Player Matchup

Merlin
Merlin
GalaxyKaneki
Merlin
Level 27
God Stats
1W - 1L
1,344 SR
Queue Stats
5W - 11L
1,300 Elo+
Solo
Danzaburou
Danzaburou
Patpatat033
Danzaburou
Level 89
God Stats
10W - 5L
1,731 SR
Queue Stats
65W - 58L
1,544 Elo+
Party 2
Khepri
Khepri
zoroarkPoeToe
Khepri
Level 158
God Stats
6W - 4L
1,425 SR
Queue Stats
194W - 183L
1,585 Elo+
Party 2
Team Averages
Level 91
1,500 SR
1,476 Elo+

VS

Team Averages
Level 34
1,341 SR
1,335 Elo+
Achilles
Achilles
Daivol7
Achilles
Level 59
God Stats
0W - 1L
1,168 SR
Queue Stats
49W - 72L
1,329 Elo+
Party 1
Merlin
Merlin
ErGaud
Merlin
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Unit369
Cernunnos
Level 14
God Stats
1W - 5L
1,354 SR
Queue Stats
2W - 11L
1,175 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
5 / 0 / 6
8,327
757
7,684
8,730
3,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Patpatat033
Danzaburou
12
7 / 0 / 6
8,684
789
4,204
3,003
1,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 0 / 12
8,619
784
4,527
6,622
5,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Daivol7
Achilles
9
0 / 5 / 0
6,208
564
4,953
8,989
7,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
ErGaud
Merlin
9
0 / 5 / 0
6,257
569
6,411
6,175
2,121
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cernunnos
Unit369
Cernunnos
10
0 / 3 / 0
6,426
584
2,694
6,362
2,162
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
0
13
Kills
0
0
Deaths
13
24
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Achilles
Daivol7
Achilles
0
5
0
0
L
Merlin
ErGaud
Merlin
0
5
0
0
W
Merlin
5
0
6
8
W
Danzaburou
Patpatat033
Danzaburou
7
0
6
10
L
Cernunnos
Unit369
Cernunnos
0
3
0
0
W
1
0
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,415
Damage
14,058
18,355
Taken
21,526
9,833
Mitigated
11,732
8,579
Healing
1,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Daivol7
Achilles
4,953
1,930
0
643
8,989
7,449
0
4,930
3,707
0
17,980
L
Merlin
ErGaud
Merlin
6,411
705
0
491
6,175
2,121
0
3,300
2,683
30,272
0
W
Merlin
7,684
1,211
815
5,235
8,730
3,231
460
2,618
5,858
36,185
0
W
Danzaburou
Patpatat033
Danzaburou
4,204
2,164
0
1,421
3,003
1,289
205
1,534
1,360
0
29,364
L
Cernunnos
Unit369
Cernunnos
2,694
886
213
548
6,362
2,162
0
3,374
2,846
0
17,252
W
4,527
590
0
1,108
6,622
5,313
29
2,015
4,394
20,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,630
Gold Earned
18,891
146
Minions Killed
108
0
Camps Cleared
0
597,156
Distance Traveled
572,941
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,208
564
22
2
0
192,595
5
L
Merlin
6,257
569
47
4
0
181,448
4
W
Merlin
8,327
757
60
5
0
182,199
0
W
Danzaburou
8,684
789
73
7
0
201,167
1
L
Cernunnos
6,426
584
39
4
0
198,898
3
W
Khepri
8,619
784
13
1
0
213,790
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role