Player Matchup

Zeus
Zeus
 
Zeus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Anthony0249
Anhur
Level 88
God Stats
1W - 4L
1,256 SR
Queue Stats
166W - 111L
1,574 Elo+
Party 1
Artio
Artio
Defcoo
Artio
Level 138
God Stats
11W - 10L
1,700 SR
Queue Stats
241W - 130L
1,657 Elo+
Party 1
Hun Batz
Hun Batz
Thesmile49
Hun Batz
Level 121
God Stats
0W - 3L
1,309 SR
Queue Stats
477W - 508L
1,477 Elo+
Solo
Ymir
Ymir
hazeinthemaze
Ymir
Level 63
God Stats
6W - 9L
1,601 SR
Queue Stats
115W - 90L
1,476 Elo+
Party 1
Team Averages
Level 104
1,473 SR
1,537 Elo+

VS

Team Averages
Level 99
1,564 SR
1,514 Elo+
Chaac
Chaac
AnEagleArcher73
Chaac
Level 123
God Stats
6W - 6L
1,214 SR
Queue Stats
219W - 222L
1,526 Elo+
Party 3
Neith
Neith
LordFrieza9001
Neith
Level 123
God Stats
5W - 3L
1,812 SR
Queue Stats
263W - 282L
1,483 Elo+
Party 3
Ra
Ra
SmallBrain123
Ra
Level 119
God Stats
8W - 12L
1,385 SR
Queue Stats
252W - 268L
1,519 Elo+
Party 3
Ravana
Ravana
s6tn
Ravana
Level 62
God Stats
19W - 16L
1,705 SR
Queue Stats
528W - 470L
1,548 Elo+
Party 2
Khepri
Khepri
zX7T
Khepri
Level 69
God Stats
18W - 14L
1,705 SR
Queue Stats
902W - 884L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
2 / 1 / 1
5,763
576
2,873
3,229
972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
0 / 2 / 1
4,977
498
2,811
6,456
1,668
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Artio
Defcoo
Artio
7
0 / 1 / 2
4,449
445
3,185
8,397
3,470
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hun Batz
Thesmile49
Hun Batz
10
2 / 2 / 0
5,580
558
2,031
6,196
1,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 5 / 1
5,501
550
6,345
7,847
3,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 2
6,317
632
4,992
8,809
4,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 2 / 1
4,888
489
5,825
4,923
1,277
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
2 / 1 / 0
5,762
576
2,219
3,411
1,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes

Shoes

+6%
Movement Speed

Ravana
s6tn
Ravana
12
5 / 0 / 3
6,556
656
4,173
3,822
1,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Khepri
zX7T
Khepri
8
0 / 0 / 3
5,128
513
2,251
4,243
1,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
20
5
Kills
11
11
Deaths
5
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
2
1
1
2.5
W
3
2
2
2
L
0
2
1
0.25
L
Artio
Defcoo
Artio
0
1
2
1
W
1
2
1
0.75
W
2
1
0
2
L
Hun Batz
Thesmile49
Hun Batz
2
2
0
1
L
1
5
1
0.3
W
Ravana
s6tn
Ravana
5
0
3
6.5
W
Khepri
zX7T
Khepri
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,245
Damage
19,460
32,125
Taken
25,208
11,705
Mitigated
10,075
6,611
Healing
13,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
2,873
199
0
750
3,229
972
0
1,056
2,161
30,338
0
W
4,992
1,416
0
5,315
8,809
4,893
360
5,615
3,182
0
27,885
L
2,811
1,550
0
1,402
6,456
1,668
0
1,232
5,224
0
24,145
L
Artio
Defcoo
Artio
3,185
392
264
2,449
8,397
3,470
0
1,858
6,451
13,098
0
W
5,825
3,120
0
2,046
4,923
1,277
0
2,020
2,861
0
28,409
W
2,219
313
180
1,113
3,411
1,016
616
1,433
1,900
31,865
0
L
Hun Batz
Thesmile49
Hun Batz
2,031
489
0
440
6,196
1,954
0
220
5,947
0
33,765
L
6,345
3,430
0
1,306
7,847
3,641
0
0
7,514
26,532
2,286
W
Ravana
s6tn
Ravana
4,173
1,443
0
2,814
3,822
1,491
0
870
2,844
0
32,152
W
Khepri
zX7T
Khepri
2,251
161
0
1,972
4,243
1,398
0
1,654
2,535
9,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,270
Gold Earned
28,651
288
Minions Killed
266
0
Camps Cleared
0
874,235
Distance Traveled
953,761
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,763
576
77
8
0
162,380
0
W
Chaac
6,317
632
72
7
0
183,183
5
L
Anhur
4,977
498
55
6
0
160,673
0
L
Artio
4,449
445
23
2
0
184,207
0
W
Neith
4,888
489
50
5
0
157,050
1
W
Ra
5,762
576
57
6
0
186,962
5
L
Hun Batz
5,580
558
67
7
0
199,098
3
L
Ymir
5,501
550
66
7
0
167,877
3
W
Ravana
6,556
656
73
7
0
234,306
5
W
Khepri
5,128
513
14
1
0
192,260
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role