Player Matchup

Thor
Thor
Faacundov1
Thor
Level 19
God Stats
20W - 36L
1,387 SR
Queue Stats
91W - 110L
1,426 Elo+
Solo
Cerberus
Cerberus
I Im Raven l
Cerberus
Level 26
God Stats
0W - 2L
1,781 SR
Queue Stats
53W - 68L
1,428 Elo+
Solo
Kukulkan
Kukulkan
Notorious__BIRD
Kukulkan
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Chaac
Chaac
Sebastian093990
Chaac
Level 12
God Stats
5W - 8L
1,549 SR
Queue Stats
12W - 20L
1,567 Elo+
Solo
Sol
Sol
oziiii009
Sol
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,666 Elo+
Solo
Team Averages
Level 17
1,543 SR
1,517 Elo+

VS

Team Averages
Level 15
1,469 SR
1,508 Elo+
Bakasura
Bakasura
DaddyMilky93
Bakasura
Level 18
God Stats
7W - 7L
1,307 SR
Queue Stats
10W - 10L
1,283 Elo+
Party 1
Osiris
Osiris
Ghostmiister
Osiris
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,724 Elo+
Solo
Cthulhu
Cthulhu
I_SaltySeaman_I
Cthulhu
Level 27
God Stats
5W - 5L
1,538 SR
Queue Stats
18W - 23L
1,616 Elo+
Solo
Artemis
Artemis
SLCrain
Artemis
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,283 Elo+
Party 1
Sol
Sol
Th4tcutepenguin2
Sol
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 1
7,726
483
2,152
11,598
3,846
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
I Im Raven l
Cerberus
13
2 / 2 / 1
8,284
518
5,828
11,647
8,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
11
2 / 6 / 2
6,730
421
7,598
7,879
2,512
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
4 / 3 / 1
8,252
516
7,094
13,259
10,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
0 / 8 / 0
6,463
404
2,836
8,975
2,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DaddyMilky93
Bakasura
16
12 / 1 / 2
10,449
653
10,269
11,357
4,133
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Osiris
13
3 / 4 / 0
8,719
545
3,812
8,065
5,654
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
6 / 1 / 5
8,814
551
7,507
9,465
4,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
SLCrain
Artemis
12
0 / 0 / 4
7,728
483
5,646
7,111
2,105
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 6 / 3
7,108
444
2,995
7,891
2,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
12
Kills
21
21
Deaths
12
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bakasura
DaddyMilky93
Bakasura
12
1
2
13
L
4
2
1
2.25
W
Osiris
3
4
0
0.75
L
Cerberus
I Im Raven l
Cerberus
2
2
1
1.25
W
6
1
5
8.5
L
Kukulkan
2
6
2
0.5
W
Artemis
SLCrain
Artemis
0
0
4
2
L
4
3
1
1.5
W
0
6
3
0.25
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,508
Damage
30,229
53,358
Taken
43,889
27,398
Mitigated
18,877
13,495
Healing
8,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
DaddyMilky93
Bakasura
10,269
7,025
0
4,212
11,357
4,133
1,950
2,855
8,452
0
55,234
L
2,152
392
0
5,658
11,598
3,846
0
1,077
10,269
0
41,806
W
Osiris
3,812
2,024
0
240
8,065
5,654
2,303
1,254
6,596
0
38,017
L
Cerberus
I Im Raven l
Cerberus
5,828
519
0
3,101
11,647
8,018
0
762
10,527
39,072
0
W
7,507
457
0
600
9,465
4,482
954
5,363
3,887
30,651
0
L
Kukulkan
7,598
349
0
250
7,879
2,512
0
4,860
2,435
29,149
0
W
Artemis
SLCrain
Artemis
5,646
2,698
0
2,218
7,111
2,105
224
3,565
3,438
0
27,058
L
7,094
1,491
0
3,435
13,259
10,253
555
1,634
10,733
0
46,398
W
2,995
624
0
912
7,891
2,503
3,298
2,608
5,031
22,021
1,939
L
2,836
847
0
1,051
8,975
2,769
1,770
1,188
6,721
28,683
2,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,455
Gold Earned
42,818
380
Minions Killed
349
0
Camps Cleared
0
1,383,803
Distance Traveled
1,519,071
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,449
653
108
7
0
393,912
3
L
Thor
7,726
483
85
5
0
310,362
0
W
Osiris
8,719
545
76
5
0
271,159
0
L
Cerberus
8,284
518
83
5
0
279,735
4
W
Cthulhu
8,814
551
64
4
0
337,239
0
L
Kukulkan
6,730
421
54
3
0
233,159
1
W
Artemis
7,728
483
62
4
0
271,050
4
L
Chaac
8,252
516
94
6
0
314,446
0
W
Sol
7,108
444
39
2
0
245,711
1
L
Sol
6,463
404
64
4
0
246,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role