Player Matchup

Hachiman
Hachiman
AlphaMode24
Hachiman
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
167W - 167L
1,679 Elo+
Party 1
Terra
Terra
FatFreakinHorse
Terra
Level 109
God Stats
104W - 156L
1,578 SR
Queue Stats
228W - 304L
1,536 Elo+
Party 1
Bellona
Bellona
GuardIan08
Bellona
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 54L
1,597 Elo+
Party 1
Agni
Agni
SHAWTYRTR
Agni
Level 125
God Stats
1W - 1L
1,631 SR
Queue Stats
301W - 291L
1,636 Elo+
Party 1
Tiamat
Tiamat
Vibeish
Tiamat
Level 140
God Stats
0W - 3L
1,325 SR
Queue Stats
91W - 82L
1,556 Elo+
Party 1
Team Averages
Level 128
1,507 SR
1,601 Elo+

VS

Team Averages
Level 141
1,568 SR
1,596 Elo+
Anhur
Anhur
Darth Kaldr
Anhur
Level 159
God Stats
2W - 1L
1,763 SR
Queue Stats
239W - 249L
1,566 Elo+
Solo
Rama
Rama
Stinjamin
Rama
Level 160
God Stats
1W - 3L
1,377 SR
Queue Stats
133W - 133L
1,589 Elo+
Solo
Thoth
Thoth
XKOThievesX
Thoth
Level 139
God Stats
4W - 2L
1,544 SR
Queue Stats
57W - 55L
1,651 Elo+
Solo
Athena
Athena
a0452396
Athena
Level 120
God Stats
7W - 5L
1,477 SR
Queue Stats
110W - 129L
1,552 Elo+
Solo
Cerberus
Cerberus
cesar35464
Cerberus
Level 128
God Stats
12W - 6L
1,679 SR
Queue Stats
222W - 189L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AlphaMode24
Hachiman
12
0 / 2 / 0
6,650
475
3,566
8,027
2,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 4 / 3
6,274
448
4,592
13,199
5,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
GuardIan08
Bellona
12
0 / 4 / 0
6,348
453
1,944
9,584
4,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Agni
12
3 / 5 / 0
7,080
506
7,120
7,835
2,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
Vibeish
Tiamat
11
1 / 4 / 0
6,348
453
7,075
9,151
4,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 7
8,952
639
6,469
10,458
3,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rama
13
1 / 0 / 2
7,846
560
4,292
7,166
2,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
5 / 2 / 1
8,471
605
5,681
8,087
2,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
a0452396
Athena
12
1 / 1 / 9
7,484
535
6,126
11,887
6,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cerberus
cesar35464
Cerberus
15
7 / 0 / 3
8,862
633
9,168
12,987
11,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
41
4
Kills
19
19
Deaths
4
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hachiman
AlphaMode24
Hachiman
0
2
0
0
W
5
1
7
8.5
L
0
4
3
0.38
L
Bellona
GuardIan08
Bellona
0
4
0
0
L
Agni
3
5
0
0.6
W
Rama
1
0
2
2
L
Tiamat
Vibeish
Tiamat
1
4
0
0.25
W
5
2
1
2.75
W
Athena
a0452396
Athena
1
1
9
5.5
W
Cerberus
cesar35464
Cerberus
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,297
Damage
31,736
47,796
Taken
50,585
19,756
Mitigated
26,195
11,430
Healing
15,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
AlphaMode24
Hachiman
3,566
1,755
0
2,786
8,027
2,180
0
2,410
5,585
0
47,519
W
6,469
3,820
0
1,118
10,458
3,525
976
4,301
6,009
0
61,475
L
4,592
538
323
3,621
13,199
5,874
0
4,510
8,550
20,222
0
L
Bellona
GuardIan08
Bellona
1,944
231
0
1,403
9,584
4,466
0
5,081
4,228
0
35,003
L
Agni
7,120
124
0
350
7,835
2,304
0
4,041
3,598
41,815
0
W
Rama
4,292
2,975
0
4,337
7,166
2,256
2,137
935
6,231
0
59,040
L
Tiamat
Vibeish
Tiamat
7,075
860
0
2,947
9,151
4,932
0
4,175
4,860
33,043
0
W
5,681
133
0
2,475
8,087
2,662
765
2,888
4,997
54,266
0
W
Athena
a0452396
Athena
6,126
1,156
0
2,620
11,887
6,696
0
4,892
6,930
23,548
0
W
Cerberus
cesar35464
Cerberus
9,168
351
0
5,112
12,987
11,056
330
5,282
7,631
49,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,700
Gold Earned
41,615
335
Minions Killed
499
0
Camps Cleared
0
1,303,334
Distance Traveled
1,368,750
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,650
475
92
7
0
244,484
7
W
Anhur
8,952
639
115
8
0
271,144
2
L
Terra
6,274
448
31
2
0
273,721
7
L
Bellona
6,348
453
76
5
0
269,437
3
L
Agni
7,080
506
77
6
0
278,227
4
W
Rama
7,846
560
114
8
0
250,264
5
L
Tiamat
6,348
453
59
4
0
237,465
0
W
Thoth
8,471
605
120
9
0
271,292
8
W
Athena
7,484
535
39
3
0
305,488
4
W
Cerberus
8,862
633
111
8
0
270,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role