Player Matchup

Neith
Neith
Emohilie3
Neith
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 6L
1,199 Elo+
Solo
Sol
Sol
Galler999
Sol
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 123L
1,435 Elo+
Solo
Horus
Horus
Scorpion 5c0rp1
Horus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,158 Elo+
Party 1
Discordia
Discordia
SquiShyDeMoN551
Discordia
Level 6
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 5L
1,300 Elo+
Party 1
Bakasura
Bakasura
zahmed4
Bakasura
Level 23
God Stats
9W - 7L
1,519 SR
Queue Stats
143W - 118L
1,416 Elo+
Solo
Team Averages
Level 13
1,504 SR
1,302 Elo+

VS

Team Averages
Level 13
1,500 SR
1,398 Elo+
Ra
Ra
ElFuego_420
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Solo
Hel
Hel
HKBJ
Hel
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,298 Elo+
Party 2
Artemis
Artemis
Nico0504
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,212 Elo+
Solo
Set
Set
PineappleJuiceJ
Set
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
King Arthur
King Arthur
Puff Dady5671
King Arthur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 29L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Emohilie3
Neith
9
4 / 1 / 2
6,124
612
3,909
4,111
1,275
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
2 / 3 / 4
6,264
626
3,220
6,041
2,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
6 / 1 / 5
6,811
681
1,329
5,364
3,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
SquiShyDeMoN551
Discordia
9
1 / 1 / 10
5,663
566
5,347
2,590
667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
zahmed4
Bakasura
12
5 / 0 / 3
7,274
727
1,912
5,704
2,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 8 / 0
4,323
432
2,194
5,266
1,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hel
HKBJ
Hel
8
1 / 2 / 1
4,434
443
1,846
4,013
1,019
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Nico0504
Artemis
2
0 / 2 / 0
3,495
350
741
1,228
307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

5
2 / 5 / 1
4,282
428
503
3,965
1,169
Boots

Boots

+6%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
Puff Dady5671
King Arthur
8
1 / 3 / 2
4,994
499
2,030
8,056
3,651
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
18
Kills
5
6
Deaths
20
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
8
0
0.13
W
Neith
Emohilie3
Neith
4
1
2
5
W
2
3
4
1.33
L
Hel
HKBJ
Hel
1
2
1
0.75
L
Artemis
Nico0504
Artemis
0
2
0
0
L
2
5
1
0.5
L
King Arthur
Puff Dady5671
King Arthur
1
3
2
0.67
W
6
1
5
8.5
W
Discordia
SquiShyDeMoN551
Discordia
1
1
10
6
W
Bakasura
zahmed4
Bakasura
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,717
Damage
7,314
23,810
Taken
22,528
9,800
Mitigated
7,552
7,241
Healing
2,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,194
367
68
11
5,266
1,406
0
2,754
2,184
13,334
0
W
Neith
Emohilie3
Neith
3,909
1,959
0
1,340
4,111
1,275
1,860
311
3,642
0
21,126
W
3,220
702
0
2,187
6,041
2,226
4,256
970
5,003
26,339
1,893
L
Hel
HKBJ
Hel
1,846
398
96
791
4,013
1,019
0
1,518
2,085
6,742
0
L
Artemis
Nico0504
Artemis
741
362
0
0
1,228
307
0
472
560
0
2,505
L
503
216
0
105
3,965
1,169
0
1,982
1,895
0
3,201
L
King Arthur
Puff Dady5671
King Arthur
2,030
557
0
941
8,056
3,651
385
727
7,061
0
13,219
W
1,329
700
342
1,358
5,364
3,230
695
1,621
3,667
0
9,014
W
Discordia
SquiShyDeMoN551
Discordia
5,347
206
0
0
2,590
667
848
898
1,554
19,626
0
W
Bakasura
zahmed4
Bakasura
1,912
1,240
0
2,014
5,704
2,402
93
0
5,679
0
39,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,136
Gold Earned
21,528
231
Minions Killed
72
0
Camps Cleared
0
912,380
Distance Traveled
661,530
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,323
432
23
2
0
137,942
0
W
Neith
6,124
612
41
4
0
168,949
0
W
Sol
6,264
626
61
6
0
128,872
1
L
Hel
4,434
443
12
1
0
188,049
0
L
Artemis
3,495
350
4
0
0
44,624
1
L
Set
4,282
428
7
1
0
97,227
0
L
King Arthur
4,994
499
26
3
0
193,688
0
W
Horus
6,811
681
13
1
0
212,956
1
W
Discordia
5,663
566
28
3
0
173,987
4
W
Bakasura
7,274
727
88
9
0
227,616
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role