon
ProZabijaka
Poseidon
Level 149
God Stats
1W - 1L
1,345 SR
Queue Stats
24W - 25L
1,832 Elo+
Party 1
Athena
Athena
Ratatoskaa
Athena
Level 117
God Stats
14W - 4L
1,772 SR
Queue Stats
35W - 13L
1,675 Elo+
Party 1
Hercules
Hercules
TheMau64
Hercules
Level 140
God Stats
6W - 3L
1,540 SR
Queue Stats
259W - 228L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Lerno0
Discordia
18
6 / 5 / 6
12,516
464
14,940
11,581
5,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
LevaSuper777
Baron Samedi
20
4 / 5 / 3
13,137
487
19,446
15,281
9,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
20
10 / 6 / 4
13,787
511
17,312
27,864
13,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Khepri
Unix3Cat
Khepri
16
1 / 3 / 7
11,003
408
10,886
19,599
20,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
derSaas
Anhur
18
1 / 6 / 5
11,803
437
12,188
18,861
7,795
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Faustka
Bastet
19
5 / 8 / 9
13,492
500
15,308
19,386
11,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Medusa
KrDoChleba
Medusa
20
3 / 2 / 6
13,720
508
12,244
17,096
7,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Poseidon
ProZabijaka
Poseidon
20
10 / 6 / 4
15,795
585
20,499
19,283
7,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Athena
Ratatoskaa
Athena
16
1 / 3 / 10
11,074
410
10,798
25,314
21,903
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
TheMau64
Hercules
20
6 / 3 / 4
15,664
580
10,012
24,265
26,443
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
58
22
Kills
25
25
Deaths
22
25
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Bastet
Faustka
Bastet
5
8
9
1.19
W
Medusa
KrDoChleba
Medusa
3
2
6
3
L
Discordia
Lerno0
Discordia
6
5
6
1.8
L
Baron Samedi
LevaSuper777
Baron Samedi
4
5
3
1.1
W
Poseidon
ProZabijaka
Poseidon
10
6
4
2
W
Athena
Ratatoskaa
Athena
1
3
10
2
L
Fenrir
10
6
4
2
W
Hercules
TheMau64
Hercules
6
3
4
2.67
L
Khepri
Unix3Cat
Khepri
1
3
7
1.5
L
Anhur
derSaas
Anhur
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,772
Damage
68,861
93,186
Taken
105,344
56,340
Mitigated
74,896
20,839
Healing
31,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Faustka
Bastet
15,308
3,960
0
4,597
19,386
11,460
1,741
6,457
12,632
0
82,508
W
Medusa
KrDoChleba
Medusa
12,244
4,672
0
5,966
17,096
7,437
4,331
5,881
11,125
0
100,218
L
Discordia
Lerno0
Discordia
14,940
800
0
1,226
11,581
5,107
636
5,212
6,111
71,717
0
L
Baron Samedi
LevaSuper777
Baron Samedi
19,446
1,560
2,464
3,694
15,281
9,204
1,000
5,211
9,749
87,714
0
W
Poseidon
ProZabijaka
Poseidon
20,499
2,072
0
6,668
19,283
7,653
2,328
7,158
11,764
139,209
0
W
Athena
Ratatoskaa
Athena
10,798
2,931
648
4,520
25,314
21,903
1,351
9,990
14,967
28,747
0
L
Fenrir
17,312
8,487
0
11,104
27,864
13,490
0
7,283
20,267
0
102,778
W
Hercules
TheMau64
Hercules
10,012
2,484
0
9,413
24,265
26,443
1,760
14,619
9,584
2,263
91,700
L
Khepri
Unix3Cat
Khepri
10,886
682
0
1,755
19,599
20,744
311
7,360
12,040
43,548
0
L
Anhur
derSaas
Anhur
12,188
5,968
0
596
18,861
7,795
670
5,489
13,222
0
92,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,246
Gold Earned
69,745
637
Minions Killed
727
0
Camps Cleared
0
2,552,638
Distance Traveled
2,643,587
33
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
13,492
500
116
4
0
540,686
9
W
Medusa
13,720
508
157
6
0
506,779
5
L
Discordia
12,516
464
122
5
0
513,338
7
L
Baron Samedi
13,137
487
154
6
0
480,100
3
W
Poseidon
15,795
585
212
8
0
543,174
3
W
Athena
11,074
410
33
1
0
538,811
9
L
Fenrir
13,787
511
151
6
0
483,484
6
W
Hercules
15,664
580
209
8
0
514,137
10
L
Khepri
11,003
408
65
2
0
557,481
12
L
Anhur
11,803
437
145
5
0
518,235
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role